I have a 1060SC and I have the same issues.
I have everything on low, reinstalled graphics drivers, Oculus drivers.
It is smooth until you are sitting in a station and load the station menu. That's when the juddering starts and it never recovers.
Another situation here: When engaging the jumpdrive, at the countdown. It starts right before the tunnel opens. You can see it by the movement-indicator lines on your HUD becoming distorted, dancing curves .
Yeah there is a lot of miscommunication going around various issues.
There is at least half a dozen, very different issues that are on forums described using the exact same terminology.
Making this a whole mess.
Also I doubt highly 90% of vr users actually can tell the difference between native 90fps and 45fps with reprojection. Seriously it's that hard to tell.
Through my proffession and 20 years of gaming I have trained my brain to see minute differences, particularity colour differences of less than 2 delta e, most can get there. but it takes two years.
Some women can get there faster.
Also I must ask Kiaro. Is that a vive or an oculus?
Steamvr a while back changed their render target setting. So their current 2.0 is not HMD Q of 2.
But an HMD Q or oculus SS equivalent of just over 1.4x.
Since an hmd q 1.5 is very playable. 2.0 is nearly a slide show on 1080ti.
Like I said. If you slow down and reprojection kicks in.
when spacewarp kicks in it is nearly imperceptible.
If you are otherwise dropping frames or suffering micro freezes, something else is wrong.
This isn't a wavy line on the hud, but as if you jumped in position, and it feels very disconcerting.
I had a few of these just before and after 3.0 and a reinstall of the game sorted all those out.
Elites patching process seems almost a dodgy as windows.
after major patches to either I recommend fresh installing. Yes even windows.
If I had issues traced to a win 10 feature update. Reinstalling fresh, to the same update, has solved it.
Use the "media creation toolkit" this builds an updated ISO and makes a bootable USB.
No more fresh outdated install.
Similarly with Elite in my experience. After a major patch the install seems to get a little rocky and it could lead to stutters and freezes.
After I wiped my install and downloaded the game from scratch these vanished.
If I'm recommending upping you I assume all these 'free' solutions has already been tried.
As your system is as tuned and well performing as possible.
Rift
Then there is no way you are out of ASW, even supercruising would teeter between triggering and not.
Now it will of course seem smooth, because of the interpolation bumps it to 90hz.
Especially if you are used to it.
That's the thing.
When ASW is on the game is not running 90fps.
The runtime software side for the rift interpolates to 90 with refreshed tracking data.
And if you are running 2.0 I doubt you ever not engage ASW outside of the lightest supercruise instances.
...My current theory is that that system, that is making Elite go between the locked 45 FPS mode and the natural frame-rate is interfering with ASW by breaking out of AWS's 45 FPS restriction...