This game just isn't worth playing at the moment

In case it isnt a bug, pls share so we can see it. It will probably get the entire mission category adjusted to lowest levels inevitably so..

No way am I sharing on these forums outside of PM, been around long enough to know a raging debate will start, some nobody on youtube will start a noob vid on sidy to Anaconda, shortly followed by the devs making a knee jerk reaction and removing cargo missions.
 
No way am I sharing on these forums outside of PM, been around long enough to know a raging debate will start, some nobody on youtube will start a noob vid on sidy to Anaconda, shortly followed by the devs making a knee jerk reaction and removing cargo missions.

Fair enough. Pls share on PM so i can go and check. I will not share to anyone else.
 
No way am I sharing on these forums outside of PM, been around long enough to know a raging debate will start, some nobody on youtube will start a noob vid on sidy to Anaconda, shortly followed by the devs making a knee jerk reaction and removing cargo missions.

Please don't even share using a PM, it'll get leaked, and then nerfed toot sweet. Keep it secret.
 
Seen a few mentions in here regarding 'buying credits for cash' from our store. As we've previously mentioned (numerous times I think!), It's not happening.

All hail common sense. Pay to win = end of game.

Keep the DLC fluffy dice and purple lasers. o7 FDEV
 
It;s easy to take specific cases, but there's a wide variety of people who do, and reasons to buy gold. For GTA5, it is a cash cow for them and also an enabler for those that don't want to grind.

What you fail to realize is that the game IS a grind BECAUSE you spend money to buy game currency and the company making a profit on it.

I would rather have a game with no Pay-2-win model (which I will re-iterate is the worst thing to ever happen to gaming) and a developer working on ways to reduce the grind or make their gameplay entertaining and fun enough where you don't really perceive it as a grind but rather as enjoying the game.

This is a key thing.

Things are only defined as a grind when the gameplay is BORING and REPETITIVE.

Several games have gameplay that is fun and entertaining, yet also have progression in them. However you don't call that progression a grind because you are enjoying the game.

BUYING game currency only makes the developers stop trying to be creative and find ways to make the game more fun. Even more so since buying game currency creates more money which goes to the publisher and stakeholders who enjoy getting money from lazy people and then encourage the developer to instead create more grinds in the game to make shortsighted players pay even more money to avoid that grind.

Buying game currency is a downwards spiral as far as good gameplay goes and eventually it reaches a point where players will start bailing from the game. For the stakeholders who are getting cash from this it's simply treated as a temporary cash-cow which eventually will run dry and that point you abandon the cow and find another one... and the players? Who cares about the players and what they think when there is money involved.

Seen this time and time again. Games get treated as cash-cow products and get run into the ground and zero F's are given to the players opinions.
 
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I think it's time Frontier added cash bundles to the store. I not ready to quit yet, but FD does need to respect people's time better than they have shown since the promises of less grind back in 2.4. I can only see this bringing more players in and more money to FD to work harder on core issues and maybe hire some better creative people who understand how games should work.

US$2500 for a "Hello Kitty" logo corvette. Problem solved!
 

Viajero

Volunteer Moderator
Seen a few mentions in here regarding 'buying credits for cash' from our store. As we've previously mentioned (numerous times I think!), It's not happening.

WHAT!

Do you mean Elite will fund itself through the totally logic and reasonable method of actually releasing and selling additional and new content in expansions etc and therefore living or dying by the totally fair test of quality and market judgment of said content?

Nonsense, I say, utter nonsense.
 
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It;s not a 'terrible' idea, it's just a potential answer, and moreover, to one of the most important problems this game faces, retention of players who are not used to the MONUMENTAL level of grind and slow progress that Elite represents.

Actually, it is a terrible idea. Just ask EA.

Also, HAHAHAHAHA! Monumental grind? Go play Black Desert Online, then come back here and tell me, with a straight face, that Elite is a monumental grind. If you're still calling it one after checking out BDO, then you're doing Elite wrong.
 
