Obsidian Ant NEW VIDEO - Crime and Punishment is Flawed

Rafe Zetter

Banned
... or hop into a clean ship if you really really need to dock at a place where you have a bounty...
...or use a dedicated "criminal" ship to do your nasty deeds and then stash it in an anarchy system, and simply never pay any bounty ever...

The main problem of C&P is that FD clearly overestimated it's average player's intelligence.

you mean underestimated right?

right?
 
At the very least people should at least be able to pay all their fines and bounties in the system they were gained. That'll at least address the "can't jump out" problem. It makes no sense that we should have to fly possibly dozens of light years in order to pay off our legal issues, in an Anarchy system. You'd think the local system would have a legit legal system a pilot could surrender themselves to and pay their debts. Why do I have to find Mr. Pirate McSketchy to do this?
 
My problem with this attitude is that this is a game. It's not real life where you were busted for speeding on an expired license. Someone bought this game and Frontier hopes that they'll like it enough to start paying for skins and future expansions. If you meet them with a poorly explained C&P system and address their problem with "Have you learned your lesson?" the only lesson they'll learn is that the game has a stupid system and irritating players, and they'll play something else. That's not how a game should treat it's users and a company should treat it's customers.

I agree that the system should be explained better, or even just at all. But its waaaaaaay overblown how people here get bend out of shape when something changes. And it happens every single time, with every change. Not sure if you were around, but these forums exploded when the Python was 'nerfed' two nerfs ago. "No one will every fly the Python again. It is the most useless ship every!".

Stuff can be improved for sure. Clarified better. Polished so certain cases dont feel so jagged. But this autistic whine-fest whenever something changes is just too weird to take seriously.
 
I have seen enough of the complaint threads here to know that the biggest complaints fall into two categories: the "Pray & Sprayers" who are getting salty 'cause murdering clean NPC's is now causing them significant issues; & the "I stripped my ship down to the smallest possible FSD I could, & now I am stranded in this system where I am wanted" types.

In both cases I am utterly unmoved, as both cases are created entirely by the player. Meanwhile, my issues with C&P are entirely about how weak sauce it still is. Multiple murders can carry a relatively tiny bounty, notoriety is too easy to lose....& serves no additional purpose, bounties, in general, are too easy to clean. I didn't think i as going to like the "bounty attaches to your ship" thing, but have since warmed to it.

My point is, though, that I see the 3.0 changes as stage 1 of a bigger overhaul to C&P. I didn't expect Rome to be built in a day, & in the meantime I will continue to advocate for the changes I want to see, whilst recognising thwt the current changes are a step in the RIGHT direction.
 
Well I am a fanboi and even I am finding it hard not to see with every update to solve something FD create a whole new slew of addition, parallel issues.


But Kudos to OA, as I said in another post a long time ago, he does sound a little more glum in his videos.

If "I" had to make a video, (put together content, screenshots, collect data of commander names, keep track of forums, reddit etc, write a script, record a voice AND edit a video) the fatigue would break me after a few weeks.

OA has been doing this for what years??? And this is effectively your full time job, or what?

I took a bit of a mini time out because of the 3.0 beta and well Subnautica finally launched, and heck I got a switch and I have been grinding through some of the cheap and cheerful trash on the eStore.

And currently I'm playing the metagame of when is it best to update the game, will I actually get to play tonight.....

And I ignored the punishment for any crime system since 3.0 has gone live, and concentrated on trading and engineering, as those have been my main two points of interest for a while.

And its okay. The game has barely changed, except I accidentily degraded my Grade5 long distance FSD for a grade1 faster fsd boot.

Dejected with the game, I flew away from Deciat, but of course I had pinned the longdistance jump and on the next playsession, I upgrade onto grade 1 to grade5, beat my old Jumprange, but didnt have enough mats to finish the build outright all within 20 minutes, despite being lightyears away. So the new engineers, gets a thumbs up.

The material traders, I |get| the hiding them away, but we had discussion of same feature for blackmarkets, they only appear once your discover them. FDs solution was that all black markets became ever present in the galaxy map.
So one wonders why the descrepency for the traders, (we must first find them) and then for the love of god the 40ly limit, why?

crime and punishment,
have a scale of what starport services are banned per notoriority and fines owned - like had we not come to that conclusion in the beta.

