Asynchronous spacewarp issues

No idea. do you use debugger that is in the same folder as oculus exe?

IS your video card OK? performing as it should in BM?

To me it sounds like it can not maintain high enough frame rate to have smooth ASW.

Reinstalled video and Oculus driveR?

You have not changed any other settings?
 
I have a 1060SC and I have the same issues.
I have everything on low, reinstalled graphics drivers, Oculus drivers.

It is smooth until you are sitting in a station and load the station menu. That's when the juddering starts and it never recovers.
 
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I have a 1060SC and I have the same issues.
I have everything on low, reinstalled graphics drivers, Oculus drivers.

It is smooth until you are sitting in a station and load the station menu. That's when the juddering starts and it never recovers.

Yeah the station menu is a horrible drain on performance.
Beefing up on both CPU and gpu has helped me. but Yeah there is no setting in graphics that will make this less taxing.

My 980ti would seriously struggle with keeping 45 fps with the station menu open making everything some psychedelic trip.

I honestly also think disabling my in game hud can increase fps quite considerably.
It could be better tested using the modules section in the panels sometimes if I open it.
It triggered at least ASW , if not worse. Close the right hand module panel and back to 90.
 
Another situation here: When engaging the jumpdrive, at the countdown. It starts right before the tunnel opens. You can see it by the movement-indicator lines on your HUD becoming distorted, dancing curves .
 
Another situation here: When engaging the jumpdrive, at the countdown. It starts right before the tunnel opens. You can see it by the movement-indicator lines on your HUD becoming distorted, dancing curves .

I have some distortion in the hud lines sometimes but that is the only side effecty from ASW that I experience.

And I am running with pixel density 2.0( same as HMD 2) and ultra settings in elite except AO which is off.

I maintain 100 % over 90 fps with ASW on. Only some line distortion that is almost unrecognicable.
 
I had the same issues. Tried everything from Nvidia drivers to debug tool, nothing helped. Seems the only advice was to upgrade to a stupidly expensive graphics card. (running a GTX 970, ED was the only game that had these issues BTW)

Solution for me was to reinstall windows 10, then Nvidia drivers 388.59 (recommended by Oculus), then ED, then Oculus software. Fix it completely. I can now run ED in VR Medium on my GTX 970 without issues except for the Station menu which occasionally has a slight judder which seems to be fixed by just lifting the headset until it blanks out then re-fitting it. No issues in Haz Rez or other combat situations.

So, if all else fails, do a re-install.


i7-67k, 16Gb RAM, SSD, GTX970
 
Yeah there is a lot of miscommunication going around various issues.

There is at least half a dozen, very different issues that are on forums described using the exact same terminology.
Making this a whole mess.

Also I doubt highly 90% of vr users actually can tell the difference between native 90fps and 45fps with reprojection. Seriously it's that hard to tell.

Through my proffession and 20 years of gaming I have trained my brain to see minute differences, particularity colour differences of less than 2 delta e, most can get there. but it takes two years.
Some women can get there faster.

Also I must ask Kiaro. Is that a vive or an oculus?
Steamvr a while back changed their render target setting. So their current 2.0 is not HMD Q of 2.
But an HMD Q or oculus SS equivalent of just over 1.4x.
Since an hmd q 1.5 is very playable. 2.0 is nearly a slide show on 1080ti.

Like I said. If you slow down and reprojection kicks in.
when spacewarp kicks in it is nearly imperceptible.
If you are otherwise dropping frames or suffering micro freezes, something else is wrong.
This isn't a wavy line on the hud, but as if you jumped in position, and it feels very disconcerting.
I had a few of these just before and after 3.0 and a reinstall of the game sorted all those out.
Elites patching process seems almost a dodgy as windows.
after major patches to either I recommend fresh installing. Yes even windows.

If I had issues traced to a win 10 feature update. Reinstalling fresh, to the same update, has solved it.
Use the "media creation toolkit" this builds an updated ISO and makes a bootable USB.
No more fresh outdated install.
Similarly with Elite in my experience. After a major patch the install seems to get a little rocky and it could lead to stutters and freezes.

After I wiped my install and downloaded the game from scratch these vanished.

If I'm recommending upping you I assume all these 'free' solutions has already been tried.
As your system is as tuned and well performing as possible.
 
Yeah there is a lot of miscommunication going around various issues.

There is at least half a dozen, very different issues that are on forums described using the exact same terminology.
Making this a whole mess.

Also I doubt highly 90% of vr users actually can tell the difference between native 90fps and 45fps with reprojection. Seriously it's that hard to tell.

