This game just isn't worth playing at the moment

FDev being unable to create a balanced and properly scaling mission/reward system is no excuse whatsoever for bringing in purchasable credits. This would directly impact player progression in an already full priced game with an expansion which is essential for any kind of player with an interest in PvP or getting the most out of the Elite Dangerous experience.

I guess you would defend Electronic Arts as well with their loot boxes? They directly effected progression. To a lesser extent in Elite of-course but it is basically the same thing here - for most players in Elite, Credits are a big part of the game progression. You actually want people to be able to log on day 1, dump $100 or $1000 to buy these store credits and then have 100 Mill? 500 Mill? 1 Billion in the bank? The game is ruined at that point.

No I defend what works (or would work) for a specific title.

Well RS force you to play in open for the CEO and MC stuff, right? Well try doing that when you haven't "fast tracked" to their shark cards and don't have millions in your account and then Mr Noob shows up in his "Pay to win mobile" and rockets the supplies you just spent money on AND the last 15 minutes playing to get it.

If you can get into a public lobby by yourself then things are better but if you invite friedns, the more friends, the more chance randoms will be matched with you as it tries to put players in full servers, not ones with one person in it.

So I can't imagine what a 30 player server would be like because I don't need to, I've been in plenty and it's full of people that bought everything rather than played it who are bored and have nothing to do except fly around trying to ruin other peoples fun. That's what pay to win gets you.

GTA has a finite game time. I know that once I've got all the business and played the missions a bunch of times it'll be time to leave it alone as complete - I won't be hanging onto it desperately like some people do with games, flying around trying to kill other people because they literally have nothing else to do.

True dat. Although FD has an opportunity to not do the same implementation as gta.
 

Jex =TE=

Banned
What is the answer to keep people happy?
If we don't count bugs, which are temporary and will get fixed (mostly), what do you want?

Would increasing all cash rewards by 100% make everyone happy?
Should 100 to 300 million an hour be a normal thing that people can get once they have the right ship and loadout?

I am actually curious, most complaining seems to be that cash rewards have been nerfed, and i wonder if by making cash easier to come by, would that be enough?

Cash doesn't = gameplay at all. I suppose it's really the only thing ED has going for it progression wise so that's what people do. Put it this way, if you made payouts 1/10th of what they are now - people wouldn't play the game so that's where your problems lie - the missions SUCK - if they didn't, nobody would care about the payout nerfs on the scale that they do here.

Just look at the threads where people moan all the time because of the grind or the payouts nerfed or the RNG is awful people are flying for 6 hours for materials to drop.

If the game play was that good, people wouldn't care so much about the payouts but they do - which shows the game severely laciks gameplay and that's what needs addressing and that's why we have Beyond.
 
I hate being that guy, but in this case I will be that guy. If people cry that they cant experience the full game unless they have one of the big three within a couple of hours/week of playing. This isnt the game for you. Go play something else. One of the main reasons I bought this game is because I had to make an effort to make money to buy better ships and outfit them. I really hate games that gives you all end game stuff/top tier items within a couple of hours playing it.

lol..... you are preaching to the choir my friend... my entire point of it is to protect my (and yours) style of play.... cash for credits would not effect me as i would not buy them. My entire premise is that i enjoy the long game FD gave is in 1.0, and on the flip side i DONT enjoy the cosmetics because they are not earnable in game.

having cash for credits like in the kickstarter actually stops the game becoming something that you claim it is not meant to be, but that many would suggest it is becomming.
 

Jex =TE=

Banned
No I defend what works (or would work) for a specific title.



True dat. Although FD has an opportunity to not do the same implementation as gta.

But think about it - buying money because the games so awful you need to fast track it? Fix the game, don't steal from our wallets.

Also, it's predatory - all microtransactions are. Maybe not you you or me but there are people who get addicted and these corporations know it - and they are corporations, suits, shareholders - not gamers - they pay psychologists to work out ways to get more money of people who can't cope so well with their money. It's allowed to go on for years and it needs to stop.

Good games make their money - look at GTA 5 - it made over a billion. Do they need MORE money? Of course they don't and GTA 6 will make them another billion as will RDR2 - RS are literally sitting on a jackpot but you know damn well in RDR2 there's going to be online transactions that will make the gameplay worse, not better like it always does.

BTW - have you got the golden pistol and the 50 headshots?
 
But think about it - buying money because the games so awful you need to fast track it? Fix the game, don't steal from our wallets.

you are making an erronius assumption imo that the early game is atrocious. If everyone objectively agreed this was so then you would be right.... but, for me that isnt the case. :)

now GTAV... its the 1st GTA to totally pass me buy i played the 1st one on ps1 iirc i spose i will pick it up one day. Does the VR mod still work on it?
 
No, that is a terrible idea. Frontier should simply balance their game to be rewarding to play. Mission payouts are currently all over the place and many missions are riddled with bugs, but sidestepping the issue by selling credits in the store doesn’t solve anything.

The OP’s sentiment has merit, and it’s not hard to understand why someone might feel that way about the game today. I wish I could understand why everytime Frontier fixes one bug they create another somewhere else. The updates often feel like Frontier is playing Wack-a-Mole with the bug reports. The game code must truly be a mess, or they just don’t have sufficient controls in place for a project this large. It’s frustrating for us players, but man it must be really frustrating for the devs too.

Voice of reason over 'ere.
 
Funny, I think this game has started to become worth playing right when 3.0 dropped.