New trade information - myself and other commanders where giving UX tips galore during the beta as to how to improve the "good" functions, but in a better more useful way. but again, all this good beta feedback was pinned for more pressing features, namely material storage for engineers.
Which really is a solved thing now.

We got more stored module space, no is patting FD on the back for that.
 
I agree that the system should be explained better, or even just at all. But its waaaaaaay overblown how people here get bend out of shape when something changes. And it happens every single time, with every change. Not sure if you were around, but these forums exploded when the Python was 'nerfed' two nerfs ago. "No one will every fly the Python again. It is the most useless ship every!".

Stuff can be improved for sure. Clarified better. Polished so certain cases dont feel so jagged. But this autistic whine-fest whenever something changes is just too weird to take seriously.

I pretty much agree with you. I was mostly commenting against the "Learn your lesson!" attitude I've seen on several thread around different topics here. Elite's a game. Not a lifesyle. Games are supposed to be fun guys, punish a player in a game too harshly for your own poor instructions only means you've lost a player.
 
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Why is anyone surprised?

It's a well known assumption that the creators of ED DON'T ACTUALLY PLAY IT to any degree - because so many of the things that are in the game seem designed to really knark** off the player.

And those that do - well I have to assume they think they are good ideas - they must do, because games programmers surely can't be that stupid and out of touch with the sort of systems we have in real life. Yes I know, I know "reality sux" but the thing is - our Social systems, and least the nice, non "1984 style / prison camp" ones are the way they are because some of the stuff that's been tried before just doesn't work.

If FDev cared to pay a little attention to History, they would see that "dumbass systems" don't work, and in some cases have caused riots, and rebellions because they are a "step too far".

Small fines for bad parking and minor misdemeanors can be paid in many places locally, for pretty much everyone who lives in a conurbation of more than 500 people.

But FDev decided a parking fine requires you to drive to different city, miles away.

in 2018 you can sit in your own home and pay a fine, buy a pizza - or ANYTHING else you like to do.

But in 3304 with the age of interstellar travel and communications you have to physically schlep to someplace NOT LOCAL to pay a minor fine.

Like I said - why is anyone surpised?

What more evidence do people need that FDEv are out of touch with their playerbase?

**(english forum friendly slang for ffff annoying.)

Again with that lie. You can pay off fines via Anonymous Protocols, I have done so myself many times since 3.0 launched. Heck, bounties are dead easy to pay off too.....too easy if you ask me.
 

Deleted member 115407

D
I have seen enough of the complaint threads here to know that the biggest complaints fall into two categories: the "Pray & Sprayers" who are getting salty 'cause murdering clean NPC's is now causing them significant issues; & the "I stripped my ship down to the smallest possible FSD I could, & now I am stranded in this system where I am wanted" types.

In both cases I am utterly unmoved, as both cases are created entirely by the player. Meanwhile, my issues with C&P are entirely about how weak sauce it still is. Multiple murders can carry a relatively tiny bounty, notoriety is too easy to lose....& serves no additional purpose, bounties, in general, are too easy to clean. I didn't think i as going to like the "bounty attaches to your ship" thing, but have since warmed to it.

My point is, though, that I see the 3.0 changes as stage 1 of a bigger overhaul to C&P. I didn't expect Rome to be built in a day, & in the meantime I will continue to advocate for the changes I want to see, whilst recognising thwt the current changes are a step in the RIGHT direction.

P.S. If a 200 Cr bounty isn't enough for folks to consider it worth of a death warrant, then such a bounty should be raised to 10,000 Cr. Problem solved.
 
Well I am a fanboi and even I am finding it hard not to see with every update to solve something FD create a whole new slew of addition, parallel issues.


But Kudos to OA, as I said in another post a long time ago, he does sound a little more glum in his videos.

If "I" had to make a video, (put together content, screenshots, collect data of commander names, keep track of forums, reddit etc, write a script, record a voice AND edit a video) the fatigue would break me after a few weeks.

OA has been doing this for what years??? And this is effectively your full time job, or what?

