Just tried my first 3.03 skimmer mission

You landed in the middle of the settlement knowing there would be Skimmers (because it's called "Skimmer mission" for a reason), and then complain about Skimmers attacking you. Hm.

It was easier from 300mts top, just click fire. This is too much hassle now.
 
In turret mode controlling your direction/speed is nearly impossible. (oddly, I have less nausea in turret mode than regular, but it's still there)

I use a hotas. This may not help you, but one thing that helped me a ton was move all the controls for the SRV to the Throttle. That way I can take my right hand off the stick and use the mouse for turret mode, while still being able to drive just fine with the throttle.
 

Deleted member 115407

D
The fact of the matter is that this playstyle-limiting change didn't need to happen. If stackable, high paying skimmer missions was a problem, they should have taken the steps to....

(a) Not have mission boards spam them (something they need to do in general)
(b) Reduce the payout for them
(c) Make them fail on ship destruction (something that nearly all missions need to have)

Instead, they chose to "hotfix" them (for the what... third time?) by applying a dumb mechanic that limits gameplay possibilies, but is still easily worked around by dumb gameplay.

What was the progression on these? First they made it so that the skimmers have reverb abilities. Then they made it so that you had to skim the ground to get them to spawn. Now you have to actually drop into the SRV.

Back when, you could fly 3km up and still have skimmers spawning down below. It made my strike eagle awesome. Since then it's just gotten gamier and gamier....

XwwOqGq.png
 
Last edited by a moderator:
The fact of the matter is that this playstyle-limiting change didn't need to happen. If stackable, high paying skimmer missions was a problem, they should have taken the steps to....

(a) Not have mission boards spam them (something they need to do in general)
(b) Reduce the payout for them
(c) Make them fail on ship destruction (something that nearly all missions need to have)

Instead, they chose to "hotfix" them (for the what... third time?) by applying a dumb mechanic that limits gameplay possibilies, but is still easily worked around by dumb gameplay.

What was the progression on these? First they made it so that the skimmers have reverb abilities. Then they made it so that you had to skim the ground to get them to spawn. Now you have to actually drop into the SRV.

Back when you could fly 3km up and still have skimmers spawning down below. It made my strike eagle awesome. Since then it's just gotten gamier and gamier....

https://i.imgur.com/XwwOqGq.png

I fully agree.

instead of adding stupid rules and nerfs.
they should think on how to make it fun!
1. What about adding more srv's? Artilery-srv to loop cannon shells over hills. or a railgun srv for sniper play.
A. U could then add another playstyle with an srv-spotter, maybe give it a lasor to guide the shots onto buildings etc.

or maybe add more types of anti-ship-defences to the bases. So it takes planing to get in from above.

so much could be done with all these placeholder missions...

Instead we are getting nerfed so the grind-play can stay real.
 
Last edited:
The fact of the matter is that this playstyle-limiting change didn't need to happen. If stackable, high paying skimmer missions was a problem, they should have taken the steps to....

(a) Not have mission boards spam them (something they need to do in general)
(b) Reduce the payout for them
(c) Make them fail on ship destruction (something that nearly all missions need to have)

Instead, they chose to "hotfix" them (for the what... third time?) by applying a dumb mechanic that limits gameplay possibilies, but is still easily worked around by dumb gameplay.

What was the progression on these? First they made it so that the skimmers have reverb abilities. Then they made it so that you had to skim the ground to get them to spawn. Now you have to actually drop into the SRV.

Back when, you could fly 3km up and still have skimmers spawning down below. It made my strike eagle awesome. Since then it's just gotten gamier and gamier....

https://i.imgur.com/XwwOqGq.png

My solution: just add PDT to these bases. I've been to few that had them, and it was a very simple way to counter dumbfires. You could still attack them use fixed multis for example (yay, spitfire!). Or add one or two NPC ships (if you beat them you get to dumbfire them or whatever).
 

Deleted member 115407

D
I fully agree.

instead of adding stupid rules and nerfs.
they should think on how to make it fun!
1. What about adding more srv's? Artilery-srv to loop cannon shells over hills. or a railgun srv for sniper play.
A. U could then add another playstyle with an srv-spotter, maybe give it a lasor to guide the shots onto buildings etc.

or maybe add more types of anti-ship-defences to the bases. So it takes planing to get in from above.

so much could be done with all these placeholder missions...

Instead we are getting nerfed so the grind-play can stay real.

My solution: just add PDT to these bases. I've been to few that had them, and it was a very simple way to counter dumbfires. You could still attack them use fixed multis for example (yay, spitfire!). Or add one or two NPC ships (if you beat them you get to dumbfire them or whatever).

Fully agree with both of you. And the bases that do have PDT make the strikes themselves fun and challenging.
 
Why do people whine about everything.

Skimmer missions are NOW just fine. I tried them yesterday with some friends and they where FUN!

Yeah, its now working as intended as you can't just spawn them with your ship.

It takes more of a challenge and the payout is right for the risk. I LIKE IT FD!!!


*Don't get why some people need to just complain because it is not up to par with their "fair" standards. "they should have done this, they should not pay that much, blah blah"*

I guess some folks do have A LOT of time in their hands!
 
I fully agree.

instead of adding stupid rules and nerfs.
they should think on how to make it fun!
1. What about adding more srv's? Artilery-srv to loop cannon shells over hills. or a railgun srv for sniper play.
A. U could then add another playstyle with an srv-spotter, maybe give it a lasor to guide the shots onto buildings etc.

or maybe add more types of anti-ship-defences to the bases. So it takes planing to get in from above.

so much could be done with all these placeholder missions...

Instead we are getting nerfed so the grind-play can stay real.

I do agree about making even more fun, being able to actually engineer your SRV or have different weapon options, like missiles.

