Modes Reworking the game modes

Its yours in a sense that you put time in it. You have to fight to keep it yours, but cheaters can unfairly undermine (using bots and other means).

When you cheat in SOLO like in the case above, there is noone to report you, and you get away with it. In the case of the bots, they came to Open and only then were identified.

I've put time in Fed space, in Imperial space, for Mobius, for Hutton Truckers.....
I own nothing. Only Frontier does.

Bots can still be used in even Open, all bot users will do is turn uPnP off and job done.
Exactly the same as doing it in Solo, but now doing it Open and YOU still cannot stop them.

So again, you're looking at a problem that has nothing to do with the mode system and blaming the mode system.
But as someone has said already, if all you own is a hammer.....

You need a new toolkit.
 
Here is, once more, perfect solution for you PvP enthusiasts ing and moaning about "hidden" enemies, despite having no evidence of this.

GO AND CAMPAIGN FOR PILOT'S FEDERATION CIVIL WAR-ADDITION!

What would this be?
Purely, 100% PvP activity, restricted to Open only. PF has two factions formed within, say Hats and Wigs. Each hates one another. Membership is purely voluntary, but once taken cannot be revoked for a week.
In every system with stations, killing pilot of opposing faction gains your civil war faction influence. Once you have sufficient influence, you lock out opposing faction from landing on any stations in system.
Killing nonaffiliated pilot gives huge penalty for your faction, quickly ending up with your group being locked out of all stations if you go trigger happy.

Killing pilot would only be counted in Open, of course, but lockout would affect player in all modes.

See!
It would ADD something to this game, would be based on mainly existing functionalities (minimal development cost) and it would give all the excuse to pewpew with challenging pewpew opponents PvP people can want. But no attacking people not interested in it. Would give you feeling of "ownership" for territory, while not affecting the neutral players (they land where they wish) at all.

Go forth, PvP enhusiasts, and campaign for this addition. I will support your demand for meaningful and challenging PvP.

But for some reason, despite me having outlined this couple times already, no PVP-group appears to want this. I am confused. Would this not be better than trying to force non-PvP people out of the game by ganking them? And it would not hurt them at all, since they would lose nothing and they would not, by nature, be interested in such 100% PvP-based action...

Is it that PvP group does not actually want "meaningful" or "challenging" PvP but something entirely different?
 
Here is, once more, perfect solution for you PvP enthusiasts ing and moaning about "hidden" enemies, despite having no evidence of this.

GO AND CAMPAIGN FOR PILOT'S FEDERATION CIVIL WAR-ADDITION!

What would this be?
Purely, 100% PvP activity, restricted to Open only. PF has two factions formed within, say Hats and Wigs. Each hates one another. Membership is purely voluntary, but once taken cannot be revoked for a week.
In every system with stations, killing pilot of opposing faction gains your civil war faction influence. Once you have sufficient influence, you lock out opposing faction from landing on any stations in system.
Killing nonaffiliated pilot gives huge penalty for your faction, quickly ending up with your group being locked out of all stations if you go trigger happy.

Killing pilot would only be counted in Open, of course, but lockout would affect player in all modes.

See!
It would ADD something to this game, would be based on mainly existing functionalities (minimal development cost) and it would give all the excuse to pewpew with challenging pewpew opponents PvP people can want. But no attacking people not interested in it. Would give you feeling of "ownership" for territory, while not affecting the neutral players (they land where they wish) at all.

Go forth, PvP enhusiasts, and campaign for this addition. I will support your demand for meaningful and challenging PvP.

But for some reason, despite me having outlined this couple times already, no PVP-group appears to want this. I am confused. Would this not be better than trying to force non-PvP people out of the game by ganking them? And it would not hurt them at all, since they would lose nothing and they would not, by nature, be interested in such 100% PvP-based action...

Is it that PvP group does not actually want "meaningful" or "challenging" PvP but something entirely different?

Ya know, I kinda like this idea.
 
I just want to comment this before I dig all the stuff in this thread....

No, your solution would sadly not solve anything.

Why? Because people will be people. Your second scenario would STILL have the murderhobo come and blow you up. Hell, it might be "blue" who just comes and shoots you for fun. "KEKEKEKEKE!!!! GIT GUD! TEAR HARVEST WOOOO!!!"

