Who is the Design Team?

It depends, because there is a moral to that in terms of right and wrong. The decision for removing Community Goal and GalNet submissions is unjustified, especially that things are slowly returning back to normal since the launch of Update 2.4 The Thargoids. A lot of factions are angry about this certain move and I'm not so happy either about it. It takes away the freedom the community was once best at for shaping some parts of the Galaxy.


Personally, since that move, the headline for Elite Dangerous about shaping the galaxy through player actions is a blatant lie. But I guess it kinda makes me chuckle as it's the complete opposite of what that means in the game right now.
https://imgur.com/5Oe01Vp.png


This should be renamed to "A Galaxy Shaped Through a Story-Driven Narrative" rather than "Your Actions Shape The Galaxy".

I can think of nothing worst than a bunch of self serving amateurs shaping the narrative in my part of the galaxy. YMMV

Simon
 
I'm not fully aware of the FDEV org chart but I was under the impression that Sandro is the lead designer but that isn't the lead role; there are employees above him that hold more responsibility for the games design and direction.

In terms of Elite, the buck stops with David. He is still the main man, and the game we have and the game we're heading towards is his vision & direction more than anyone else's.
 
In terms of Elite, the buck stops with David. He is still the main man, and the game we have and the game we're heading towards is his vision & direction more than anyone else's.

Isn't he semi-retired, down at the lake catching fish? It seems they only bring him in for special events like fundraisers and Lavecon.
 
OP and some others may not understand, the fundamental design of ED is procedural or algorithmically generated across a massive scope. FDev doesn't have the time and resources currently to flesh out detailed systems and hand tailored crafted missions and gameplay for thousands no millions of populated worlds and systems. That one can chill out landed on a quiet unique planet in a system with a foreign night sky is a testament to ED's grand achievement in simulating the galaxy (including the massive BGS). If you want tailored design elements, there have been plenty of work done since horizons where you just need to find and travel to them spread out in the galaxy. Old guardian ruins, megaships, special bases, military bases, thargoid bases, burning stations, repairing stations, capital class docks, etc. You can't just jump to them instantly or quickly like a scifi tv show. That's part of the beauty of the ED simulation. In older Star Trek's it was implied outside of the scenes that it took days , weeks or even months to travel hundreds of light years. ED shortcuts that already with hyperjumps capble of reaching the center of the galaxy within days, but even that isn't fast enough for some in 3304.

List of special/interesting locations:
http://elitedangerous.hozbase.co.uk/interestingsystems/distancefrom/sol/10000

Eventually FDev will be able to add more to the ED world i.e. atmospherics & spacelegs. They will probably have to quadruple their use of AWS or something entirely different. Dual Universe, and other competitors claim to be able to promise shared universe with spacelegs, but nothing's out there yet that can compare to ED. Just best to be patient and let Frontier gradually further develop ED (and Braben's vision) in the years to come..
 
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Or a great example of unrealistic expectations leading to disappointment.

It's more a case of wanting to understand where and why things fall short. Is it a case of design proposing ideas that are harder to code than the average person (i.e me) could understand? Is it lack of communication between design and programming teams? It's clear that there's intention and understanding, but the delivery just seems to consistently miss the mark. Revoked missions, disappearing missions, design decisions not fully thought through, payments completely at odds with rank and influence (at both ends) and the associated knee-jerk reactions from all of this do very little but frustrate those who take their core gameplay from the content we'd hope FD provide.
 
It's more a case of wanting to understand where and why things fall short. Is it a case of design proposing ideas that are harder to code than the average person (i.e me) could understand? Is it lack of communication between design and programming teams? It's clear that there's intention and understanding, but the delivery just seems to consistently miss the mark. Revoked missions, disappearing missions, design decisions not fully thought through, payments completely at odds with rank and influence (at both ends) and the associated knee-jerk reactions from all of this do very little but frustrate those who take their core gameplay from the content we'd hope FD provide.