I took a bit of a mini time out because of the 3.0 beta and well Subnautica finally launched, and heck I got a switch and I have been grinding through some of the cheap and cheerful trash on the eStore.

And currently I'm playing the metagame of when is it best to update the game, will I actually get to play tonight.....

And I ignored the punishment for any crime system since 3.0 has gone live, and concentrated on trading and engineering, as those have been my main two points of interest for a while.

And its okay. The game has barely changed, except I accidentily degraded my Grade5 long distance FSD for a grade1 faster fsd boot.

Dejected with the game, I flew away from Deciat, but of course I had pinned the longdistance jump and on the next playsession, I upgrade onto grade 1 to grade5, beat my old Jumprange, but didnt have enough mats to finish the build outright all within 20 minutes, despite being lightyears away. So the new engineers, gets a thumbs up.

The material traders, I |get| the hiding them away, but we had discussion of same feature for blackmarkets, they only appear once your discover them. FDs solution was that all black markets became ever present in the galaxy map.
So one wonders why the descrepency for the traders, (we must first find them) and then for the love of god the 40ly limit, why?

crime and punishment,
have a scale of what starport services are banned per notoriority and fines owned - like had we not come to that conclusion in the beta.

New trade information - myself and other commanders where giving UX tips galore during the beta as to how to improve the "good" functions, but in a better more useful way. but again, all this good beta feedback was pinned for more pressing features, namely material storage for engineers.
Which really is a solved thing now.

We got more stored module space, no is patting FD on the back for that.

The Material Traders aren't hidden away at all. Use the Services filter on your galaxy map & you will find them easily.
 
To be honest, I just really can't be bothered to watch his videos anymore.

Hey, they are always pretty! Capture enough of his videos and one could make a movie without making a movie. Call it B-roll stock footage. Just add interior shots with pilot interactions. I think I once saw one where a creative artist/player got the lips to move. Now if we could assign the proper uniform to our rent-a-pilots...

As for C&P, whatever. Still with all the criminal missions available the rewards no longer seem to fit the eventual punishment. Bounty hunting, pirating, assassinations, planet scans etc are now a lot less attractive play styles for me. I'll await more experienced players posting on how to accomplish these missions.

elite%20dangerous%20the%20commanders.jpg
 
The Material Traders aren't hidden away at all. Use the Services filter on your galaxy map & you will find them easily.

That only shows systems that has stations you've visited. Essentially the game play is now this. You're looking for a material trader so you use the gal map, if you see nothing close, alt tab and bring up eddb...
 
Question is... do we have a situation like engineers... which is "The ant has said it, quick get everyone else to cheer to the same tune, OMG RNG RNG RNG" you know, despite the fact most forum and redit users having absolutely no clue what they are actually talking about... but critical mass so, fox news rules right,,, say it more than 5 times and it becomes true!

In the same manner as Engineers was more or less ok and ticking over till the Ant, made a couple of videos, absolutely misrepresenting the meanings of things... in for example... RNG =/= Deterministic function.... and BOOM everyone starts ranting away like someone pooped in their cereal.

While some points raised are good, I don't agree with the analysis and the presentation of the arguments... Too much emphasis on ignoring that players should take responsibility for their actions and referring to things as Punishments that are absolutely not punishments, but consequences. Presenting it as flawed and a problem, is to invite people to sing to the tune of "Change it back, throw it out"

Which would be an absolutely dumb thing to do imo
 
I'm so tired of all of this whining and crying.

If you play this game deliberately, pay attention to what you're doing where, and put a minimal amount of forethought and planning into your play, then you won't get caught up by the C&P system.

If you play like a braindead , then the new C&P will be a problem for you.

Unfortunately I'm afraid it's the braindead who will wind up winning this fight.
+rep
 
I pretty much agree with you. I was mostly commenting against the "Learn your lesson!" attitude I've seen on several thread around different topics here. Elite's a game. Not a lifesyle. Games are supposed to be fun guys, punish a player in a game too harshly for your own poor instructions only means you've lost a player.

Oh, absolutely. Its another one of the many mysteries with sci-fi games: combining an open world with extremely limited instructions. Not that it is an excuse, but if you think ED is bad, try the X-series without relying on third-party info. [haha]
 
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