Reason I say so? Because I have played these games for a quite long time. This murderhobo attutyde is not going to go away by giving "Factions" to belong to. They will not spare the friendly if there is cheap kills to be had.
I still remember quite well the days around beginning of millenium when I played CS. I tried to avoid Friendly Fire = on-servers like plague. Why? Because quite often you would find someone come into server, start the round and empty his gun at the heads of his teammates at spawn. He did not gain anything from it, quite the opposite. That round was lost when usually 2, maybe 3 team members were down and dead before round had properly started.

Yet it kept happening. If people have ability to be murderhobo, there is non-insignificant portion who will do so.

I've played quite a few games similar to open-mode Elite: Dangerous, and the goal isn't to completely remove "murder-hoboing," because as you say, it's impossible to remove without a proverbial PvP switch. The goal is to encourage enjoyable PvP, the kind more people will to participate in. A large part of that is letting people join a side. Even something as simple as being able to choose between "Purple" and "Green" is preferable to the free-for-all environment we have outside of Powerplay.

Of course, that would just be the beginning. A large part of what the more popular PvP games fun is that matchmaking is used to pit people of equal skill against each other. That wouldn't work with an open-world game like ED, but what would work would be scaling rewards and penalties to match the disparity between two players and ships. Unfortunately, something like that would require considerable development resources, which I personally would rather be put into atmospheric landings, "space legs," and trying to insert some intelligence into the minor factions, player or otherwise.
 
Ya know, I kinda like this idea.

I tried to come up with idea that would give PvP-folk everything they in public claim to desire.
PvP? Check.
No boring PvE-crap? Check.
"Owning" systems? Check.
Reason to kill others beyond blind massacre? Check.
No "hiding" elsewhere? Check.

But I doubt PvP-people embrace the idea.
 
Here is, once more, perfect solution for you PvP enthusiasts ing and moaning about "hidden" enemies, despite having no evidence of this.

GO AND CAMPAIGN FOR PILOT'S FEDERATION CIVIL WAR-ADDITION!

What would this be?
Purely, 100% PvP activity, restricted to Open only. PF has two factions formed within, say Hats and Wigs. Each hates one another. Membership is purely voluntary, but once taken cannot be revoked for a week.

Rename the factions "purple" and "green" and you'll have my vote. ;)

In every system with stations, killing pilot of opposing faction gains your civil war faction influence. Once you have sufficient influence, you lock out opposing faction from landing on any stations in system.
Killing nonaffiliated pilot gives huge penalty for your faction, quickly ending up with your group being locked out of all stations if you go trigger happy.

Killing pilot would only be counted in Open, of course, but lockout would affect player in all modes.

Two problems I see with this scenario:

  1. It would be far too easy for 5th column players to lock out the opposing side, than it would be for honest players to do it honestly.
  2. You're not only dragging uninvolved players into this conflict, but you're making them a prize to be hunted (see above)


See!
It would ADD something to this game, would be based on mainly existing functionalities (minimal development cost) and it would give all the excuse to pewpew with challenging pewpew opponents PvP people can want. But no attacking people not interested in it. Would give you feeling of "ownership" for territory, while not affecting the neutral players (they land where they wish) at all.

Go forth, PvP enhusiasts, and campaign for this addition. I will support your demand for meaningful and challenging PvP.

But for some reason, despite me having outlined this couple times already, no PVP-group appears to want this. I am confused. Would this not be better than trying to force non-PvP people out of the game by ganking them? And it would not hurt them at all, since they would lose nothing and they would not, by nature, be interested in such 100% PvP-based action...

Is it that PvP group does not actually want "meaningful" or "challenging" PvP but something entirely different?

The thing is, the actual​ PvP enthusiasts are happily doing PvP already, without needing anything from Frontier. There's tournaments around if you know where to look, there's CQC, and there are many places you can go to request a duel, including the terms of it. The problem is that games like open-mode Elite: Dangerous attracts the kind of players who desperately want to pretent they are 1337 PvPers, but find out when they go against actual PvPers, they don't measure up. So they attack PvE players and newbies, use cheats and exploits to gain an advantage, or only strike when the odds are heavily in their favor.

Personally, I think there's a fourth group of players that tend to get ignored in these discussions. I call them "PvP fence sitters." For whatever reason, be it limited time to play, other interests within the game, or simply not having the right temperment, these players would probably participate more in "free-form" PvP if given a reasons to do so. While the idea of a "Pilots Federation civil war" is interesting, I personally think that there already exists something much better: the cold war between the Empire, Federation, Alliance, and all those independent factions wanting nothing to do with any of them.
 
Rename the factions "purple" and "green" and you'll have my vote. ;)

Anything for you of course.


