Let Us Airstrike the Skimmers Already...

The most fun I've had recently is strafing ground bases with missiles in an engineered iEagle. I hate using the SRV for any kind of ground combat. It's a wonky, fragile, slow hunk of garbage.
I really don't understand this obsession with forcing players into gameplay styles they don't much care for. I know there is a work around for this using a touch-and-go method, but I really can't be bothered. Totally sucks the fun out of it.
I understand something had to be done about the goldrush eventually. Instead of adjusting payouts, you guys went with the most "gamey", immersion breaking option.
 
What are you talking about? You can still use your ship. Just get back in it again once you've triggered the skimmers. ;)

I remember it being very difficult to target turrets and skimmers from a ship. It's easier if you have dumbfire missiles and use splash damage. But it seemed like targetting skimmers was intentionally nerfed to force you into your SRV.

I agree with the OP, ground strike missions would be great if it wasn't all geared towards forcing you into your SRV. It makes little sense that a single SRV can take down an entire base. And why don't these bases have fighters docked and ready to intercept approaching ships?

Also, it would be great if they added a kind of hover ship that could glide over the surface without bouncing on every rock. That way you could go really fast and enjoy skimming over the terrain at high speeds. A really fast surface skimmer would be great.
 
I'd agree skimmers spawning should have been left alone; strafing them from a ship added to the variety of fun possible with skimmer and base attack missions. FD just needed to enforce the limit rule of three same target skimmer missions by a faction that was supposedly in effect to nerf skimmer stacking since 2.4 ; how hard could it be for the mission board generation to check if the cmdr's mission list already had an ongoing skimmer mission to the same target and not show another same target skimmer mission if it had already reached the limit count?
 
Last edited:
Actually I also liked assaulting base and skimmers from a ship.
agree with OP.
nerf the money (and stupid mission gen) but leave our fun!
 
Actually I also liked assaulting base and skimmers from a ship.
agree with OP.
nerf the money (and stupid mission gen) but leave our fun!

See, that's the core issue, IMO at least.

Skimmer missions have been around for ages without anybody at FDev feeling the need to tamper with them.

It was the BGS screwing up at Volynov that drew attention to skimmer missions.

Attempting to tamper with the missions, themselves, was a halfassed way to deal with the issue.
The thing that needed "fixing" was the BGS/Mission generator, in order to ensure that those circumstances don't arise any more if FDev were determined to ensure that should be the case.
 
For base assaults, can you still use dumbfires for ground turrets and Goliaths? I seem to recall they said they were going to harden bases or something...
 
What are you talking about? You can still use your ship. Just get back in it again once you've triggered the skimmers. ;)
Uh huh, making it out of a +++ complex to get back in your ship. LMAO

Apparently the skimmers will come out even if you just get close enough with your ship.
My experience last night and earlier today is a bit different. I could not get any skimmers to spawn until I triggered the base defenses with a scan of a private terminal, and then I got pelted by 8 defense turrets and 4 skimmers. Ya, I lasted about 15 seconds.

Hey FDev, SRVs are NOT Battlebots, they are glass bubbles with training wheels and a peeshooter.
And WTH is with the base defense lasers shooting my ship down in 2 shots at 2.5KM away? Seriously?
 
I may be mistaken, but you can't scan the skimmers from your ship to show them as wanted?

My last experience with skimmers showed that you cannot scan them from an SRV either - they simply list no faction nor status, so it's take your chances and hope for a 1000 Cr voucher instead of a 200 Cr fine.
 
Oh wow, we still banging this old dead horse are we now? Yamiks did not post any new exploit yet...?

This may come as a shock, but some of us liked the missions because they were fun. The credits were an added bonus. I never visited the most exploited systems however. I found a decent spot that spawned enemy ships with some defence turrets. Even used an SLF, which was a challenge, while my crew ranked up fighting the system defence forces.
 
Can one Cmdr in a SRV target Skimmers which allows a wingmate to then lock on to them with Seekers and fire from a few Km away?
 

Deleted member 115407

D
This may come as a shock, but some of us liked the missions because they were fun. The credits were an added bonus. I never visited the most exploited systems however. I found a decent spot that spawned enemy ships with some defence turrets. Even used an SLF, which was a challenge, while my crew ranked up fighting the system defence forces.

Same. I loved them, they were one of my favorite missions.

With the new nospawn mechanic, forcing you into the SRV, they suck.

Thanks FD, helluva job you did there [down]
 
Double shame because ship-based ground strike missions against heavily defended targets would be a killer add in terms of missions and gameplay... Having to snake through a canyon to avoid detection or anti air fire, popping up to take out the turrets, making as many passes as possible before a squadron shows up to try and take you out.

God, I miss Longbow.

Left...engine...on...fire...
 
Last edited:
For base assaults, can you still use dumbfires for ground turrets and Goliaths? I seem to recall they said they were going to harden bases or something...

I believe the better base defenses thing was thi first suggested fix by a dev in the first what's coming in 3.03 update thread. People complained about that and I think this new system is a result of those complaints.

Because I remember reading exactly that, they will increase base defenses to be more dangerous to ships, and make sure that skimmer mission only go to well defended bases. Not surprised they went with a more heavy handed change like they did.

And while I agree with stealthie and others thought of just lower the money and let you do them same as before, it's sort of a rock and a hard place for the devs. If that was done then it would just be threads of how they nerfed credit payouts.

I'm kind of wondering why they just didn't limit them like the massacre missions. Except maybe limited to like 5 at a time instead of just 3. Seems a stacking limit would have sort of been the best middle ground imo.
 
Last edited:
You can do them from the air, the one difference is you can't trigger them from the ship but I bet you can work out how to trigger them. Everything else seems to be the same apart from the skimmers being a bit more aggressive when you drive up in your skimmer triggering vehicle (that is a clue BTW)

Just did a few missions to test. One set of skimmers got it with rail guns :D

Very glad they are back, shooting stuff is fun, right? :)
 
Last edited:
Back
Top Bottom