Is JWE good or bad for ED?

It's true that tech developed for JW: E could end up being used for E: D, but that's only a positive if there's some gameplay to accompany that tech.

lol, people said the exact same thing when planet coaster was released two years ago already.
Somehow planets today still look like a vast, barren infinity of nothingness with a casino lootbox systems tacked on. That's weird.
 
On June 21 2017 MB announced he was moving to a new 'secret' project. Elite Horizons first released for PC on Dec 15 2015. There is a difference between 'producers' and 'Executive Producer.'

If you are going to keep arguing everything I type in this forum, at least get your facts straight. You know, those facts that sometimes get in the way of what you are trying to do.

That's why he won't progress beyond butter bar. :)
 
Don't read anything sinister into my typing this here, but in the context of the discussion, this is what Frontier says about itself:

Frontier’s track record consists of a uniquely diverse set of games, each linked only by their success and Frontier’s underlying drive for innovation, timely delivery and above all, quality.
We have created games that have defined genres, been critically acclaimed and sold many millions of copies (see Our Games for details).
Our best is yet to come...
 
I only recently (about a year ago) became interested in Frontier because ED was announced for the PS4, so I don't really know the company like some of you do. That's why I'm looking for your insight.

Optimistic view - Jurassic World Evolution is a good thing for Elite Dangerous, because it will infuse more money into the company and perhaps provide the software routines needed to give ED landable earth-like worlds with living creatures running around NMS style, but better! [yesnod]

Pessimist view - JWE is a shift in the company's focus, and resources are being diverted away from ED to focus on this new project. It seems like Frontier "spared no expense" in creating JWE, whereas ED feels like a back-burner project these days.. :(

So what do you think, is JWE the beginning or the end of ED?

I understand your concern for the future of the game, Duck, but please be assured ED is nowhere near left for dead or abandoned by Frontier. Recall that the PlanetCoaster release came and went and much of horizons and Beyond still continued. From most signs Frontier is still continuing their seasonal updates every year by whatever they call "seasons" now. Also, those of us remember when the PS4 version was announced closer to release. It seemed progress on horizons was delayed as well for them to focus on the PS4 release. I'd suspect it's a similar feel with JWE except that the first chapter of Beyond came out on time and not indefinitely delayed or dragged out for this Q1 2018. Ultimately it is all as mentioned a temporary slowdown. The ED playership has always been expected to have patience for ED's development. Imo, I doubt Frontier is ending their drawn out "ten" year or more plan to upgrade ED each year where they are taking the long road , and also as an mmo game of which there are examples of other mmo games that continue to develop and evolve up to a decade or more.

You may have seen the recent JWE gameplay demo video. Well, both games use their proprietary cobra engine. Where probably what can be done in PC and JWE can also be done in an ED instance. One thing to remember about JWE is that it's scope is comparatively microscopically smaller than ED's scope. It looks like it's only going to be on an island or two similar to the worldspace of PlanetCoaster. A major problem is ED has too many possible varied instances, billions. They could have a dinosaur waddling about on a planet, but there are billions of planets with possible unique characteristics. If you look at NMS, the real space part of the game is very much cartooned and glossed over. Not realistic at all. The NMS planets might as well just be floating in the clouds in a fantasy universe of worlds floating together in a cloud. Star Citizen still only has one star system and far from fleshed out according to their guideline goals they keep changing seasonally to keep their kool-aid train going. Overall, ED still needs a lot of dev work to get to atomospherics and spacelegs but I have faith they are trying to get there gradually no matter how long it takes.

Some JWE points in the video that show what could one day be done for ED:

atmospheric effects, weather,wind, vegetation: https://www.youtube.com/watch?v=ZQAY5iLgUVo&feature=youtu.be&t=8m58s
"big game hunting" : https://www.youtube.com/watch?v=ZQAY5iLgUVo&feature=youtu.be&t=11m09s
spacelegs , commerce and walking in stations/bases/cities: https://www.youtube.com/watch?v=ZQAY5iLgUVo&feature=youtu.be&t=19m45s