Also, HAHAHAHAHA! Monumental grind? Go play Black Desert Online, then come back here and tell me, with a straight face, that Elite is a monumental grind. If you're still calling it one after checking out BDO, then you're doing Elite wrong.

I play BDO. Elite manages to be worse.

I've already got one unrewarding job in my life. Really don't need Elite to be the same and there's just zero legitimate reason for it to be an unrewarding, soul-sucking grind and a second unpaid job.
 
I play BDO. Elite manages to be worse.

I've already got one unrewarding job in my life. Really don't need Elite to be the same and there's just zero legitimate reason for it to be an unrewarding, soul-sucking grind and a second unpaid job.

How is BDO worse than Elite?

Sure, Elite has tedious grinds.

But in BDO you literally have to leave your game running while you are asleep or at work/school to grind up your skills. Hell, the game even ENCOURAGES you to do so by facilitating the "offline" grinding with waypoint / autopilot modes.

I was a horse trainer in BDO. I don't even know how many nights and days my PC was running with my character doing circuits around the map while I was asleep or at work just to get the horse and my own characters skill up high.

At least Elite doesn't encourage or require such absolutely terrible methods just to grow your character.

When I was playing BDO I felt like I had to keep the game running while AFK and even worse, I felt like actually playing the game didn't help me progress much at all. Why play the game and run a horse in circles while manually controlling it for 4 hours if I can just go to bed and leave it running for 8 hours?

Terrible, terrible design and insane grind. Far beyond anything Elite currently has.
 
Coding is difficult. As time moves on, more code is added. This new code interacts with the older code. You find a bug in the old or the new code, and....


Oh I know, I've coded a few games myself over the years. Nothing worth selling as I'm very much an amateur coder, and am even worse at doing game art. I've had plenty of times when a small change or two domino'd into a real mess, sometimes with hilarious results. I often make fishbone diagrams for my objects so I can quickly see what might be impacted by changes, it does help. I've never done anything even close to the complexity of Elite Dangerous, but then I'm also just one hobbyist coder too. I would think a professional studio like Frontier should be much better at quality control and clean code, yet almost every bug fix update seems to break things as it fixes them. The repeated pattern is what concerns me.

But yes, coding is difficult. Sometimes it can feel like playing Wack-a-Mole when bug fixing. I'm odd though in that I often enjoy bug hunting in my code, I think it's the challenge of optimizing and problem solving that I find fun. But then I'm doing it at my leisure too, I don't have a deadline nor customer base pushing on me. With the common occurrence of bugs introduced into Elite I don't envy the coders at Frontier at all.
 
i am the only who actually enjoy the game "per se"?, i mean, in my last login i did 22 jumps, unlocked Engineer Lei Cheung, ran out of phosphorus while doing upgrades, landed on a planet in the same system put my headphones, music, and started collecting stuff from the surface. Idk, there are a lot of to do "while" others get fixed...

When i started "playing" this game, an old Cmdr told me "don't think about money on this game", and i think is a good approach for playing it, a lot of my session are PURE LOSS, but they are fun, since then i make some balance, have few ships, but i like 'em all, i did an "all around" one (first one waas a CONDA, now is a Vette), and while i do space truckin, i can scan stuff, blow up some vessels here and there, recover stuff from space, get destroyed, etc.

Lot of guys here make some sort of "checklist"

something like:

* i need to get 238492374238948932748923748972398743298482394 billions credits ASAP
* i need to have max cargo of mats, scan data, etc etc
* i need to be elite x3 RIGHT NOW
* i need to be top 1 pvp player FKING RIGHT NOW
* i need to be allied with all factions
* i need to max rank with Feds and Empire in 2 days
* i need to have all the big vessels
* i need the engineer 'em in 2 hours
* Estimated time for complete my goals: 1 month.

Doing that above u just make an awful experience of ED, IMHO... just 'cuz ED is a grindy SOAB...i just try to have fun on every session, the others things come sooner or later. i only HATED ranking up on Federation and Empire (5 ranks honestly)... that's was unavoidable for me and i fking hated it

Anyways. hope to see ya again cmdr. ¿can i have your stuff? lol
 
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