The Star Citizen Thread v8

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Jenner

I wish I was English like my hero Tj.
This is fun. WTFO calls for an Uber to pick him up for adventure.

*Warning may contain fruity language*

https://www.twitch.tv/videos/243309924?t=25m58s

Watch until 33m 30 ish. It's worth it I promise. [haha]

Wow. That's pretty bad. Same performance and stability issues they've had for a long time now.

Part of me is sympathetic with CIG in that they are having to try and make this alpha perform well and be stable, when those kinds of optimizations and such typically happen later on in a project. On the other hand it is CIG who chose this development model where they are putting out builds for consumption and critique.
 
This is fun. WTFO calls for an Uber to pick him up for adventure.

*Warning may contain fruity language*

https://www.twitch.tv/videos/243309924?t=25m58s

Watch until 33m 30 ish. It's worth it I promise. [haha]

"Yeah Star Marine runs fantastic (compared to the PU) ...I m surprised theres not more people playing it"

Well I dont know it looks boring as hell already, maybe that has something to do with it? I mean what is there to test actually? And regarding entertainment value it doesnt seem to deliver all that much.

I m actually surprised Saurus uses some strong negative terms to describe Star Citizen. That fella should be careful. We know people like him dont get supported by CiG anyway despite all the free marketing and sacrifice of time and nerves on their part but they can still ban him for being outright negative.
 
Wow. That's pretty bad. Same performance and stability issues they've had for a long time now.

Part of me is sympathetic with CIG in that they are having to try and make this alpha perform well and be stable, when those kinds of optimizations and such typically happen later on in a project. On the other hand it is CIG who chose this development model where they are putting out builds for consumption and critique.

Most of the criticism and ridicule Star Citizen receives at the moment seems to be based on the absolute insane hype and marketing the fanatics have done over the years.

"even in alpha already more content then most released AAA games"
"I dont know, I m running constantly at 90 fps"
"I play almost every day and theres TONS to do"
"I have so much fun, cant show or describe any of it but trust me....."

Every shiny tidbit from CiG is blown out of proportion, celebrated as the second coming and used to take snipe shots at whoever. Due to CiG being pretty close-lipped about anything if its not marketing talk in their ATVs people talk to other people and the stuff that gets described in those threads creates the foundation on which CiG receives flak for bad performance.

Now CiG still is a company in all this and a big one at that. Companies rarely are the victim. In this situation CiG has all the options available to them. They could make official statements "correcting" all of those wrong claims. They could distance themselves from the more toxic community members or make sure they "penalize" them openly as a signal. Instead it looks like the zealots have free reign and run amok over there and the people getting publicly punished are the ones "doubting" CiG in an open manner. In the end the defenders will be able to keep saying "its not CiGs fault" but thats not how I see it.

Just thought I d mentioned CiG didnt promise an absolute fantastic alpha experience but due to their big whales expecting one they try to provide one. Its probably correct that Star Citizens alpha experience is on par with many alphas out there. But due to the masses claiming that SCs alpha is "special" and "awesome" its shortcomings sting so much more
 
CIG have been selling the game for quite some time with 'play now' in big bold letters on their website. Not 'test our alpha for bugs' but 'play'. If they are a victim of the hype, they are also the chief perpetrator, and they won't get much sympathy from me.
 

Viajero

Volunteer Moderator
CIG have been selling the game for quite some time with 'play now' in big bold letters on their website. Not 'test our alpha for bugs' but 'play'. If they are a victim of the hype, they are also the chief perpetrator, and they won't get much sympathy from me.

Surely there must be a disclaimer of some kind stated somewhere when you buy a package warning that the game is still in alpha state or development, no?
 
Surely there must be a disclaimer of some kind stated somewhere when you buy a package warning that the game is still in alpha state or development, no?

If you look for it, yes. Which doesn't alter the fact that they are selling the game via claims that it can currently be played. Not bug-tested. Played. They are in no position to complain if people judge the game accordingly.
 