They will probably introduce a new gamma of SRV's in the future, but skimmer missions are way more FUN now killing them with your SRV. Its more challenging and fun to do with friends.

IMO!
 
Are skimmers at regular POIs around the main base now also only spawned, when the srv is deployed or will they still spawn when you are in the ship?

I am sadly also gettin nausea in he SRV (VR) and really liked discovering and bombing POIs of the correct factions while i still found it "too easy". Mission boards just wont give me cut the power and other bombing missions too often.
 
Are skimmers at regular POIs around the main base now also only spawned, when the srv is deployed or will they still spawn when you are in the ship?

I've only ever found them with the SRV, as the ship scanner doesn't find them (but they are easy to locate with the SRV scanner). Even when I'm with a wingmate, I'll hunt them in the SRV and call him over once I've found one. I've also never had any problem dealing with those skimmers from an SRV - the most I've ever seen spawn is 6, and they are easy to pick off (use hills to hide behind). :)
 
While I use a HOTAS for flight, I've found that a controller works best for the SRV. Those having trouble driving in turret mode using a mouse or joystick might want to give it a try. A controller is also great for navigating the galmap.
 
So I've just tried a few skimmer missions, no problems with the killing skimmers bit (was actually quite enjoying that and starting to make just a little bit of money) but before I'd done too many I've become 'hostile' to the controlling faction at the base and can't now get near it without being attacked immediately by air defence. Did I do something wrong/any way out of this?
 

Deleted member 115407

D
Why do people whine about everything.

Skimmer missions are NOW just fine. I tried them yesterday with some friends and they where FUN!

Yeah, its now working as intended as you can't just spawn them with your ship.

It takes more of a challenge and the payout is right for the risk. I LIKE IT FD!!!


*Don't get why some people need to just complain because it is not up to par with their "fair" standards. "they should have done this, they should not pay that much, blah blah"*

I guess some folks do have A LOT of time in their hands!

I'm glad that you're enjoying them. I used to enjoy them, too.
 
I'm glad that you're enjoying them. I used to enjoy them, too.

Look I know that FUN differs from person to person. I do agree with you that they could make it MORE fun adding couple of other aspects to them.

Just saying, with the amount of other problems in this game this was a "quick" solution so that they could bring skimmers back after two weeks.

I do agree of making a separate thread and brainstorming ideas of how to help FD make missions in general, more interesting - as its badly needed!

o7 Cmrd
 
Are skimmers at regular POIs around the main base now also only spawned, when the srv is deployed or will they still spawn when you are in the ship?

I am sadly also gettin nausea in he SRV (VR) and really liked discovering and bombing POIs of the correct factions while i still found it "too easy". Mission boards just wont give me cut the power and other bombing missions too often.
The POI also spawn with the ship, that is fine, but the skimmers wont show up unless you literarily 'kiss' the ground with your ship nose. By that time, if you had killed one before, you are probably being shot by the turrets (if there are any).

I tried both, normal defended base and running around looking for POIS, it all works fine now.

The main problem with the goldrush of skimmers was the 'respawn' of skimmers by just getting away 300 metres. Having respawn removed, I think the current C&P was enough to punish the attack, there was no need for the SRV requirement, but.. the board is set.

If people think they can go back to the previous skimmer mission stacking and easy killing they will just face frustration. They are back as they were before the respawn, only the skimmer spawning point has been reduced to the size of a coin.
 
Not a skimmer mission BUT...

Was on a planetary scan mission, came up on the base and there sits a ship. Scan it, it's wanted. (first time I've seen that...) So I figure what the heck, open fire and blow him up. Turn back to the base and start to land and one of the skimmers opens fire on me. And gets a red box. Try select hostile and it fails, skimmer is still shooting so I tried 't' which worked. Surprise surprise! Opened fire with my gimballed pulse lazers and poof, no more skimmer (and I'm awarded a 1000cr bounty). the other skimmer is just kind of hovering there so I try the same thing to select him but can't get a box okay... so I fire the lazers, re-position, then try again until I get one of the beams on the skimmer, fire and poof. no more skimmer.

SO, if you can get skimmers to fire at your ship you SHOULD be able to target them and take them out.

Still want to scan the data terminal from my ship though. *grumble*

Have I mentioned I hate the SRV yet?
 

Deleted member 115407

D
Not a skimmer mission BUT...

Was on a planetary scan mission, came up on the base and there sits a ship. Scan it, it's wanted. (first time I've seen that...) So I figure what the heck, open fire and blow him up. Turn back to the base and start to land and one of the skimmers opens fire on me. And gets a red box. Try select hostile and it fails, skimmer is still shooting so I tried 't' which worked. Surprise surprise! Opened fire with my gimballed pulse lazers and poof, no more skimmer (and I'm awarded a 1000cr bounty). the other skimmer is just kind of hovering there so I try the same thing to select him but can't get a box okay... so I fire the lazers, re-position, then try again until I get one of the beams on the skimmer, fire and poof. no more skimmer.

SO, if you can get skimmers to fire at your ship you SHOULD be able to target them and take them out.

Still want to scan the data terminal from my ship though. *grumble*

Have I mentioned I hate the SRV yet?



You can scan it from your ship. You can target skimmers, too. You just have to get close to both.
 
Lol, I was wondering if anyone else had issues with this. They should give a warning message and supply a box of motion sickness tablets with every copy of Horizons.

Please forgive the presumption - but I just PM'd you with an example of how to complete the mission you were struggling with, with an unarmed ship... This game can be frustrating, but stick with it, there's plenty of fun to be had. We were all novices once.
 
Frontier is probably terrified to death every time they see the "I won't be buying more skins" phrase on the forums, it's not like the game has a retail price that you paid regardless or something.
 
Back
Top Bottom