I stockpiled some Selenium and Technetium for the Sentinel Guardians, do the same for the Skimmer missions. Synthesize some SRV weapons rounds with 30% bonus damage.
Are you kidding? No sane person would do combat in a srv if there were any alternative, maybe for the heck of it or if they needed a quick nearly free ride to orbit, but not with credits on the line.
The only thing they are good for imo is sightseeing and surface prospecting.
I don't know if I'd really count firing a dimbfire missile in the general vicinity of a bunch of tiny targets that pose 0 threat as "ship combat".
So guys, I just drove up to a base in my SRV to lure the skimmer out. Once they launched, I returned to my ship. Took my ship to the base, shot the skimmers, and the mission was marked as complete. If you really want to kill skimmers with mines and missile you still can- just have to draw them out using an SRV first.
FDev: you haven't necessarily fixed the issue here, just added another step. If your goal is to make players have to fight skimmers using the SRV, then having the skimmers retreat to safety when a) a ship is present, and b) there are no nearby SRVs might be a good approach.
I stacked 6 of these missions last night (same board, same target station, no board flipping performed/required (which was awesome, btw).
I dropped in on said target and dropped my SRV 3k out. I got told I was in a trespass zone at 2.5k in my ship (again, awesome).
Rolled up to the base and whacked a ground turret, then deployed into the SRV turret. (same as pre-exploit fix).
skimmer city! waves of 5.
5 waves wasted without so much as moving an inch with plenty of time to synthesize repair/reload in between waves.
Great target practice with just enough challenge to keep it interesting. well done Fdevs!
For all you whiners out there, if you took the 5 minutes to set your turret controls up and actually figured out how to use it/drive your SRV while turreted you *might* find skimmers to be hilarious fun. oh wait, seems the main whiners are the dumbfire missle bunnies who watch Yamik's garbage channel on how to exploit...
So, skimmer missions are back, but because you can't make 100M in an hour people now realised they don't like skimmer missions LMAO
The funny thing is you can still make very good money from them. Once allied with the mission giver, rewards are between 3M-8M each mission with a selection of T5 mats as a reward as well. Even without board flipping you can stack at least 5 most of the time and be back in the barn after 30-45 minutes even while doing them in a SRV.
Are you kidding? No sane person would do combat in a srv if there were any alternative, maybe for the heck of it or if they needed a quick nearly free ride to orbit, but not with credits on the line.
The only thing they are good for imo is sightseeing and surface prospecting.
No, no, no. I'm never going to play again. My only joy in the game was the fizz of the dumbfire, that glorious pop of the skimmer and the chink of cash rolling into my bank account. There's nowhere else you could get such satisfaction from the game. There was plenty of challenge in those missions in trying to find the right place and expertise in the way you logged to get the right missions to spawn.
Can we have SRVs that launch dumfires, so that I can carry on playing?
- Get in SRV
- Trigger skimmers
- Get in ship
- Nuke skimmers
That not work?
I know, I'm about to claim like 17 of them right now!
Like I keep saying, if you are already at a reasonable combat level, these are probably very lucrative missions, but for a beginner they are really difficult.
I just switched to the dumbfire missile ploy, equipped my Cobra III and went back to the base to hopefully complete the mission I had been struggling with.
Lo and behold, there was an npc ship circling the base, not an authority vessel, but as soon as I was tagged 'wanted' it came straight for me. Totally rigged.
When you think about it, why would base commanders deploy skimmers to deal with a threat from a ship? They can barely scratch a SLF! Base ground-to-space weaponry needs to be buffed. 3x-5x as many laser turrets and some Macross-style missile batteries should do the trick. Even high-sec bases are very lightly defended compared to what they could be.
So guys, I just drove up to a base in my SRV to lure the skimmer out. Once they launched, I returned to my ship. Took my ship to the base, shot the skimmers, and the mission was marked as complete. If you really want to kill skimmers with mines and missile you still can- just have to draw them out using an SRV first.
FDev: you haven't necessarily fixed the issue here, just added another step. If your goal is to make players have to fight skimmers using the SRV, then having the skimmers retreat to safety when a) a ship is present, and b) there are no nearby SRVs might be a good approach.
There was plenty of challenge in those missions in trying to find the right place
and expertise in the way you logged to get the right missions to spawn.