I've lived quite some time and learned some history to know that there are always were some causes for human and society behavior, rules, laws and so on, as well as reasons for which things are way they are. And I might say that unnatural and inefficient things do not survive for long unchanged.
And I see too little of cause and effect thing going in Elite. I mean I understand why all this mess happened, it is because FD tries to build immersive competitive casual hardcore space simulator game for consoles or something like while orienting to 1984 gameplay roots at that. A balance between those things can be achieved, but its a long way from being done. But that understanding doesn't help my immersion in any way whatsoever. Things are just too blatant and obvious.
I do understand that some limitations and simplifications such as the absence of relativistic time model or speed limitations are necessary. But some of the limitations are either placed due to unfinished game play or for the sake of *spirit* I do not really share, and frankly, sometimes are just look so devs are just lazy and/or incompetent and make up excuses.
I have no problem playing X3 immersed. Also, I might add that I was quite okay with no property runs in that game, despite the economy being its main part. Although I understand that even its economy, the core part, quite far from being realistic, it doesn't break immersion as hard as things in Elite do. Because this game doesn't look more realistic than society and economy in this game are.
And I have no way of playing Elite the same way. I was fully immersed for first two weeks or so, then it got shattered as the stupidity of some things became too obvious.
Why only two fire buttons? Because.
Why no autopilot? Because.
Why no selective vector flight assistance? Because
And why all those and other things I can do on my home PC are unavailable in 3300 or whatever? JUST BECAUSE. Do I have to imagine that things are more complicated than I see, even in areas they clearly cannot be such?
Why no business/property opportunities? BECAUSE.
Why an increase in investments does not increase your profit?? BECAUSE.
Why there are so many *Corporations* with no signs of stock markets? Because.
Material traders exchange rates?? Because.
Why have I to scavenge for destroyed ship parts despite having about billion? JUST BECAUSE.
I can go on and on. Its too obvious to me that places like Hutton Orbital cannot survive, or be profitable at least, without selective jump destination for multi-star systems. And whoever or whichever caused reasons for limitations like 2 fire triggers would be overthrown instantly IRL. This would work if a player was presented as part of the military, but that's not the case in this game, as military statutes quite often are stupid and go overboard.
And people with alternative rates for materials would INSTANTLY show up. And they would be simply purchasable.
You don't make a Super Mario game with open world and realistic graphics.
Imagine if dudes in FFXV would line up and attack in turns, with the level of graphics in this game. Would this work? No.
Imagine GTA without all those arcades and bowling and stuff. Would it be as good as it is? No. Those things help immersion, even more, they create immersion. Who cares if almost no one uses them more than once. They just have to be there.
I wish FD would give everything they do with the game a reality check FIRST, rather than taking only "difficulty" and "time to achieve" parameters into account. Also, they have to understand that difficulty in a computer game should NOT have man-hours as its main measure.
I've dropped Elite a while ago, but returned as some steps in the right direction are clearly being made. The game started to give hope. But I am far from playing immersed as things are now.