So, overall, JWE's release signifies if nothing but a continuation of the next phases of ED. If you haven't seen it, the corporate info for Frontier is also well-run, healthy and positive: https://otp.tools.investis.com/Utilities/PDFDownload.aspx?Newsid=974597
strategic: https://frontier-drupal.s3-eu-west-...ownloads/FrontierAR17-StrategicPriorities.pdf
ED is still the standard bearer/flagship of Frontier. "Frontier" is named after Elite 2's name and the Frontier logo still shows a basic diagram of a planet in space ( part of it due to Elite2: Frontier being the first Elite game to allow landing on a planet where the game was also the first pioneering mass procedural game tech for several star systems in '93 ). I'd think when the game releases, some JWE players who had not heard of or had tried ED will notice it and try it out.
 
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Lot's of interesting things in JWE that can be introduced to ED, Flora, fauna, atmosphere, obviously ;) Without a doubt a Hit for Frontier and future improvements for Elite dangerous, so a Win Win for me ;)
 
You would so much lose that bet. Even with QoL/upgrades you might not see worthy that's colossal amount of work.

Agreed, I remember seeing posts like that i.e "Frontier has reduced to a few devs working on the game" etc. , when PlanetCoaster came out, then came the rest of horizons, Thargoids, and now Beyond; a lot of considerable and well done work, not all immediately visible on the surface.
 
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I am not a fan of software companies getting bigger. Experience is diluted, passion and vision gets isolated from the cutting edge, and progress gets measured with KPIs rather than the intangibles that people here scream about so often.

It's not a disaster, but wish they were not doing it.

The passion and vision are never going to be compromised as long as DB OBE is at the helm and Mike Brookes is on the team (Mike unfortunately not involved with ED at present, perhaps he will come back and take back control of ED from the nameless person who ? replaced him)

o7
 
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What this all means is that Frontier is a business now, not a niche game shop.

If any of you have been a boss, like me, and had to compete for upper management attention for your project, you would realize that it is one of the worst political environments to work in.

It's showbiz. Whatever makes the merchandising and box office, wins.

Elite is now a high-budget indie, with continuing draw at the art house theaters.
 
I'm still holding out for full integration between ED, PC, and JWE. If for nothing else, I want to live in a world where the forums have front page threads where people are debating the ethics of stealing the Parasaurolophus eggs for trade, or if blasting the brachiosaurs from a Python rather than an SRV is an exploit, or about the excitement and immersion provided by the new missions to rescue people from the starports where the raptors have escaped.

It would be even better if those playing JWE were completely unaware of the integration, until FDev flips the switch and suddenly they see Anacondas and Cutters breaking through the clouds, and park visitors running and screening as little buggys roll up and start laying waste to the dinos and scooping 'materials' while the Anacondas and Cutters just rain fire and destruction upon the facilities (and all the while some guy in an AspX is hovering in front of the chaos taking selfies).

We could be their Thargoid invasion!

Naturally, they start running missions for some scientist who is working out how to weaponize the dinos, and at some point, they start hitting us with hatch breaker+ Raptor Delivery limpets. Space legs!


*Edit*
If someone would be so kind as to use some screenshots and editing tools to create the scene above, that would be wonderful.
 
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While ED is highly likely to remain an on-going project, there are unmistakable facts about game development and studios.
The following is my perspective after more than 3 decades in this business, and I believe ED has fully found its way here.

  1. The current main project will always have the studios attention, most of the resources (both human and financial), and focus.
    This is not Elite Dangerous, and hasn't been for a while.
  2. Content for projects that are on-going but not the studios focus will be slow in development, and have limited QA focus.
    Mainly because of limited resources, both in personnel and budget.
  3. Profits from the latest and greatest project never directly benefit older projects.
    Older projects usually have minimal personnel assigned to them, the bulk of which often include those that are less pivotal in the studios larger goals, or newer personnel that less experience with the engine the studio prefers to use.
  4. No matter how much the project is the "pet" of any studio executives, resources are still an issue.
    Unless a studio is in an active growth state, e.g. hiring personnel for simultaneous large scale projects), resources will shift around to where they are needed most. This usually means that the best people on one project get moved to the newest project they expect to keep the studio financially profitable.
  5. Art personnel are usually shared across multiple projects.
    Usually, with a focus on the latest main project, with tasks from older projects waiting for gaps.
  6. Older projects are on the bottom of the marketing and community totem poles.
    Marketing is very expensive. The average marketing department in a big studio will easily have a budget 2-3 times that of any other department in a studio. Community management personnel are also expensive and is why there's usually minimal focus on older less profitable projects, and the reason why many forums have volunteer moderation staff, it cuts costs tremendously.

