I've lived quite some time and learned some history to know that there are always were some causes for human and society behavior, rules, laws and so on, as well as reasons for which things are way they are. And I might say that unnatural and inefficient things do not survive for long unchanged.
And I see too little of cause and effect thing going in Elite. I mean I understand why all this mess happened, it is because FD tries to build immersive competitive casual hardcore space simulator game for consoles or something like while orienting to 1984 gameplay roots at that. A balance between those things can be achieved, but its a long way from being done. But that understanding doesn't help my immersion in any way whatsoever. Things are just too blatant and obvious.
I do understand that some limitations and simplifications such as the absence of relativistic time model or speed limitations are necessary. But some of the limitations are either placed due to unfinished game play or for the sake of *spirit* I do not really share, and frankly, sometimes are just look so devs are just lazy and/or incompetent and make up excuses.
And by the way, I am viewing instant repairs and cargo loading as such as well, those clearly look like a placeholder mechanic until space legs are in place.
I have no problem playing X3 immersed. Also, I might add that I was quite okay with no property runs in that game, despite the economy being its main part. Although I understand that even its economy, the core part, quite far from being realistic, it doesn't break immersion as hard as things in Elite do. Because this game doesn't look more realistic than society and economy in this game are.
And I have no way of playing Elite the same way. I was fully immersed for first two weeks or so, then it got shattered as the stupidity of some things became too obvious.
Why only two fire buttons? Because.
Why no autopilot? Because.
Why no selective vector flight assistance? Because
And why all those and other things I can do on my home PC are unavailable in 3300 or whatever? JUST BECAUSE. Do I have to imagine that things are more complicated than I see, even in areas they clearly cannot be such?
Why no business/property opportunities? BECAUSE.
Why an increase in investments does not increase your profit?? BECAUSE.
Why there are so many *Corporations* with no signs of stock markets? Because.
Material traders exchange rates?? Because.
Why have I to scavenge for destroyed ship parts despite having about billion? JUST BECAUSE.
I can go on and on. It's too obvious to me that whoever or whichever caused reasons for limitations like 2 fire triggers would be overthrown instantly IRL. This would work if a player was presented as part of the military, but that's not the case in this game, as military statutes quite often are stupid and go overboard.
And people with alternative rates for materials would INSTANTLY show up. And they would be simply purchasable.
You don't make a Super Mario game with open world and realistic graphics.
Imagine if dudes in FFXV would line up and attack in turns, with the level of graphics and details in this game. Would this work? No.
Imagine GTA without all those arcades and bowling and stuff. Would it be as good as it is? No. Those things help immersion, even more, they create immersion. Who cares if almost no one uses them more than once. They just have to be there.
I wish FD would give everything they do with the game a reality check FIRST, rather than taking only "difficulty" and "time to achieve" parameters into account. Also, they have to understand that difficulty in a computer game should NOT have man-hours as its main measure.
On material system for example. Firstly, why on Earth in space I should scavenge for iron or broken conductors? Those things easily could be made purchasable, narrowing the search to rare ones. Polonium, for example. Procure it yourself or find some black market which would sell some for a price. On traders - ideal is 1-1 for the same rarity, 2^n for downwards or upwards exchange, with some transaction fee. Worse is 2^n from the same rarity, 2^n +1 for upwards. And material types should be just abolished. Not even taking into account possibility of mats having individual price.
Do I want to make things easier? Not necessarily. Balance with material drops can be shifted, more rare types added. But not being able to buy iron makes no sense from Adder stage, let alone being a Admiral/King of Empire and a billionaire. What there is even to say about such "titles", I don't even know where to start...
I don't even understand why I have to explain why in a game with most detailed space so far and such amazing combat such naive videogamey things should not be present. It's actually the first time I see that people say that things should deliberately make no sense. Do things making some sense hurt gameplay in any way? Again, I understand than some of those things needed for good gameplay. But some of the things could at least be "rephrased" so they make sense, with gameplay being same essentially.
And a lot of things can be made or remade using the same logic.
I do understand that Elite has some charm in it. Yet I belive its existence have nothing to do with illogical stuff going on. The game could be improved without hurting anyone.
Not sure how come I've forgotten about "attention to details" thing essential to any open-world game. Level of it very abruptly drops to zero after great visuals and to some extent, combat. I am not taking combat meta - RNGneers wrecked it. Roll out Cutter to git gut. Also some of combat aspects such as said 2 fire buttons and lack of customisation like fixed weapon zeroing, programmable distributor use conditionals, etc., which could take close to zero effort to introduce, wont change a damn in how combat plays atm, yet would add so much immersion, they will help you belive that you are in a 3300 space ship (despite all of those being yesterday's technology). Why only stop on brilliant power distribution? By the way, having power distribution only is strange. It's almost like devs which added this were just thrown out and replaced with current ones at some point. And after that, they add things like military interDICtors which won't even scan you after stopping you.
I've dropped Elite a while ago, but returned as some steps in the right direction are clearly being made. The game started to give hope. But I am far from playing immersed as things are now. Worst of recent changes (after material exchange) in simple logic terms is the fact that missions can increase influence of the mission giver more if you give up on reward. In almost any type of mission at that. Including rescue from damaged starports. What?...
