Power distributor Weapon Focused on my Cobra MK3

Power distributor Weapon Focused on my Cobra MK3



Hi,

Been trying out different builds and I Think I find weapon focused PW distr. the best.
I mean, with bi-weave Shields grade 3 thermal resist and two SB with res aug, HIGH DPS without interupt is the key to defeating big ships.

Do as much damage as possible within short time frame with the 4 overcharged MC.

Using the recharge enh PW distr instead you loose 60% of weapon capacity.

I am trying to limit my pips to two in weapons to instead have more pips in Engines and system.

With weapon focus PW dist. I am allowed to have that setup.

Or is anyone of any other opinion?
 
The general consensus is charge enhanced is the best mod for combat.
MCs aren't particularly high draw weapons in the first place.
 
I use weapons focused on my mining cutter. In the past it wasn't nearly as good because it only went up to g3, but after 3.0 we got it buffed so it went to g5 and had nearly as good of a charge as charge enhanced.

For raw dps, weapons focused is better if you are able to spend some time recharging you capacitors, for example when you fly out of range or have to turn. but if you are able to keep weapons on target 100% of the time, then charge enhanced is technically better still.
 

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IMHO Charge enhanced is the way to go for almost all scenarios.

Only for some specialized Weapon Platforms that require an increased Weapons Capacitor (Alpha Strike builds using i.e. tons of PAs which won't fire all Weapons on a normal Power Dist) truly require and benefit from a Weapon Focused Power Dist.
 
The general consensus is charge enhanced is the best mod for combat.
MCs aren't particularly high draw weapons in the first place.

Unless you are using long range beam-based build and megashield - both are quite common on Corvette (and to lesser extent Anaconda). In that case, G5 weapon focused is your best friend, and charge enhanced is your worst enemy.
 
For raw dps, weapons focused is better

Sorry but thats just not true! Sure if you just take into account how much dps you get until your distributor is empty then yes (your distributor has more capacity). But lets say we compare who puts more damage out in 2 minutes or 4 or whatever then there is nothing even close to a charge enhanced.
 
I used to use both.. I used Weapon Focused on my 'all beam' ships since they tend to drain the capacitor faster then other ships where I mixed in Multi Cannons used Charge Enhanced.

However, after playing around with it and swapping different distributors to test the performance, I found that Charge Enhanced won every time. Especially under the new Engineering system where you only take a 5% capacity hit in exchange for 45% charge speed. I even went ahead and added Super Conduits giving me a total of -9% capacity.. honestly, I don't even notice the difference. I certainly do notice the +50% regen speed though.. on my Vette and my Conda I just run flat setting (2 pips across the board) and it's more then enough even on my Vette with 2 Class 4 Overcharged Multicannons (Grade 5.)

I still use Engine Focused on my Exploration ships, but otherwise I go Charge Enhanced all the way.

That's the cool thing about Elite though.. there is no 'right' or 'wrong.' It's all about what works best for you personally.
 
The general consensus is charge enhanced is the best mod for combat.
MCs aren't particularly high draw weapons in the first place.

OVercharged MC drain the cap in my Cobra If I dont have 4 pips to weapons. So they are certainly drawing a lot with grade 5 engineering.

I used to use both.. I used Weapon Focused on my 'all beam' ships since they tend to drain the capacitor faster then other ships where I mixed in Multi Cannons used Charge Enhanced.

However, after playing around with it and swapping different distributors to test the performance, I found that Charge Enhanced won every time. Especially under the new Engineering system where you only take a 5% capacity hit in exchange for 45% charge speed. I even went ahead and added Super Conduits giving me a total of -9% capacity.. honestly, I don't even notice the difference. I certainly do notice the +50% regen speed though.. on my Vette and my Conda I just run flat setting (2 pips across the board) and it's more then enough even on my Vette with 2 Class 4 Overcharged Multicannons (Grade 5.)

I still use Engine Focused on my Exploration ships, but otherwise I go Charge Enhanced all the way.

That's the cool thing about Elite though.. there is no 'right' or 'wrong.' It's all about what works best for you personally.

That cant simply be true. Weapon focused has 44% recharge and 60% cap increase. Charge enhanced has 45 % recharge. How can Charge enh win ???
 
OVercharged MC drain the cap in my Cobra If I dont have 4 pips to weapons. So they are certainly drawing a lot with grade 5 engineering.

It's all relative... the Cobra has a very tiny power distributor (c3), which doesn't really qualify it for more than occasional combat.

That cant simply be true. Weapon focused has 44% recharge and 60% cap increase. Charge enhanced has 45 % recharge. How can Charge enh win ???

Indeed. Weapon focussed looks like an interesting choice, now that it's available in g5. Thanks for the inspiration... will certainly take a closer look into it for some of my builds.
 
OVercharged MC drain the cap in my Cobra If I dont have 4 pips to weapons. So they are certainly drawing a lot with grade 5 engineering.



That cant simply be true. Weapon focused has 44% recharge and 60% cap increase. Charge enhanced has 45 % recharge. How can Charge enh win ???