This is not an all-inclusive list by any stretch, I could go on for another 4 or 5 hours, but I think the list above cover the main highlights.
 
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JWE is certainly good for JWE.
And that makes it good for Frontier, as long as it sells well.

I'm afraid I can only Dinosaur Theme Park Tycoon for about 30 minutes before I just can't do it again, ever.

Had the same problem with RCT, and for the same reason - I just can't play that type of game. But some people love 'em. My wife is one of those people.
 
Not MORE limpet controllers, please! ;)

Edit:
Also, something, something, something, Klingons!
What's your problem with getting a Guano Control Limpet Controller? Only weights 120t and can deal with three LSTUs at the same time. Three! Just keep enough cargo space for the biowaste. It'll be totally worth it getting a pack of ultra rare animals back from the black, playing Tamagotchi all the 25,000 ly home.
 
While ED is highly likely to remain an on-going project, there are unmistakable facts about game development and studios.
The following is my perspective after more than 3 decades in this business, and I believe ED has fully found its way here.

  1. The current main project will always have the studios attention, most of the resources (both human and financial), and focus.
    This is not Elite Dangerous, and hasn't been for a while.
  2. Content for projects that are on-going but not the studios focus will be slow in development, and have limited QA focus.
    Mainly because of limited resources, both in personnel and budget.
  3. Profits from the latest and greatest project never directly benefit older projects.
    Older projects usually have minimal personnel assigned to them, the bulk of which often include those that are less pivotal in the studios larger goals, or newer personnel that less experience with the engine the studio prefers to use.
  4. No matter how much the project is the "pet" of any studio executives, resources are still an issue.
    Unless a studio is in an active growth state, e.g. hiring personnel for simultaneous large scale projects), resources will shift around to where they are needed most. This usually means that the best people on one project get moved to the newest project they expect to keep the studio financially profitable.
  5. Art personnel are usually shared across multiple projects.
    Usually, with a focus on the latest main project, with tasks from older projects waiting for gaps.
  6. Older projects are on the bottom of the marketing and community totem poles.
    Marketing is very expensive. The average marketing department in a big studio will easily have a budget 2-3 times that of any other department in a studio. Community management personnel are also expensive and is why there's usually minimal focus on older less profitable projects, and the reason why many forums have volunteer moderation staff, it cuts costs tremendously.

This is not an all-inclusive list by any stretch, I could go on for another 4 or 5 hours, but I think the list above cover the main highlights.

Pretty much covers everything.
 
I'm still holding out for full integration between ED, PC, and JWE. If for nothing else, I want to live in a world where the forums have front page threads where people are debating the ethics of stealing the Parasaurolophus eggs for trade, or if blasting the brachiosaurs from a Python rather than an SRV is an exploit, or about the excitement and immersion provided by the new missions to rescue people from the starports where the raptors have escaped.

It would be even better if those playing JWE were completely unaware of the integration, until FDev flips the switch and suddenly they see Anacondas and Cutters breaking through the clouds, and park visitors running and screening as little buggys roll up and start laying waste to the dinos and scooping 'materials' while the Anacondas and Cutters just rain fire and destruction upon the facilities (and all the while some guy in an AspX is hovering in front of the chaos taking selfies).

We could be their Thargoid invasion!

Naturally, they start running missions for some scientist who is working out how to weaponize the dinos, and at some point, they start hitting us with hatch breaker+ Raptor Delivery limpets. Space legs!


*Edit*
If someone would be so kind as to use some screenshots and editing tools to create the scene above, that would be wonderful.

Good news! Frontier Developments is integrating Elite Dangerous with Jurassic World and Planet Coaster.

Bad news ! Your lifetime expansion passes are now void as we will be using the name of Jurassic World for this integration [money]
 
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