This game just isn't worth playing at the moment

verminstar

Banned
It's not a long way to travel. It's a tedious way to travel. Assuming your ship can reach an average of 20 LY, you're going to spend the next 10 minutes doing the rote process of jump > avoid star > align > charge > repeat. When you consider the fact we've been doing the same rote process since the game's release, it's easy to see how a 100 LY trip, which isn't really all that long on paper, becomes an arduous exercise in tedium.

Its the same thing when flipping the boards...aint got no time fer undocking, flying to another station, docking, board browsing, finding nothing repeat steps ad infinitum. Now of course, one has to go back to my home station and fit a fuel scoop, as I dont normally have one fitted, then fly to pay whatever bribes need paying and back again...theres an hour outta my play session and that before Ive so much as looked at a mission board.

I was happier yesterday...today Im feeling like someones pulling me chain again ^
 
I have no problem with making everything purchasable from the store. Everything.

I wouldn't buy anything that you can play the game to get but if that's what floats your goat then you go ahead and fill those coffers.

Also,



I'm in the pub!
 
I myself have expressed my concerns about the above, but the simple fact is these are not currently balanced around 1 player but are balanced on the assumption that you play in a wing of 4. add in a magic 4x multiplier on wing missions combined with the 4x faster they are completed and suddenly the wing missions make a little more sense.
/QUOTE]

I play in a wing of 2 with my Grandson, me in a 750t T9, him in a T7. Wing delivery missions are no longer viable for a wing of 2.
Wing supply missions are OK for giving him credits, but there are not many of them.
 
Seems to me to be a rudderless ship with trainee sailors..

From the FD website ...

"We have a number of exciting opportunities for talented and enthusiastic Gameplay Programmers to join our excellent project teams here at Frontier Developments in Cambridge. As a Gameplay Programmer you will create the game mechanics, balance and polish the game experience, and bring the game content to life. Depending on your skills and experience you could be working on future developments of our highly successful Elite Dangerous game or on the development of our recently announced game Jurassic World Evolution, which is scheduled for release in summer 2018.

We have a reputation for technological innovation and our programmers get involved in all aspects of system architecture, design and implementation, bringing an extremely high standard of professionalism to the development of all our games. Our programmers contribute to a dynamic, creative and fun environment, working with advanced technology on PC and the leading games consoles."

Now's your chance to make a difference ...
 
I was a firmware engineer for over 30 years, and never found it 'that' difficult. :)

If the core design is sound, and the coder truly understands what they are doing, then feature creep (introducing new or old bugs with a fix) is manageable.

None of my engineers (or myself when I was coding) was allowed to input a change in the firmware until they fully understood what the change impacted, and had done extensive testing to prove that the fix truly is that and won't bring the house down. And then prove it to me. Doing that with a few million lines of C code takes an above average person/engineer.

And then we'd attend a meeting with the software programmers who talk about their great Agile methodology,and just 'refactoring to functionality' when the software breaks and we'd get a good laugh. And I never ever considered hiring anyone from that group. Actually, I had to hire a few C++ software types so we could design/write our own test software as I had grown tired of waiting for anything useful to come out of that group.

The observed behavior of this game software reminds me of the efforts of that test software group.

They've likely had turnover of staff who did the original coding and, despite documentation of their work and maintaining continuity among senior level devs such as Adam, Dav, SJA etc, it has probably made for difficult progress once their skills have moved on.
 
During the days of alpha and beta, the notion of "gold selling" was something everyone unanimously asked to never be implemented, and I believe (at the time) FDev said it would never happen. Mind you, they also said microtransactions wouldn't happen either, yet here we are with people slapping spoilers on their T-9s at a couple of quid a pop.

Look, I've been massively critical of not only the grind but also of the repeated nerf hammer every time someone finds a gold rush like Smeaton, skimmers, Rhea, Robigo, etc. - but creating an environment where credits can be purchased instead of earned will lead to MASSIVE problems. We're seeing bots undermining PP, as soon as credits become a "commodity" then we'll see bots farming credits and selling them. We'll see FDev eventually bow to human nature, and realize that if a player wants to accumulate 100m for that shiny new Chieftain and bits and bobs, then it's in their best interests to have Cmdr. Bonk give them a few quid for those credits, rather than earning it in game. Oop, why are missions/bounties/etc. suddenly paying less?