We can whine all we want, Elite is now leaps and bounds better than 6-8-12 months ago. The state some of the modules have been released in the past and some design decisions were downright insulting at the time.

Elite feels right now, there's still *a lot* of stuff to refine, like progression and rewards to make missions more organic, but overall it plays great and it's a good time to buy the game or come back with a fresh new save to experience the adventure from scratch.
 
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Funny, I think this game has started to become worth playing right when 3.0 dropped.

We can whine all we want, Elite is now leaps and bounds better than 6-8-12 months ago. The state some of the modules have been released in the past and some design decisions were downright insulting at the time.

Elite feels right now, there's still *a lot* of stuff to refine, like progression and rewards to make them more organic, but overall it plays great and it's a great time to buy the game or come back with a fresh new save to experience the game from scratch.

indeed whilst i am quite vocal about things right now, with some tweaking 3.0x is still really promising imo
 
Don't blame you. Keep an eye on forum to see if things improve. All I'm doing.


Well. We might grief a CG into the ground just for old times sake.
XBOX hasn't had that in a long time.
 

Jex =TE=

Banned
you are making an erronius assumption imo that the early game is atrocious. If everyone objectively agreed this was so then you would be right.... but, for me that isnt the case. :)

now GTAV... its the 1st GTA to totally pass me buy i played the 1st one on ps1 iirc i spose i will pick it up one day. Does the VR mod still work on it?

Given the average play time for ED is 60 hours according to Braben, I'd say that whilst yes there's still some people playing it, it's not really many compared to how many bought it and there's scant few missions worth playing that aren't shallow and repetitive. So yes, the early game is attrocious because it's the same pretty much as the late game, isn't it?

GTA mods i'm not up on as I can't be bothered with all that but it could be really cool thinking about it. It's worth playing it just for the SP and it's 50-70 hours of gameplay? I might be off a little there but there's a lot to do and the story is brilliant. Highly recommend it!
 
Maybe Frontier should revert payouts back to the 1.0 version.
Try farming CZs when most of the ships only paid 2000 credits, bounty hunting paid peanuts and 1/2 mill credit missions were few and far between. If you made a couple of million in a play session you were happy. (Sounds like a Monty Python sketch I know).

Credits are so easy to come by now the game practically gives them away.

[Small EDIT - there were no missions boards to start with either]
 
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Maybe Frontier should revert payouts back to the 1.0 version.
Try farming CZs when most of the ships only paid 2000 credits, bounty hunting paid peanuts and 1/2 mill credit missions were few and far between. If you made a couple of million in a play session you were happy. (Sounds like a Monty Python sketch I know).

Credits are so easy to come by now the game practically gives them away.

In a game where an optional module costs more than the the ship itself, it has to be that way ;)

What I *really* would like to see now is Planetary scans, assassinations, scavenger, black box and all of those missions (that I enjoy playing) pay as much as passenger missions and cargo missions (that I really don't like doing).
 
In a game where an optional module costs more than the the ship itself, it has to be that way ;)
.

i suspect this is no longer doable, the horse is well and truly bolted, but as a thought exercise....

I believe it would have been better then to charge less for the modules for the larger ships so that they DONT cost more than the hull of the ship. ... but keep pay more tightly controlled.

that way the smaller ships still stay relevant but you are not facing a 100hr slog to get that 7A fuel scoop or what ever even after getting a conda.

keep the biggest cost of the ship in the hull and then the upgrades could be cheaper, but maybe make some of them hard to get, some even only gettable after doing a set number of missions etc and write in that they are few and far between.. i dunno... just an idea, which can never be implemented now.
 
No, that is a terrible idea. Frontier should simply balance their game to be rewarding to play. Mission payouts are currently all over the place and many missions are riddled with bugs, but sidestepping the issue by selling credits in the store doesn’t solve anything.

The OP’s sentiment has merit, and it’s not hard to understand why someone might feel that way about the game today. I wish I could understand why everytime Frontier fixes one bug they create another somewhere else. The updates often feel like Frontier is playing Wack-a-Mole with the bug reports. The game code must truly be a mess, or they just don’t have sufficient controls in place for a project this large. It’s frustrating for us players, but man it must be really frustrating for the devs too.

Its not a terrible idea, credits cant buy engineering or guardian or teleport you to content.

It would mean people can buy a ship that can hold all aspects of gameplay at once and let people enjoy the content they paid for

How many people on the forums?
Does it match more than half of the almost 3 million or so copies sold.

If not then then it might time to listen to the casual player who wants what they paid for and to not be at the mercy or every nerf and break and cerfuffle that comes with each update as well as having to grind hard for a ship to escape the bubble and explore with srv fighter and the ability to maintain yourself. (2 afms and repair limpets).

Argument has been made 10000 times before just wish the forum Shieldmaidens would understand the game is bigger than them.
 
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keep the biggest cost of the ship in the hull and then the upgrades could be cheaper, but maybe make some of them hard to get, some even only gettable after doing a set number of missions etc and write in that they are few and far between

Yes, I agree, It would give more space and freedom to experiment with builds too, which is only a good thing.
 
Aashenfox;6542208 you have to really look at Grand Theft Auto. Look at how the online thrives in that game by offering choice (in terms of buying game content).[/QUOTE said:
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I totally agree.

Yet also consider that GTA 5 is next to incalculably successful in doing so with high gameplay functionality.

I wonder if FD similarly started selling items and started raking in all that cash, how that would change the prioritization of ED at the round table. Like, why bother fix or enrich something players
are wildly funding which only suggests things are just peachy as is.
 
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