An underpowered FSD wouldn't let a player jump out of a system to start with. Now, there is a consequence to the action. Not seeing the problem.
I'm sorry, Sir, what consequences are you talking about?
Do you lose your ship's engineered modules and have them replaced with stock ones upon death, forcing you to re-engineer them from scratch?
NOPE.
Do you have bounties stock up on you to the point that a station revokes your right to land and opens fire as soon as you enter its turrets range?
NOPE.
Do you lose your ship entirely upon death, and are forced to buy it again and all modules from scratch?
NOPE.
Do you experience lack of possibilities to pay the bounty, and a need to slowly grind reputation with unfriendly faction through killing their opponents first, so that they even reconsider letting you in on the station and starting to work your way back with them through missions?
NOPE.
Do you experience trouble in getting into lawful system as a criminal, and have a lot of trouble shortly after you jump in, and around stations?
NOPE.
Did you have any lawful system revoke your jump-in licence after you've caused enough stir in said system?
NOPE.
So what are these "consequences" you're speaking of?
I haven't seen consequences in this game since I can remember.
None of it matters in a long run if you can simply pay off bounties and continue doing illegal missions for eternity - where are the consequences in that??
None of it matters in a long run if you can dock with a station owned by faction that hates you so much you shouldn't be even able to enter its no-fire zone - where are the consequences in that??
None of it matters in a long run if you can just switch the ship and turn devil into an angel - where are the consequences for that??
You don't see a problem here?
I can see a lot of problems, which I could describe as a result of Frontier focusing their efforts in the totally wrong place.
We don't need even more complicated Crime and Punishment system.
We need more simple one!
We need consequences to actually BE consequences:
- if you're a criminal, you shouldn't be allowed to dock in a station belonging to faction that's openly hostile towards you - these are consequences;
- if you're a criminal that even approaches said stations, you should be fired upon by station's turrets as soon as you enter their range - these are consequences;
- if that doesn't stop you from killing left and right, said faction should have the right to revoke your system jump-in permit - these are consequences;
- if bounties are stacking up on your head, you shouldn't be able to pay them off anywhere - these are consequences;
- if your bounties are high, you should have NPC and player bounty hunters actively hunting you - these are consequences;
- if you get killed and your bounties cleared, you still shouldn't dock in a station owned by faction openly hostile towards you - these are consequences;
- if you can't dock at sufficient number of lawful systems, you should not have access to grade A modules available only there - these are consequences;
- if you want to come back to lawful space, after months of shooting everything in gun range, you should be able to do so - but after significant time invested in getting your reputation back - these are consequences.
I'm not sure about you, but what I've pointed out above seems to me like consequences. Not sure what it is you are talking about though, haven't seen that in the game yet.