(5) Pythons?
I frankly fail to see the point, but knock yourself out!![]()
The point will come later mumbling something about the number of engineer rolls..
(5) Pythons?
I frankly fail to see the point, but knock yourself out!![]()
Buy an Anaconda.
I want to buy and outfit (and engineer) 5 Pythons.
1. PvE bounty hunting
2. Passenger missions
3. Trading/Cargo hauling
4. Surface work with SRV (PvE outfitted but perhaps more geared towards jump range than module strength)
5. Gathering mats (collector limpets, maybe some mid level threat signal sources)
I could do all this in one if I swapped modules around but I am tired of not having exactly what I need to do what I want to do when I want to do it. Cost isn't an issue.
Any suggestions on loadouts and engineering on any of these? When I watch the PvP videos I see weapons used that I rarely if ever use but I am open to all suggestions. I do ok with PvE fights, but I'd like to see the suggestions regarding the latest engineering trends for each build.
Thanks in advance.
1. Chieftain - still a medium pad ship, and can be 'tanked up' much better. Also, I feel the thrusters for combat maneuvering are better, especially when engineered up! Better choice of weapon load-out too, IMHO. And I think it can carry a fighter too?? Or have I got that wrong??
I do all those things in 1 python. The only modules I swap out are a couple of the size 6s between cargo and pax. The cargo you can normally buy, and with enough pax modules laying about, it only takes 5mins to transfer some from nearby.
The smaller slots with srv and controller limpets are too small to bother swapping out
Buy an Anaconda.
Well, if you are going materials hunting, you shall require:
1) A Wake scanner, A rate, G5 for range
2) A SRV hangar and scarab
3) A limpet controller for Collector limpets ( engineering optional)
4) possibly one mining laser: a class 2 Fixed
5) engineered G5 range FSD
6) Planetary surface scanner & Advanced Discovery scanner
7) A rated sensors, maybe engineered for range?
Of course, a BIG fuel scoop is always a very good idea.
The need for combat gained materials might be better served by the PvE bounty hunter?
All the above can maybe fit on an Adder, certainly a Cobra 3, but hey, use a Python if you wish. I would dual class this one to take passengers, as it can also do the ground landings, and there are loads of wakes at the beacons.
If you want it to be a bit tougher, for say dangerous signal sources, consider Reinforced Hull armor as a compromise, and G5 lightweight it. Fit chaff, point defense and shield boosters, and a decent strong shield.
I've bought five pythons, but never kept one. Not a good ship.
Well... It's a good medium pad trader. You can run.
Admittedly, sometimes not quickly enough.:S
No one has really answered your query yet lol. Could you post a link to the python builds you have ? Especially the BH one? You might find this build interesting https://youtu.be/Zs29X1J_Is8 0^I get upwards of 450 (whatever unit, meters per second or so) on mine. It's good enough with FA Off that I can outrun any NPC.
The Python has the ability to do as much Cr/min in most situations as a large pad ship, simply because it can collect missions at outposts whereas the Annie or other large hull needs a large pad, and quite often you'll find opportunity in systems that don't have anything to land on with an Annie. So if I'm sitting at a outpost and see some attractive offers, even if I am not outfitted for that role, I can simply go to the nearest shipyard and have that entire packed ship sent to me. I can swap the core modules if I feel the urge, but the hardpoints and optionals come as a packaged deal. It's like I have the custom delivery prepackaged for my role. I've found that if I try to keep up with all the modules, I'll lose some, sell some or have to browse every ship I own to find the particular module I am looking for. Then there were times when I just didn't own those modules any longer (like when I went to Colonia for a while and sold a lot of stuff before my return to avoid the transfer costs).
I'm at 4 now and the material hunter works like a charm. It can quickly take in a decent size load of mats and has the ability to tank some damage and dish some out, to produce more mats if so needed. The trader hasn't be used yet but it will as soon as the Naval ranks get fixed. The fighter is currently undergoing engineering to all the necessary modules. The passenger hauler is also awaiting the rank fix. I haven't addressed the surface vehicle yet, I might look at a different hull, but I like the ability to swap core modules easily so I'll have to keep that in mind. I don't want a ton of random modules in my storage.
Sadly, appreciating the supreme DeLacy designs comes at the terrible cost of 3rd party meddlers messing with proven design, performance and safety nowadays.
I want to buy and outfit (and engineer) 5 Pythons.
1. PvE bounty hunting
2. Passenger missions
3. Trading/Cargo hauling
4. Surface work with SRV (PvE outfitted but perhaps more geared towards jump range than module strength)
5. Gathering mats (collector limpets, maybe some mid level threat signal sources)
I could do all this in one if I swapped modules around but I am tired of not having exactly what I need to do what I want to do when I want to do it. Cost isn't an issue.
Any suggestions on loadouts and engineering on any of these? When I watch the PvP videos I see weapons used that I rarely if ever use but I am open to all suggestions. I do ok with PvE fights, but I'd like to see the suggestions regarding the latest engineering trends for each build.
Thanks in advance.