Two problems I see with this scenario:

  1. It would be far too easy for 5th column players to lock out the opposing side, than it would be for honest players to do it honestly.
  2. You're not only dragging uninvolved players into this conflict, but you're making them a prize to be hunted (see above)

Partly true. But by making revoking membership of the group last at least a week, it tries to minimize the issue. But I admit I have no ability to make perfect system. Only way to 100% prevent any 5th column action would be to make membership permanent and eternal, and that would be bit too harsh.

And I am not actually dragging uninvolved pilots, I thought I made it clear. Only POSITIVE, as in your own faction improving, kills are made against pilots who are committed to Green or Purple. Neutrals, lets call them Grey, are negative for your faction. Off the top of my hat, let's say you are Green pilot and shoot Grey pilot. That would be, for example, -40 influence. If you kill Purple, it is +10 influence. Killing another Green could be anything from -10 to plain 0. This to make it very expensive to shoot Grey pilots in Open, while making policing your own faction (notice another Green going after Greys, so kill them before they cause too much damage) possible with PvP.



The thing is, the actual​ PvP enthusiasts are happily doing PvP already, without needing anything from Frontier. There's tournaments around if you know where to look, there's CQC, and there are many places you can go to request a duel, including the terms of it. The problem is that games like open-mode Elite: Dangerous attracts the kind of players who desperately want to pretent they are 1337 PvPers, but find out when they go against actual PvPers, they don't measure up. So they attack PvE players and newbies, use cheats and exploits to gain an advantage, or only strike when the odds are heavily in their favor.

Personally, I think there's a fourth group of players that tend to get ignored in these discussions. I call them "PvP fence sitters." For whatever reason, be it limited time to play, other interests within the game, or simply not having the right temperment, these players would probably participate more in "free-form" PvP if given a reasons to do so. While the idea of a "Pilots Federation civil war" is interesting, I personally think that there already exists something much better: the cold war between the Empire, Federation, Alliance, and all those independent factions wanting nothing to do with any of them.


Ah, but I am here trying to answer the demands brought forth by PvP enthusiasts. Who complain how "their" factions are being bombed from "hiding" and so on. Now they could "own" territory without having any influence on non-civil war pilots. Pilots like Al and that one who thought claiming to be "winner" would make him one, have often complained about this. While at same time making absolutely certain that this is not activity that in any way or form has any kind of PvE component in it, to ensure nobody who is not into PvP will not feel left out. It could of course be tied into Empire/Federation/whatever picture to give more sides, but I actually think that amount of eager PvP people is actually relatively low, so breaking them into too many factions could be detrimental. This taking into account possible "fence" pvp-enthusiasts.

Civil war would grant them their ownership and no fear of "hidden" influencing. So I am here waiting for them to take this rough idea and start campaigning it towards Frontier to have it implemented. They only have reason not to support it if instead of their stated interests they actually just want to be murderhoboes and kill as defenseless pilots as possible. So I think that even if my suggested idea was taken in some way or form and implemented, we would still see threads like this complaining that people are not in open to be shot at like clay pigeons.
 
8<snip>8
Personally, I think there's a fourth group of players that tend to get ignored in these discussions. I call them "PvP fence sitters." For whatever reason, be it limited time to play, other interests within the game, or simply not having the right temperment, these players would probably participate more in "free-form" PvP if given a reasons to do so. While the idea of a "Pilots Federation civil war" is interesting, I personally think that there already exists something much better: the cold war between the Empire, Federation, Alliance, and all those independent factions wanting nothing to do with any of them.

So, if for instance you could pledge to a local faction that is allied with, oh, in your case (you Empire shill you) the Empire, others also pledged to Empire aligned factions would be penalized (details to be worked out) for attacking you, Federation and Alliance subjects rewarded for hunting down slave traders such as yourself. Independents would either a) be neutral and neither reward nor penalize someone who attacked them or b) be 'protected' under the rules of the Pilot's Federation and penalize anyone attacking them.

AND, to placate the 'open only' crowd, provide a small BGS inf boost to your faction when you kill an enemy cmdr, or a small inf penalty when killed by an enemy cmdr.

Of course, collusion is potentially a serious issue, so some kind of detection/timer would have to be put in place...

Thoughts?
 
Open is just underdeveloped.

PvP, pinnacle of this mode, needs just more focus and time.

PvE is a mechanic. Competition in Open is socializing.

Players against others.
 