Again, it's all down to personal play style and what you want/need.

Your capacitor drains on the Cobra because the Cobra has a small capacitor. You can engineer it all you want, it's still just a class 3. On a large ship with a larger distributor charge enhanced easily lets you fire Overcharge Multi's with very little drain at all. On a Cobra Mark III, maybe Weapon focused is better.. I can totally see that being possible.

Charge Enhanced gives me 50% recharge and it gives it to everything. I can keep 2 pips in Engines and boost like I had 4 all while my Weapon Capacitor stays full and I have 2 into shields. Right now, even firing all my weapons on my Anaconda or my Vette, my Capacitor charges fast enough that I never have to stop firing. If the Cap starts to get low, I just let go of the trigger for the Multi's for a couple seconds and it's full again. The beams can fire indefinitely with no drain. Using Efficient Beams with Overcharged Multi Cannons, I can keep 2 pips into everything and my Weapons and Engines charge like I had 4.

Simply put, the Cap increase to weapons wouldn't do me any good. Even at -9%, I never drain it.. there is no need for me to add 60% to the capacity at the cost of Engine and Sys recharge.
 
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Indeed. Weapon focussed looks like an interesting choice, now that it's available in g5. Thanks for the inspiration... will certainly take a closer look into it for some of my builds.
It could be pretty good for mining, especially on the smaller ships, where you don't really need to worry too much about your target moving out of the line of fire, having to be chased down with boost, or giving you a shield recharge problem. The extra starting capacity might let you run an additional mining laser whereas with charge enhanced it would run out of the starting charge before the asteroid was depleted.
 
OVercharged MC drain the cap in my Cobra If I dont have 4 pips to weapons. So they are certainly drawing a lot with grade 5 engineering.



That cant simply be true. Weapon focused has 44% recharge and 60% cap increase. Charge enhanced has 45 % recharge. How can Charge enh win ???



MCs have objectively low power demands.
Look at rails or PAs for comparison.
It will be ~ 3x as much.


45 > 44, or with super conduits 51 > 50.
It doesn't help in most cases if the capacity is a little bigger, if it's also slower to fill.
 
Again, it's all down to personal play style and what you want/need.

Your capacitor drains on the Cobra because the Cobra has a small capacitor. You can engineer it all you want, it's still just a class 3. On a large ship with a larger distributor charge enhanced easily lets you fire Overcharge Multi's with very little drain at all. On a Cobra Mark III, maybe Weapon focused is better.. I can totally see that being possible.

Charge Enhanced gives me 50% recharge and it gives it to everything. I can keep 2 pips in Engines and boost like I had 4 all while my Weapon Capacitor stays full and I have 2 into shields. Right now, even firing all my weapons on my Anaconda or my Vette, my Capacitor charges fast enough that I never have to stop firing. If the Cap starts to get low, I just let go of the trigger for the Multi's for a couple seconds and it's full again. The beams can fire indefinitely with no drain. Using Efficient Beams with Overcharged Multi Cannons, I can keep 2 pips into everything and my Weapons and Engines charge like I had 4.

Simply put, the Cap increase to weapons wouldn't do me any good. Even at -9%, I never drain it.. there is no need for me to add 60% to the capacity at the cost of Engine and Sys recharge.

True, but for my Cobra the extra recharge in Engines is not so usefull as 60 % more time dps.
I understand on larger ships its quite the oposite when you have a larger PW distr.

But with Cobra you want to defeat the target as quickly as possible Before your Shields run low or out.
No amount of manouvering can nullify fire from turrets on larger ships.

And larger ships is what I am fighting with my Cobra: )
 
MCs have objectively low power demands.
Look at rails or PAs for comparison.
It will be ~ 3x as much.


45 > 44, or with super conduits 51 > 50.
It doesn't help in most cases if the capacity is a little bigger, if it's also slower to fill.

On Cobra its important to do as much damage as possible Before Shields are out.
I can stay totally in 90 degree angle on whatever Conda (NPC) and constantly hit the Power plant at that angle from 50 -100 meters.

If I have 60 % more weapon capacity it means much more damage to target Before i run dry.


And also, just want to add. I am playing hardcore only. And have no experience what so ever with ships larger than vulture :)
 
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True, but for my Cobra the extra recharge in Engines is not so usefull as 60 % more time dps.
I understand on larger ships its quite the oposite when you have a larger PW distr.

But with Cobra you want to defeat the target as quickly as possible Before your Shields run low or out.
No amount of manouvering can nullify fire from turrets on larger ships.

And larger ships is what I am fighting with my Cobra: )

Fair enough, all valid points.

Sounds like you found a pretty good setup for that ship, sounds like a fun ship to fly. :cool:
 
Fair enough, all valid points.

Sounds like you found a pretty good setup for that ship, sounds like a fun ship to fly. :cool:

Yeah, this is my first dig into engineers. Never done it Before 3.0 and I have been playing since beta :)

What a difference it makes. First I thought it would mean small improvements, nothing critical but its a whole new ship.

Before, I could only Dream of taking on wings and Condas with stock Cobra.
 
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