Nevertheless, I think SC will have at least basic implementations of careers in the next 12 months. After all there was once a bug where shooting a part of the station gave you money. Modifying that behaviour to spawning you some items/giving you cash when you shoot a wreck (salvaging), or an asteroid (mining), or a hostile ship (hull mini... bounty hunting, that is). While there's probably some depth to ED's mechanics (mission generation/USS spawning/mineral locations), but the data isn't available in an easily digestible form to the players, so it could as well not be there. When you look at it this way, current SC with no bugs (hahahaha), basic careers and few more star systems wouldn't be too far from ED in complexity.
Of course this has nothing to do with lofty goals announced by CIG/RSI/other company and would make SC just another space sim with walking simulator attached and packaged in great graphics, but I don't think anyone thinks CIG's promises are actually achievable.
Of course this has nothing to do with lofty goals announced by CIG/RSI/other company and would make SC just another space sim with walking simulator attached and packaged in great graphics, but I don't think anyone thinks CIG's promises are actually achievable.