I agree. But dont you think that one what or another ED will always be a mess, simply because of the huge diversity in opinions within the community as to what ED should even be? [...] The community itself is polarised about pretty much everything.
Oh, absolutely. By "mess" I really meant the current C&P, but it applies to the larger game. There's no masterplan for
ED that will please everyone. But I do think that in this specific case, where various game mechanics have come together in such a way as to effectively deny certain players the ability to do anything at all within the game, a line has been crossed. Hopefully FD will sort the immediate issues out in short order, but we've no idea whether their long-term strategy to minimise similar occurrences will be to streamline and harmonise current game rules or to load even more complex rules on top. Speculation and "what if?"s are all we have.
There's a certain irony here for me personally. Back in mists of time, before we even had alpha code, I speculated about the possibility of an
impounding / community service mechanic for repeated criminality. If someone is being a pain in a big ship, take the ship off them and give them something smaller in which to pay of their debt to society. Over the years I brought up variants on the theme on a couple of occasions, and attempted to expand upon it, but the reaction was generally the same: a few people liked it, a few more people liked some
aspects of it, but it mostly drew ire from people who considered that under no circumstances should a game "punish" players for legitimate in-game activity by making them do something they wouldn't ordinarily choose to do.
(This was long before Engineers, of course, some of whose unlock requirements caused a similar backlash).
I didn't agree, but I understood their point. And, aside from a post from Sandro to the effect that "jailbreaks" might be something cool if we ever got space legs, FD didn't comment on it either way.
And yet what we've ended up with here, either by design or accident, is not a million miles from my impounding suggestion. People played the game, fell foul of the new Notoriety system (which is draconian compared with what was there before) and found themselves either "jailed" behind a Station Services lockout or -- at best -- temporarily flying one of their alternate ships and "doing other things" while their Notoriety cooled off.
It's not quite the ASBO Sidewinder, but until the anarchy patch comes in and/or other mechanics are tweaked, the game
is punishing certain players by denying them (some) gameplay. If the transgressions were for PVP "griefing" only it could perhaps be interpreted as a TOS/EULA violation, but then we're back to the contentious separation of PVP and PVE "crimes". Like I said, a mess.
I guess there's also an argument that the real problem here is the chronic lack of instructional information and/or warnings within the game itself. If players knew that heavy restrictions were a consequence of certain actions they could avoid them, even if they disagreed with the policy, until such time that they were balanced. Only finding out after the fact is a bit harsh, even by my standards.