ANot even close to what SC is supposed to be.
“Supposed to be” doesn't cut it.
What it does fits with SC's scope, unlike SC itself.
Same with EVE (which, btw, has had both planetary landings and cockpit views). Same with KSP.
Again, the whole point here is that SC is often lauded for its “great scope” which isn't greater than the scope of many other games (notably Freelancer…). Nothing SC does hasn't been done before, indeed many of the games have done far more than what SC has managed. SC is not impressive because dreams are not impressive, and what SC has delivered does not stack up against what others have delivered.
If you want to compare scope to scope, then that's fine, and in that case, SC is nothing special.
If you want to compare delivery to delivery, then that's fine too, and in that case, SC is
very special… but in that meaning that is reserved for instances when you can't use mental handicaps as a pejorative.
No game has delivered what SC dreams of is a nonsensical statement because you can apply that to anything. No game has delivered what SQ1 dreamed of either, or EVE, or ED, or SpaceWar or any creative product ever made — that's just the nature of the creative process.
Is this some kind of point of contention with someone here? You're not the first one replying to me, apparently triumphant, in simply repeating what I already said. Indeed, they don't count.
You were the one trying to suggest that SC's dreams mattered in some way. That you agree with the rest of us that they don't isn't so much a matter of triumph as one of confusion as to why you'd even bring up such an irrelevant point to begin with.
Just for clarity, I'm not making definite claims about the ease of adding it, I'm speculating, with what I thought was a reasonable amount of qualifiers such as "probably" and "most likely". It's an area I have some related expertise in, so I felt qualified to make some educated guesses.
Fair enough. The problem here, of course, is that as mentioned, CIG does not have a great track-record in this department. Or, just to be precise: they have a track record of jumping on the latest greatest thing and adding it to its list of (irrelevant and ultimately unfulfilled) dreams. Other games have tried the same — DNF and Daikatana being the most famous ones — and that particular club isn't one you'd really want to join. So it's less a matter of “probably” and “most likely” as “I'm sure they'll promise it, and that's a horribly stupid thing of them to do, all things considered.”
