News Hot Ships, hot modules, outfitting proposal

I have 200 CR fine for shoot enemy on CG beside CZ zone - I was running from CZ in Vette with 33% of hull and with not working FSD. Now I can't do anything, because I'm wanted in local system and I can't jump to pay my 200 CR fine, because I have 6 ly jump range... I can't plot a route. One way for me is self destruct and loose 45 millions insurance + 2 hours time wasted for combat because of 200 CR local fine. I don't care for those credits but where is your logic in this Frontier?
 
Last edited:
I have 200 CR bounty for shoot enemy on CG beside CZ zone - I was running from CZ in Vette with 33% of hull and with not working FSD. Now I can't do anything, because I'm wanted in local system and I can't jump to pay my 200 CR bounty, because I have 6 ly jump range... I can't plot a route. One way for me is self destruct and loose 45 millions insurance + 2 hours time wasted for combat because of 200 CR local bounty. I don't care for those credits but where is your logic in this Frontier?

You could buy or transfer a ship, because that makes some kind of sense.
 
You could buy or transfer a ship, because that makes some kind of sense.

No I couldn't, because when you're wanted station services are locked. I've done transfer in "prison ship" after self destruct. I payed insurance 45 milions and lost 9 milions combat bonds becasue of silly 200 CR fine. I don't care about credits (got 9 billions in assets), but it's fkn frustrating what FDevs are doing with this game. This new punishment system is just .
 
Last edited:
I have 200 CR fine for shoot enemy on CG beside CZ zone - I was running from CZ in Vette with 33% of hull and with not working FSD. Now I can't do anything, because I'm wanted in local system and I can't jump to pay my 200 CR fine, because I have 6 ly jump range... I can't plot a route. One way for me is self destruct and loose 45 millions insurance + 2 hours time wasted for combat because of 200 CR local fine. I don't care for those credits but where is your logic in this Frontier?

No I couldn't, because when you're wanted station services are locked. I've done transfer in "prison ship" after self destruct. I payed insurance 45 milions and lost 9 milions combat bonds becasue of silly 200 CR fine. I don't care about credits (got 9 billions in assets), but it's fkn frustrating what FDevs are doing with this game. This new punishment system is just .

Is realy frustrating to see how someone can get one from most costly ships in this game and then cripple it with poor FSD ... next to this, fines can be paid in local station in contacts, only bounties need to be removed via Interstellar Factor. So if it was only "fine" then it is double pilot mistake. Third thing which could be done is use synthesis (FSD Injection) to double (premium) jump range for one jump. Now it's the question what exactly is ...
 
Last edited:
Is realy frustrating to see how someone can get one from most costly ships in this game and then cripple it with poor FSD ... next to this, fines can be paid in local station in contacts, only bounties need to be removed via Interstellar Factor. So if it was only "fine" then it is double pilot mistake. Third thing which could be done is use synthesis (FSD Injection) to double (premium) jump range for one jump. Now it's the question what exactly is ...

I have 1700 hours in this game I know how to play... It's not about money it's about system where I can get fine or bounty at war you know and I can't pay it in local system as I've always do. I have 9 billions credits I don't care about FSD in combat ships because I can transfer ships even to Colonia. This time I've just testing new weapons in all of my ships, so why I don't think about FSD when I'm doing CG in one system you know...

My point is about stupid fine/ bounty in CZ during wartime and locking stations for that -focus on this not on my ship cost. ;)
 
Last edited:
I have 1700 hours in this game I know how to play... It's not about money it's about system where I can get fine or bounty at war you know and I can't pay it in local system as I've always do. I have 9 billions credits I don't care about FSD in combat ships because I can transfer ships even to Colonia. This time I've just testing new weapons in all of my ships, so why I don't think about FSD when I'm doing CG in one system you know...