And I see too little of cause and effect thing going in Elite. I mean I understand why all this mess happened, it is because FD tries to build immersive competitive casual hardcore space simulator game for consoles or something like while orienting to 1984 gameplay roots at that. A balance between those things can be achieved, but its a long way from being done. But that understanding doesn't help my immersion in any way whatsoever. Things are just too blatant and obvious.
I do understand that some limitations and simplifications such as the absence of relativistic time model or speed limitations are necessary. But some of the limitations are either placed due to unfinished game play or for the sake of *spirit* I do not really share, and frankly, sometimes are just look so devs are just lazy and/or incompetent and make up excuses.
And by the way, I am viewing instant repairs and cargo loading as such as well, those clearly look like a placeholder mechanic until space legs are in place.
I have no problem playing X3 immersed. Also, I might add that I was quite okay with no property runs in that game, despite the economy being its main part. Although I understand that even its economy, the core part, quite far from being realistic, it doesn't break immersion as hard as things in Elite do. Because this game doesn't look more realistic than society and economy in this game are.
And I have no way of playing Elite the same way. I was fully immersed for first two weeks or so, then it got shattered as the stupidity of some things became too obvious.
Why only two fire buttons? Because.
Why no autopilot? Because.
Why no selective vector flight assistance? Because
And why all those and other things I can do on my home PC are unavailable in 3300 or whatever? JUST BECAUSE. Do I have to imagine that things are more complicated than I see, even in areas they clearly cannot be such?
Why no business/property opportunities? BECAUSE.
Why an increase in investments does not increase your profit?? BECAUSE.
Why there are so many *Corporations* with no signs of stock markets? Because.
Material traders exchange rates?? Because.
Why have I to scavenge for destroyed ship parts despite having about billion? JUST BECAUSE.
I can go on and on. It's too obvious to me that whoever or whichever caused reasons for limitations like 2 fire triggers would be overthrown instantly IRL. This would work if a player was presented as part of the military, but that's not the case in this game, as military statutes quite often are stupid and go overboard.
And people with alternative rates for materials would INSTANTLY show up. And they would be simply purchasable.
You don't make a Super Mario game with open world and realistic graphics.
Imagine if dudes in FFXV would line up and attack in turns, with the level of graphics and details in this game. Would this work? No.
Imagine GTA without all those arcades and bowling and stuff. Would it be as good as it is? No. Those things help immersion, even more, they create immersion. Who cares if almost no one uses them more than once. They just have to be there.
I wish FD would give everything they do with the game a reality check FIRST, rather than taking only "difficulty" and "time to achieve" parameters into account. Also, they have to understand that difficulty in a computer game should NOT have man-hours as its main measure.
On material system for example. Firstly, why on Earth in space I should scavenge for iron or broken conductors? Those things easily could be made purchasable, narrowing the search to rare ones. Polonium, for example. Procure it yourself or find some black market which would sell some for a price. On traders - ideal is 1-1 for the same rarity, 2^n for downwards or upwards exchange, with some transaction fee. Worse is 2^n from the same rarity, 2^n +1 for upwards. And material types should be just abolished. Not even taking into account possibility of mats having individual price.
Do I want to make things easier? Not necessarily. Balance with material drops can be shifted, more rare types added. But not being able to buy iron makes no sense from Adder stage, let alone being a Admiral/King of Empire and a billionaire. What there is even to say about such "titles", I don't even know where to start...
I don't even understand why I have to explain why in a game with most detailed space so far and such amazing combat such naive videogamey things should not be present. It's actually the first time I see that people say that things should deliberately make no sense. Do things making some sense hurt gameplay in any way? Again, I understand than some of those things needed for good gameplay. But some of the things could at least be "rephrased" so they make sense, with gameplay being same essentially.
And a lot of things can be made or remade using the same logic.
I do understand that Elite has some charm in it. Yet I belive its existence have nothing to do with illogical stuff going on. The game could be improved without hurting anyone.
Not sure how come I've forgotten about "attention to details" thing essential to any open-world game. Level of it very abruptly drops to zero after great visuals and to some extent, combat. I am not taking combat meta - RNGneers wrecked it. Roll out Cutter to git gut. Also some of combat aspects such as said 2 fire buttons and lack of customisation like fixed weapon zeroing, programmable distributor use conditionals, etc., which could take close to zero effort to introduce, wont change a damn in how combat plays atm, yet would add so much immersion, they will help you belive that you are in a 3300 space ship (despite all of those being yesterday's technology). Why only stop on brilliant power distribution? By the way, having power distribution only is strange. It's almost like devs which added this were just thrown out and replaced with current ones at some point. And after that, they add things like military interDICtors which won't even scan you after stopping you.
I've dropped Elite a while ago, but returned as some steps in the right direction are clearly being made. The game started to give hope. But I am far from playing immersed as things are now. Worst of recent changes (after material exchange) in simple logic terms is the fact that missions can increase influence of the mission giver more if you give up on reward. In almost any type of mission at that. Including rescue from damaged starports. What?...
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