I read the whole post (just did not quote it... similarly with this post) - but the state of C&P consequences for PvP murderers is a different issue entirely. If the ATR are too effective, then I am sure your B&Ming would be even worse.
If you go on a crime spree then expect to get away with it entirely by switching to a clean ship then you are the one in error. Prior to 3.0 you would have had to suffer the consequences till the bounty cooled off, at least you get the chance to change ships now.
To draw a parallel with real world history: One of the most notorious gangsters in American history (Al Capone aka Scarface) was actually not done for the numerous heinous acts they were instrumental in but rather the relatively minor offence of tax evasion.
It is perfectly feasible to avoid gaining notoriety and bounties, but if you do gain either then you should just accept the consequences and move on.
You are probably right with all you said. But this is all theory. A story about Al Capone is a nice anectode, without any connection what happens in the game, I try to talk to you about. You seem to have no idea what happens in game, because of that I invited you to try it. Change your role, be a criminal for one day and then tell me if you feel this is a nicely working system.
I have a hard time to find an argument that is against the existance of C&P, here in this thread and across the board. I think everybody is fine with the general existeance of such a mechanic. But what´s the point of it when it´s not working properly. This shouldn´t be a system to make "legal" players happy because the "illegal" gets punished for whatever. So there´s no need to defend that, I´m WITH YOU on this topic.
You bring up real world as comparsion. Well, ok then. If you look at todays world, you will find out a huge part of global business happens in criminal activities. Weapons, drugs, trafficking are just the biggest. I´m pretty sure humanity just got better with it in the last 1290 years. Where is the representation of that in the C&P mechanic?
For me it´s about how it feels to play a certain role in game. And I promise you will hate how it works atm., if you choose to do both legal and illegal activities. It feels like no one at FD tried to be a criminal when testing it. There are so many small bugs and flaws in design. This is my concern, not C&P as a whole. Yet you keep trying to teach me what crime is.
All I´m asking for is to apply more logic, having two states that describe your legal status is just silly. If notoriety is carried over the same should apply to the wanted status. Or the other way around. I don´t care which one, I just want to have a consistent system over which I can organise myself.
Just being sent to timeout in a videogame is after I´ve been a "bad bad player" is not an option for me, it´s a manifestation of flawed design.
And it´s ok disagree, so there´s no need to teach me. I see where you are coming from, apply the same to my viewpoint and we´ll be fine. The galaxy is big enough to support both playstyles, with each individually deserving a proper working mechanic. There is so much potential unused, even for legal players.
And honestly, it is a little tiring to answer to something that wasn´t my point in the first place. The same applies to many answers Aashenfox gets, they just don´t pick up the criticism highlighted by him. Instead I find many explanations why crime is bad and doesn´t pay and if you don´t want troubles, better stay out of it completely. You know, some people call this behaviour whataboutism.