My point is about stupid fine/ bounty in CZ during wartime and locking stations for that -focus on this not on my ship cost. ;)
I play ED more as three years now, so guess I also know thing or two :) . The difference is, that I do not rely (absolutely) on station services and want have ships which are self sufficient when bad things happen (Murphy law works 100%). There is not important how big fine (bounty) is issued on your ship, it mark you as target and this is what is important. Rules about C&P were given enough in advance and heavily discussed. If there is any fault by FDev, then it may be the lack of information directly in the game (is going better but slowly) ... but this is how it is all the time from the start. One can cry about it, or can adapt, or play something else. One from ED aspect is, that there is not difference if you have 10m assets or 10 billions, if you do bad decision, you pay for it. This game has changed, C&P was sorely needed, players were used to do not care about illegal activities (small crime is still crime :) ). You may not like it, but it is a fact that it is not hard to adapt and change few old routines for play without problems.
 
Last edited:
I play ED more as three years now, so guess I also know thing or two :) . The difference is, that I do not rely (absolutely) on station services and want have ships which are self sufficient when bad things happen (Murphy law works 100%). There is not important how big fine (bounty) is issued on your ship, it mark you as target and this is what is important. Rules about C&P were given enough in advance and heavily discussed. If there is any fault by FDev, then it may be the lack of information directly in the game (is going better but slowly) ... but this is how it is all the time from the start. One can cry about it, or can adapt, or play something else. One from ED aspect is, that there is not difference if you have 10m assets or 10 billions, if you do bad decision, you pay for it. This game has changed, C&P was sorely needed, players were used to do not care about illegal activities (small crime is still crime :) ). You may not like it, but it is a fact that it is not hard to adapt and change few old routines for play without problems.

I understand your point. But for me ex soldier it's just silly to get fine in war zone that's it. They have to change this system in Combat Zones, because it's just silly. I don't shoot friendly, just enemy who's chasing me beside CZ -there are no borders there eighter so I didn't know I'm not in CZ anymore. This NPC was really ing me off, I had to destroy it to make systems reboot and repair FSD. Then station was locked and I can't change my ship to fly and pay the fine what raging me more. And all this when first time played since 4 months break from playing ED, guess it's not enough :D
 
Last edited:
Maybe can be worth open bug report then, CZs should be 'no law' zones. You support one side or everyone is shooting at you including friendly fire accident (without fines/bounties). I'm not sure if I didn't read some Sandro's post related to it (can't search myself, only using phone atm).
 
I have 200 CR fine for shoot enemy on CG beside CZ zone - I was running from CZ in Vette with 33% of hull and with not working FSD. Now I can't do anything, because I'm wanted in local system and I can't jump to pay my 200 CR fine, because I have 6 ly jump range... I can't plot a route. One way for me is self destruct and loose 45 millions insurance + 2 hours time wasted for combat because of 200 CR local fine. I don't care for those credits but where is your logic in this Frontier?

That's a very interesting point, as something similar happened to me. I didn't have a bounty, but my FSD was shot out from underneath me. Thankfully I had a small AMFU on my ship so I could repair it (which I did while boosting with enemy CZers on my tail which I desperately needed to HW away from).

The point being, making C&P dependent on FSD size / functionality does seem flawed.
 
Last edited:
I have 200 CR fine for shoot enemy on CG beside CZ zone - I was running from CZ in Vette with 33% of hull and with not working FSD. Now I can't do anything, because I'm wanted in local system and I can't jump to pay my 200 CR fine, because I have 6 ly jump range... I can't plot a route. One way for me is self destruct and loose 45 millions insurance + 2 hours time wasted for combat because of 200 CR local fine. I don't care for those credits but where is your logic in this Frontier?

If it's only a 200cr fine (as opposed to a bounty), you can pay it off at the system where you got the fine from. Try re-booting your ships systems (right panel/functions tab), you may get FSD to work
 
If it's only a 200cr fine (as opposed to a bounty), you can pay it off at the system where you got the fine from. Try re-booting your ships systems (right panel/functions tab), you may get FSD to work

It's not my point, read above ;) FSD was not a problem, just locked station for only 200 CR bounty for my head gained in CZ.
 
Last edited:
It's not my point, read above ;) FSD was not a problem, just locked station for only 200 CR bounty for my head gained in CZ.