CIG have been selling the game for quite some time with 'play now' in big bold letters on their website. Not 'test our alpha for bugs' but 'play'. If they are a victim of the hype, they are also the chief perpetrator, and they won't get much sympathy from me.

To be pedantic, the website says "Fly Now".

And the alpha warnings are everywhere.
 
They've been saying "We have created a substantial foundation for the game, and early release versions are currently available", "While quite a lot of the promised gameplay is now available" and "Please try out, if you haven't already, the significant gameplay which is now available" for a good few years now :D

There is still no game.

Buy an Idris!
 
To be pedantic, the website says "Fly Now".

And the alpha warnings are everywhere.

Do I really need to post screenshots of the multiple 'play now' labels on their website? As for 'alpha warnings', I suggest you do a little research on what advertisements are permitted to say. In the UK for example, the Advertising Standard Authority's code is quite explicit about this: "Marketing communications must state significant limitations and qualifications. Qualifications may clarify but must not contradict the claims that they qualify." https://www.asa.org.uk/type/non_broadcast/code_section/03.html 'Alpha' may be a 'qualification', but if they say the game can be played now, it must be capable of being played now, regardless of Greek-letter labelling.
 
Go troll somewhere else. You know perfectly well that they are there.

Not trolling. I do recall occasionally seeing the word "play", but the big bold button is "Fly Now".

You may be right and I at least inferred that you were offering to post screen shots. I'm not gonna spend the time to look for it/them.
 
Part of me is sympathetic with CIG in that they are having to try and make this alpha perform well and be stable, when those kinds of optimizations and such typically happen later on in a project.

I'm not.

There is a reason you don't optimise or polish this "early" in a development cycle.

Several actually.

For one, the game should be undergoing major changes in code as assets, gameplay, mechanics and underlying systems are added, changed, reordered and removed.

That optimisation that worked last week? Todays change means it's a performance hog.

For another....much of the work done in this stage will need to be rewritten or thrown away. It is a waste of time and money creating gold level quality at this stage because having that quality doesn't change the reality that the game is still changing and adapting. Changing a mechanic could easily mean your "ship" isn't viable....or that keeping the mechanic may seriously compromise the game design if it is a bad idea. You don't ever want to be in a position where you have to choose between a promise and good game design, no matter what disclaimers are used.

Another....polishing assets this early means they will be x years old upon release. Depending on the assets involved, that time frame could easily become very visible...especially with graphics. Ensuring such assets are kept as modern as possible means such assets need to be thrown away and reworked time and time again, which diverts resources from actual development.
 
Another....polishing assets this early means they will be x years old upon release. Depending on the assets involved, that time frame could easily become very visible...especially with graphics. Ensuring such assets are kept as modern as possible means such assets need to be thrown away and reworked time and time again, which diverts resources from actual development.

The problem there is, that integrating and implementing core gameplay elements with scope for evolvement and embedding them in a functioning engine and considerate infrastructure than can then be further expanded upon if funding and devtime allow, will result in placeholder "REPLACE ME" thingies that the keen director mind of Genuine Roberts finds unacceptable.

We've seen this time and time again. "Ship X needs to be made bigger!" "Ship Y needs to be a multiplayer level!" "Occupation 2 will have test element Theta for this iteration - we can't give you a timeline on it yet"

There is never "We'll just throw a bunch of static junk placeholder ships and let you test the alpha. Forget the visuals, they will come later, for the moment we just need to test and metric core components, make sure the "Netcode" TM(C)(R) is working as expected, and looking to find why we still have 352Kb of XML describing one turret moving one degree in one axis. Bear with us, we'll sort all this nonsense out, and hopefully in a few months we can give you some meaningful progress."
 
There is never "We'll just throw a bunch of static junk placeholder ships and let you test the alpha. Forget the visuals, they will come later, for the moment we just need to test and metric core components, make sure the "Netcode" TM(C)(R) is working as expected, and looking to find why we still have 352Kb of XML describing one turret moving one degree in one axis. Bear with us, we'll sort all this nonsense out, and hopefully in a few months we can give you some meaningful progress."

Never done [this way] before [for a ton of good reasons, starting with lucidity]
 
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