I feel as though the Elite setting, artwork, sound design, flight model etc. are tremendously interesting..[snip]
I'm an old guy. Been playing video games since pong. I don't think we'll see another Elite, but it is a great proof of concept for any developer considering using an environment like this as a setting for something that includes a bit richer character development, a bit more functional multiplayer, and a greater variety of gameplay mechanics. These guys did a great job with the resources and timeline they faced. I'll keep popping in, but at this point, I have no expectations that Elite will ever be "fixed", or that it will ever be more than scan, scoop, pew pew, and watch a system jump loading screen.
I guess I really am desperate for a sci fi game.
A mainly single player game, adding pg was inspirational. .
Really that's all needs be said. And the same would be true, if they introduced a second release of Elite.
I'm not sure which Braben you are referring to. He hasn't been seen (iirc) since prior to 2.0. And it's Sandy that's the lead developer, and the guy trying to resolve the issues here, along with his team; Braben is nowhere to be seen (unless it's to talk about the BGS and the Universe simulation). Way to ignore the actual people working hard to build that game.
I hope the developer continues to write the game they believe the players want to play. That's what Sandy is trying to do. I have no belief, at all, that Braben ever intended that. Build a reimagined elite? Sure. For others? That, I am less convinced of.
ED has its problems and bugs, but let's stop pretending it exists in a vacuum. And at least FDev seem to be trying to address ED's problems.
private groups were inspirational??
A pretty obvious choice if you ask me and certainly in know way "inspried" and neither is it original.
The main ingredient missing from ED is "Ian Bell"
I like the way everyone seems to forget that ED was his creation as well.
I feel that part of the problem is Frontier LISTENING too much to the moaners. We ALL started playing and enjoying elite. We have, on the whole been happy playing it.
I'm not a programmer, so I was amused and curious when I saw the term "spaghetti code" used on here a few months ago. Apparently it refers to a phenomenon in which a program is so complicated and its code so intertwined, that making a change in one part does crazy and unexpected stuff in totally different areas, causing things to break whenever something is changed.
That simply isn't true - mosy people left the game only weeks after getting it and there's been complaints before the game was released. The problem is that FDev didn't listen to the "moaners" which is why we have the state we do today.
fdev is great listening to the most vocal minority.
choice of wording aside, and regardless of if others have done it..... PGs have been the way I have enjoyed the game.. and without it i would barely be playing any more.
As both he AND DB were childhood heroes of mine for making Elite, i will never forget or not appreciate him... but he had nothing to do with Frontier or 1st encounters.
DB & FD know what makes a brilliant space game just look in the ddf. the question is do they have the time, money and talent to make that game? I hope so.
my understanding is Ian Bell*** lost interest in making videogames before they "drifted apart"so I dont think there was ever a chance of ian bell being a part of subsequent elite games after the 1st one.
*** to any younguns here just to spell out, Ian Bell of elite is not Ian Bell of Slightly Mad Studios....
The main ingredient missing from ED is "Ian Bell"
I like the way everyone seems to forget that ED was his creation as well.
Speaking as someone that touched on programming, that's...pretty much all coding more than a page long.
"Spaghetti code" refers to poorly written code that is disorganised, poorly structured, and often features a lack of commentary. It's derogatory, much like the term "script kiddie".
which is why nobody is playing Spectrum 48k games anymore.
you say that like the "moaners" are a united front all singing from the same hymn sheet. That simply is not the case.
"We" want an Open only online offline game with more private groups with a PvP flag which can be on or off, in a forced PvP game with no player combat, with a really plausible crime and punishment but with no consequences or punishment. We would have a much more realistic economy where money earnign is plausible but would allow us to earn enough money for any ship in the game to be lost at will within a few hrs of game time.
the ai would be really challenging, something to get the cmdrs hearts pounding but will also be really easy enabling us to blow them up by the dozen.
the game would be built around MP and guild content but with no priority put on guild content or MP play and engineers will be like typical enchanters in an MMO whilst being completely scientific in nature. ED should be a pick up and play game that casual gamers will "get" right away and also a complex space simulator that takes years to master.
i hope you catch my drift.......![]()
No. The original Elite was his and David Braben's creation. Since then, he's had nothing to do with it (by his choice, as far as I am aware). To suggest that Ian Bell has anything to do with, or even any interest in E: D is simply rubbish.