Through my proffession and 20 years of gaming I have trained my brain to see minute differences, particularity colour differences of less than 2 delta e, most can get there. but it takes two years.
Some women can get there faster.

Also I must ask Kiaro. Is that a vive or an oculus?
Steamvr a while back changed their render target setting. So their current 2.0 is not HMD Q of 2.
But an HMD Q or oculus SS equivalent of just over 1.4x.
Since an hmd q 1.5 is very playable. 2.0 is nearly a slide show on 1080ti.

Like I said. If you slow down and reprojection kicks in.
when spacewarp kicks in it is nearly imperceptible.
If you are otherwise dropping frames or suffering micro freezes, something else is wrong.
This isn't a wavy line on the hud, but as if you jumped in position, and it feels very disconcerting.
I had a few of these just before and after 3.0 and a reinstall of the game sorted all those out.
Elites patching process seems almost a dodgy as windows.
after major patches to either I recommend fresh installing. Yes even windows.

If I had issues traced to a win 10 feature update. Reinstalling fresh, to the same update, has solved it.
Use the "media creation toolkit" this builds an updated ISO and makes a bootable USB.
No more fresh outdated install.
Similarly with Elite in my experience. After a major patch the install seems to get a little rocky and it could lead to stutters and freezes.

After I wiped my install and downloaded the game from scratch these vanished.

If I'm recommending upping you I assume all these 'free' solutions has already been tried.
As your system is as tuned and well performing as possible.

Rift
 
I run a GTX 970 and I've found that the issue with ASW is when it kicks in and out. If it kicks in once I get near the station or planet and stays in I have alot less issues.

So what I do is set my graphics setting so that it will do just that. Shadows to off, AA off, HMD and SS to one with pretty much everything else on high and ultra.

Most of the time I don't even notice ASW kicking in because it stays in.
 
Then there is no way you are out of ASW, even supercruising would teeter between triggering and not.
Now it will of course seem smooth, because of the interpolation bumps it to 90hz.

Especially if you are used to it.

Hi,

With ASW i am 100% above 90 fps and that means min 45 if you remove the ASW.

And the Visual aspect is great. Only thing is slight distortion in hud lines when using SRV and turning.

I never notice when it kicks in and out. I have tried PD at 1.0 and ASW off and its as smooth as with ASW on.

ITs super smooth sailing :) And with pixel density at 2 its as clear as it can be.

An I tell you, I am very picky with smooth movement in games. My flat screen is therefore a plasma.
All other excetp OLED is bad.
 
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That's the thing.
When ASW is on the game is not running 90fps.
The runtime software side for the rift interpolates to 90 with refreshed tracking data.

And if you are running 2.0 I doubt you never not engage ASW outside of the lightest supercruise instances.

And yes it is very smooth, so smooth I doubt I know many who would ever notice the difference until other more severe issues like frame skips start.
This is not a fault or anything derogatory remark from me, I'm truthfully envious.

For myself and others who has the curse of noticing these and finding it immersion breaking, I simply run with HMD-Q 1x.

I must however also say the artefacts from ASW became much less noticeable when I upgraded from a 4 series to the 8 series CPU.
 
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That's the thing.
When ASW is on the game is not running 90fps.
The runtime software side for the rift interpolates to 90 with refreshed tracking data.

And if you are running 2.0 I doubt you ever not engage ASW outside of the lightest supercruise instances.

I've had this conversation with Kairio a few times, he'll still post that he gets 90FPS @ 2.0 SS even when he actually means he gets reprojected 90FPS via ASW and is happy with that (I still do not believe it would be a smooth experience for him, but thats just my opinion). Looking at his location I think it may be a launguage type thing.
 
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Just wanted to chime in and say I'm experiencing something similar to what you describe. When asw kicks in I'm getting compositor frame drops. Using 388.43 at the moment perhaps I should try a different driver? 388.59 seems to be mentioned a lot.
I tried the latest 391.** And that was way worse.
 
...My current theory is that that system, that is making Elite go between the locked 45 FPS mode and the natural frame-rate is interfering with ASW by breaking out of AWS's 45 FPS restriction...

Interesting. I suffer the same problem, only I can't even disable ASW at all, neither with the debug-, nor tray tool (it says on the overlay panel that it switches to whatever I set it to, but actual results remain the same), and get the smearing, lagging, warping, stuttering, etc, everywhere, with every application, no matter how light load it is (on a 1080Ti). :7

Hope to see this sorted out.
 
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