ALGOMATIC

Banned
I tried to come up with idea that would give PvP-folk everything they in public claim to desire.
PvP? Check.
No boring PvE-crap? Check.
"Owning" systems? Check.
Reason to kill others beyond blind massacre? Check.
No "hiding" elsewhere? Check.

But I doubt PvP-people embrace the idea.

Yeah, sounds good,
but I dont think FDEV is going to be developing any new features at least this year.
 
Something the lines of:

Tomorrow and tomorrow and tomorrow ...


.....and all our yesterdays have lighted fools
The way to dusty death ....
 
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https://forums.frontier.co.uk/showt...o-further-abuses-of-BGS-and-Powerplay/?page=1

The beauty of the modes "shines" again.
Basically people created bots to undermine a PF from SOLO, something went wrong and those bots emerged to Open and were noticed by the PF.

If not for this error in their scripting, the bots would still be undermining in SOLO and the poor PF members would have no proof of the cheats. Amazing.
Who knows what else is going on in SOLO, how many bots and other mischief is going on without anyone noticing while directly manipulating player owned property.

Needless to say the PF lost control of their faction.

If anything, the thread you linked actually makes you guys look more lazy :)

- There's a player faction who embrace the game mechanics and actually WANT to play it instead of whining about changing it on the forums.
- During the entire thread they never requested the modes to be changed. They never once complained about having to do missions or deliver MAs instead of being able to blow up everyone.
- The bots were actually in Open by design to demoralize them and not by accident - at least according to their explanation (they only suspected at first that it might have been an accident)
- And if you read the entire thing you find out that no, they didn't lose their PF, they beat them back 3 times without blowing up a single one and without crossing any lines themselves. They only lost control of a secondary system they expanded to.

In the middle of all that.. what they did was play the game fairly and gather evidence at the same time.

The only request they have and the reason they posted it is that Frontier develop better anti-cheat mechanics and take increased measures against cheaters.

Those guys have my respect as throughout the whole thread they themselves presented respect towards other play-styles.. Whenever someone said something like 'who cares about player factions' they responded with stuff like. 'I know it's not for everyone and I respect that... etc..'.

You can also see the very different reaction that Frontier has when you go about doing stuff the proper way. Almost immediately a community manager started investigating the issue. That should tell you something..
 
And I am not actually dragging uninvolved pilots, I thought I made it clear. Only POSITIVE, as in your own faction improving, kills are made against pilots who are committed to Green or Purple. Neutrals, lets call them Grey, are negative for your faction.

And here's where you drag in uninvolved pilots.

Off the top of my hat, let's say you are Green pilot and shoot Grey pilot. That would be, for example, -40 influence. If you kill Purple, it is +10 influence. Killing another Green could be anything from -10 to plain 0. This to make it very expensive to shoot Grey pilots in Open, while making policing your own faction (notice another Green going after Greys, so kill them before they cause too much damage) possible with PvP.

But that's not what's going to happen in the system you describe. What's going to happen is that some Green players will create a Purple account, and go on a killing spree in Purple's name, locking Purple out of their system. Of course, the same will happen with some Purple players, who create a Green account, and do likewise. Not all of them, not even a majority of them, but enough will do it that the result will probably be mutual destruction.

Never involved uninterested 3rd parties in something like this. Everyone should have to opt in. The moment you allow players ininterested in PvP to become targets that gain a "reward", you attract a lot more of a certain kind of player who's not simply not fun to play with, which defeats the whole purpose of the system.

Ah, but I am here trying to answer the demands brought forth by PvP enthusiasts. Who complain how "their" factions are being bombed from "hiding" and so on. Now they could "own" territory without having any influence on non-civil war pilots. Pilots like Al and that one who thought claiming to be "winner" would make him one, have often complained about this. While at same time making absolutely certain that this is not activity that in any way or form has any kind of PvE component in it, to ensure nobody who is not into PvP will not feel left out. It could of course be tied into Empire/Federation/whatever picture to give more sides, but I actually think that amount of eager PvP people is actually relatively low, so breaking them into too many factions could be detrimental. This taking into account possible "fence" pvp-enthusiasts.

See... that's the disconnect. These players are not PvP enthusiasts. They just like killing other players, and don't care how they get their kills. Thanks to Frontier's brilliant Tri-Mode system (all rights reserved), most of the easy to kill players are in solo and private-groups. With the soft targets safely out of Open, that means that almost everyone that remains are hard for them to kill, or even worse, can kill them, so they whine about it. Considering the Open population includes me, that's really saying something. ;)

But they can't actually whine about not being able to find soft targets, so they need a casus belli. Some cause to call for the removal of all other modes than Open, so all those easy to kill PvE players won't be out of reach. Last month it was Powerplay and the BGS. This month, it's bots using Solo. I'm sure another casus belli will be dreamed up next month. If not, an old one will be revived.

