I'm struggling to understand how Elite Dangerous has fallen down this path of wave after wave of design choices that frustrate players and waste time. The last few months have been awkward, and embarrassing. How is Elite Dangerous designed in terms of understanding what constitutes game-play? i.e. what makes a game feature or concept FUN in its most basic form? Yes this is subjective to some extent, but there should always be a core element that if presented to the player, actually sparks some degree of willingness to engage instead of frustrate.
Who are the design team? Is it just one person struggling to deal with the sheer scope of the environment? Do they tie in with the programmers and actually spend time playing their own product? Between the sheer random nature of key functions in the game, often leaving players waiting literally hours for spawns, and the schism between the intention of "we don't want to waste your time.." (yes, that comment won't be forgotten, ever) and the reality of the experience, does something need to change to allow core game-play to actually present a reasonable balance to players?
I'm back out in the black, landed on some incredibly beautiful yellow rocky planet, powered down, silent, because right now, this is by far a more enjoyable (to me) path than the current, often incomprehensible choices being made by Frontier.
Who are the design team? Is it just one person struggling to deal with the sheer scope of the environment? Do they tie in with the programmers and actually spend time playing their own product? Between the sheer random nature of key functions in the game, often leaving players waiting literally hours for spawns, and the schism between the intention of "we don't want to waste your time.." (yes, that comment won't be forgotten, ever) and the reality of the experience, does something need to change to allow core game-play to actually present a reasonable balance to players?
I'm back out in the black, landed on some incredibly beautiful yellow rocky planet, powered down, silent, because right now, this is by far a more enjoyable (to me) path than the current, often incomprehensible choices being made by Frontier.
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