I don't get it why people are so upset with new players getting carried and getting credits from Wing missions. If my friend wants to play, I'd carry him and ensure he has a good time and help him get the ship he wants to play. My friend achieves that and enjoys the game, another customer for FDev's store!
Agreed - using a Warframe (WF) analogy I am a member of a clan (guild, group whatever) and we always strive to help new player learn the ropes, give them heaps of free stuff and basically acclerate them through the total noob (bonking into stations, what does landing gear mean, what's a cargo scoop type thing) and help through the early stages - the Elite equivalent would be to give them a bunch of ships to fly, some engineered weapons and take them to haz rezes, do missions with them etc so they learn the ropes and have a jolly good time. All of this would be free and I dare say some folks in this unique community of ours would be horrified at the concept - CHEATING! You gave them stuff it took me ages to get! They'll never learn to be as good as me because they never had to spend 8 months in a sidewinder! Sacriledge!
It's all bullpoo of course. In a co-operative multiplayer game such as Warframe such behaviour is endorsed - people want to help others out - it's a pretty great community. Here, likely because we get the solo's and the private groups and the pvp'rs all mixed we get a thunderstorm of conflicting messages and desires and everyone else is completely wrong. Frontier of course need to sift through the dross and work out what works against their vision of the game - stay true on course as it were - they just need to get worried when all the competing and uncomplimentary factions agree on something which usually indicates they darn fooked up somewhere - if all sides agree something is wrong, it very likely is very very wrong indeed.
But back to the WF analogy, I think one of the reasons it has been so successful is because it condones people helping each other out - working in teams is a mainstay but you can solo to your hearts content if you wish - Elite seems to have instilled this idea that the Lone Wolf is the ideal but which they hoped to possibly change with multicrew (an due to lack of options and reasons to do it) and now with wings (aborted due to just terrible terrible balancing against lone wolf style).
If they truly want to get groups of players to form communities and multicrew, do wings, form attachments to each other and the game as a result they need to seriously do some research into what makes a successful multiplayer game tick - as it stands I dont think they have a scooby. I don't know if this is their intention, but if so just do some research - it makes sense from my perspective and would enhance Elite enormously if people could form Corps for example and organise within corps with their own comms channels and whatnot for BGS or wing missions etc - get newbies in, help them out with FREE!?! MAGIC MONEY wing missions to get them started and train them up how not to die when landing etc etc etc etc - more players, more happy players add to revenues and word of mouth advertising leading to more store purchases and so forth.
So, summary? If you want to go multiplayer, really, then do some research into what makes it work, implement proper group mechanics where players can organise and communicate in their own societal structures and ignore people that whine it's unfair because they want all the benefits of that but have to play solo for reasons (I play solo).
Hope this was on topic enough but considering this is about wing missions and the battle re: solo vrs free money for wing mates hopefully fits well enough.