You have gone back and forth here. Was it a fine or a bounty?

If station was locked so what was that? For me it was bad joke.

Both will lock the station out, only allowing anonymous access if the bounty/fine was awarded in their jurisdiction.

A Fine can be paid in station at the contacts menu clearing access, allowing you to proceed normally.

A Bounty must be paid at an Interstellar Factor which can be found in Low Security systems. Typically if you have a Bounty you will also have the 'Wanted' flag in red on your right hand status panel on your HUD.

So, I guess it boils down to were you wanted in the system?
 
Both will lock the station out, only allowing anonymous access if the bounty/fine was awarded in their jurisdiction.

A Fine can be paid in station at the contacts menu clearing access, allowing you to proceed normally.

A Bounty must be paid at an Interstellar Factor which can be found in Low Security systems. Typically if you have a Bounty you will also have the 'Wanted' flag in red on your right hand status panel on your HUD.

So, I guess it boils down to were you wanted in the system?

Yes I was wanted, so it was bounty for shooting NPC who was chasing me in CZ. Since when CZ has borders then, when I'll get bounty for shooting enemy? It's bug or what? Now it doesn't matter, because I've done self destruction and bounty was cleared. But in the future Fdevs have to do something with CZ borders. It's silly when NPC or player in CZ is my enemy in some distance only, then I'll get bounty for shooting them :D
 
Last edited:
Yes I was wanted, so it was bounty for shooting NPC who was chasing me in CZ. Since when CZ has borders then, when I'll get bounty for shooting enemy? It's bug or what? Now it doesn't matter, because I've done self destruction and bounty was cleared. But in the future Fdevs have to do something with CZ borders. It's silly when NPC or player in CZ is my enemy in some distance only, then I'll get bounty for shooting them :D

CZ borders are a problem I ran into (out of actually) a long time ago, 2.2-2.3 maybe, I was being chased and just flipped round to shoot at him as I flew past the border yet another jump to different system to wait out the bounty.

It usually flashes up on the middle of the screen when you are leaving the CZ admittedly we usually only see that when jumping but it should still show if you fly out.
 
Both will lock the station out, only allowing anonymous access if the bounty/fine was awarded in their jurisdiction.

A Fine can be paid in station at the contacts menu clearing access, allowing you to proceed normally.

A Bounty must be paid at an Interstellar Factor which can be found in Low Security systems. Typically if you have a Bounty you will also have the 'Wanted' flag in red on your right hand status panel on your HUD.

So, I guess it boils down to were you wanted in the system?

Supposed to work like that but does not always. Was doing some material collection in the SRV and unknowingly entered a station's no fire zone and got a small fine for reckless discharge of a weapon. No problem, recalled the ship and flew to the station to pay it off but could not access contacts to do so. Should have tried quitting to the menu and restarting but did not think of that. I just flew off planet and docked at a station and could pay there.

Similar? thing happened doing planetary scan missions, scanned a public access point in a public area and got a 600 bounty. Drove 3.5 km away and wanted status dropped so it was a local bounty. Flew off planet and was not wanted at any station in the system. Again landed on an adjacent planet to collect some material using the SRV, fired at some rocks and upon getting into the ship and back into space was wanted at every station in the system? Something with getting in and out of an SRV seems to bork the system occasionally. My unscientific theory is that it has to do with my person being wanted in the SRV but my ship becomes wanted when I enter it and under some circumstances that handoff gets messed up.

I also somehow ended up with hot modules that I could not put back in the hot ship and had to buy new modules so I could fly to IF and pay bounty. By the time I was done a 600 bounty ended up costing 111,700 to clean the modules because I could not put them back in to go to the IF. Long story but again involved planetary scan missions, SRVs, and getting some interim fines and paying them.

FWIW Interstellar Factors can be found in high, medium, and low security systems, Gresley Gateway in LHS 3877 is an example of an IF in a high security system and Horrocks Hub in Rind in a medium security system.
 
Back
Top Bottom