Civil war would grant them their ownership and no fear of "hidden" influencing. So I am here waiting for them to take this rough idea and start campaigning it towards Frontier to have it implemented. They only have reason not to support it if instead of their stated interests they actually just want to be murderhoboes and kill as defenseless pilots as possible. So I think that even if my suggested idea was taken in some way or form and implemented, we would still see threads like this complaining that people are not in open to be shot at like clay pigeons.

To paraphrase Mark Twain, "It's better to keep quiet, and be thought a 'murderhobo,' than to open your mouth and remove all doubt." Fortunately for us, they have a very poor brain to mouth filter. ;)



So, if for instance you could pledge to a local faction that is allied with, oh, in your case (you Empire shill you) the Empire, others also pledged to Empire aligned factions would be penalized (details to be worked out) for attacking you, Federation and Alliance subjects rewarded for hunting down slave traders such as yourself. Independents would either a) be neutral and neither reward nor penalize someone who attacked them or b) be 'protected' under the rules of the Pilot's Federation and penalize anyone attacking them.

AND, to placate the 'open only' crowd, provide a small BGS inf boost to your faction when you kill an enemy cmdr, or a small inf penalty when killed by an enemy cmdr.

Of course, collusion is potentially a serious issue, so some kind of detection/timer would have to be put in place...

Thoughts?

Pretty much, although I'd like to see rewards for non-destructive actions as well. If I successfully run a blockade, for example, I think that should be rewarded too, equal to the risk I took in running the blockade.

But as I said, that kind of thing would require development resources, which I'd prefer be devoted to improvements to the game as a whole. Not only collusion detection would be required, but the need to judge relative strength of ships, some kind of ELO system for relative pilot skill (repurpose the CQC rating in the main game for this), as well as a way to judge what kind of encounter it is, and how to apply the rewards.

But IMO, simply letting players pledge alliegance to a Superpower (or even minor faction) that would affect how minor factions interact with you, could also be used as a way to encourage more meaningful PvP in open, just like Powerplay does. I like how Powerplay works in regards to PvP, and I'd still be pledged to the Power I support if:
  • I actually liked the ways to earn merits, but combat farming and ABA cargo runs are not my cup of tea. If I could earn merits, plus fortify or undermine, via Powerplay missions, I'd still be pledged today.
  • The increase in the number NPC interdictions. I found it way too high to be anything but annoying interruption of my game. Players are easier to evade IMO, primarily because they're a lot easier to see coming.
 

ALGOMATIC

Banned
If anything, the thread you linked actually makes you guys look more lazy :)

- There's a player faction who embrace the game mechanics and actually WANT to play it instead of whining about changing it on the forums.
- During the entire thread they never requested the modes to be changed. They never once complained about having to do missions or deliver MAs instead of being able to blow up everyone.
- The bots were actually in Open by design to demoralize them and not by accident - at least according to their explanation (they only suspected at first that it might have been an accident)
- And if you read the entire thing you find out that no, they didn't lose their PF, they beat them back 3 times without blowing up a single one and without crossing any lines themselves. They only lost control of a secondary system they expanded to.

In the middle of all that.. what they did was play the game fairly and gather evidence at the same time.

The only request they have and the reason they posted it is that Frontier develop better anti-cheat mechanics and take increased measures against cheaters.

Those guys have my respect as throughout the whole thread they themselves presented respect towards other play-styles.. Whenever someone said something like 'who cares about player factions' they responded with stuff like. 'I know it's not for everyone and I respect that... etc..'.

You can also see the very different reaction that Frontier has when you go about doing stuff the proper way. Almost immediately a community manager started investigating the issue. That should tell you something..

The only reason they didnt loose their PF is because FDEV banned the bot accounts. You can't compete with automated bots that run 24/7.
The problem here is if those bots wouldn't come to Open, noone would find out about them and the PF would be lost to SOLO underminers (cheating SOLO underminers to be precise).

The modes contribute to the problem of "noone sees you cheating in SOLO". Now, if you cheat for your own progression in SOLO, this is one thing, but if you cheat in SOLO WHILE DELIBERATELY AFFECTING OTHERS, this is entirely different. You have to deliberately blindly defend this system if you dont see a problem here.
 
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