I do agree that credits shouldn't have to be scraped together, but... a better option (to me) is for FDev to stop using a rusty chainsaw when nerfing overpaying missions and to use a scalpel instead.

From the FD website ...

"We have a number of exciting opportunities for talented and enthusiastic Gameplay Programmers to join our excellent project teams here at Frontier Developments in Cambridge...

Someone should mention to them that "Cambridge" is a bit of a naughty word in the tech industry these days... [haha]
 
Why don't you try exploration, it's great.

You fly somewhere, point your ship at something, hold a button for a few seconds and then fly somewhere else and do the same thing. Keep doing that over and over and over and your exploring-rng.

It's simply amazing!
 
I don't find anything wrong with credit acquisition being a slow and arduous process relative to mission payouts. Ships should be expensive and the biggest most bestest ships should be extremely expensive.

Threads like this are why "Fdev needs our help" threads are such a joke.
 
Last edited:
To the OP's message.

Yes, you might not have a lot of exploits.
Yes, you might not make 1bn in an hour or even one day.
Yes, it's still a grind.

Apart from that it's still the very best space sim.
Apart from that I still have fun every day.
Apart from that I still easily can make 10-50m in an hour every hour.

I'm playing on PS4, started ED on PS4 and many oldtimers will laugh about all the lachrymose moaner about how much the credit grind and much more was nerfed.
It's a veritable joke complaining about lack of opportunities to make quick money in this game.

Key for high mission rewards always was and most likely always will be reputation with factions. Become allied, look for a system in boom and watch your balance going up.
And with the reward policy changes of 3.0 it's even more easy to become allied with factions in almost no time.

From Sidewinder to A-rated Anaconda in 20 hours is no issue at all. Most likely it takes you less time now.

Imho.

o7
 

sollisb

Banned
From the FD website ...

"We have a number of exciting opportunities for talented and enthusiastic Gameplay Programmers to join our excellent project teams here at Frontier Developments in Cambridge. As a Gameplay Programmer you will create the game mechanics, balance and polish the game experience, and bring the game content to life. Depending on your skills and experience you could be working on future developments of our highly successful Elite Dangerous game or on the development of our recently announced game Jurassic World Evolution, which is scheduled for release in summer 2018.

We have a reputation for technological innovation and our programmers get involved in all aspects of system architecture, design and implementation, bringing an extremely high standard of professionalism to the development of all our games. Our programmers contribute to a dynamic, creative and fun environment, working with advanced technology on PC and the leading games consoles."

Now's your chance to make a difference ...

They have yet to release something without bugs.. That's 'professionalism'? 'Balance'? Now that's just being silly... 'Polish'? What are they using toilet paper? 'technological innovation'? Like what for example? They software is nothing special, their networking is atrocious.. Being totally honest, without Mr Braben's galaxy and their graphics dept, they'd be sunk long ago.

Thank you, come again...

Said the actress to the Arch-Bishop ! :D :D
 
I don't find anything wrong with credit acquisition being a slow and arduous process relative to mission payouts. Ships should be expensive and the biggest most bestest ships should be extremely expensive.

Threads like this are why "Fdev needs our help" threads are such a joke.

These are the people that FDev panders to.. The scant minority that somehow feels that the game MUST be an unfulfilling, slow, arduous full-time second job.

Beyond comprehension.
 
I don't find anything wrong with credit acquisition being a slow and arduous process relative to mission payouts. Ships should be expensive and the biggest most bestest ships should be extremely expensive.

Threads like this are why "Fdev needs our help" threads are such a joke.

tbh I'm 100% fine with it being a lot of work to get a shiny big ship. The problem is the resulting insane amount of work it takes to keep it if you want to to anything risky (read: fun) with it, as the big ships aren't that much better at grinding credits than the small ones. Certainly not in a way that's proportionate to the rebuy cost you'll pay if you lose it.
 
These are the people that FDev panders to.. The scant minority that somehow feels that the game MUST be an unfulfilling, slow, arduous full-time second job.

Beyond comprehension.

I don't even think they are pandering to that crowed, I think it must be the way they want it to be. Too easy to blame people who have very little power (and that's not directed at you as we all do it in life), but I'm sure if the designers felt payouts were just far too low, and "not in line with what they deemed reasonable", we'd soon see 'em changed.
 
Back
Top Bottom