You're focusing way too hard on stuff you couldn't have had much control over if we'd been given daily Skype feed from the FD offices. It's like wondering about the motives of someone who just ganked you or yelling at the rain. Ultimately it's pointless, because you only really have say in your own actions and reactions.

We none of us can play the game we wanted it to be unless it's exactly this one. We can however play this one, unless we don't like it, in which case stopping is my recommendation. Trying to play the as-is as the wish-it-was and being burned on the disconnect is the path of madness.
 
It's more a case of wanting to understand where and why things fall short. Is it a case of design proposing ideas that are harder to code than the average person (i.e me) could understand? Is it lack of communication between design and programming teams? It's clear that there's intention and understanding, but the delivery just seems to consistently miss the mark. Revoked missions, disappearing missions, design decisions not fully thought through, payments completely at odds with rank and influence (at both ends) and the associated knee-jerk reactions from all of this do very little but frustrate those who take their core gameplay from the content we'd hope FD provide.

There's been a massive (FREE!!!!) patch of great new content improving QOL. Some of it broke when it went live, some of it needed a balancing pass, some of it needed to be removed for fixing and we are now on 3.05 as FDEV have been patching like champions. Some people accept that as normal (me), some people can't cope with it and the forum goes meltdown mode every time there's a patch. The best cure is to avoid games for a while after major updates to allow for patching, if patching bothers you but most people simply don't see the obvious solution and seem to resent it being suggested.

On top of that you have people who will simply never be happy "we need consequences" FDEV add consequences and they say "I didn't mean I should be subject to consequences". They will be in a state of perpetual WAH the game itself will never effect this.

Then there are the disappointed players who are missing feature X, for example space legs. It was never promised, it was never paid for it was mentioned as being something that "would be cool if we can do it". Anyone buying things on the basis of "would be cool if" is always going to be disappointed.

And don't forget people demand things they don't want, CQC was the answer to PVP'ers requests and complaints yet they say they don't like it. This happened because when they said "we want organized PVP content" they meant "force everyone into open so I can shoot them".

Rant over :D, time for coffee [up].
 
It depends, because there is a moral to that in terms of right and wrong. The decision for removing Community Goal and GalNet submissions is unjustified, especially that things are slowly returning back to normal since the launch of Update 2.4 The Thargoids. A lot of factions are angry about this certain move and I'm not so happy either about it. It takes away the freedom the community was once best at for shaping some parts of the Galaxy.


Personally, since that move, the headline for Elite Dangerous about shaping the galaxy through player actions is a blatant lie. But I guess it kinda makes me chuckle as it's the complete opposite of what that means in the game right now.
https://imgur.com/5Oe01Vp.png


This should be renamed to "A Galaxy Shaped Through a Story-Driven Narrative" rather than "Your Actions Shape The Galaxy".

It´s more like "The galaxy is shaped by a random frontier trainee fiddling around with parameters in an excel table". The so called "dynamic universe" is still something that is done manually by FD. And that´s why players don´t feel the "connection" to the game because all their actions are un-recognized.
 
The last few months have been awkward, and embarrassing.

For me, the last few months have brought in some great changes, which have improved the game.

So I guess that if they haven't improved the game for you, then that's one of the many challenges that the design team have to struggle with.

Balancing the needs of a very diverse and sometimes polar opposite user base is always going to be a tough ask, even more so when there's sets of users who will simply say "this is no good" without even suggesting what might be better.
 
You can't really make that call. GalNet submissions were put on hold, not removed. They said they are going trough reorganization of process, and GalNet Audio most likely was some part of it.

As for removing Community Goals - again, different reasons. It is obvious that FD plans to move part of such meta gameplay to Squadrons with much more formalized process. It is again transitional process.

Well let's hope that happens, because so far it's frustrated many factions about this, even my own.

Your actions feed background simulation and even actions against Thargoids are fed there and determines their actions. How that's a lie?

As much as they can change the behaviour of Thargoids and BGS, there is nothing more you can change from there. Want to be recognized by the Emperor for your brave combat against the Federation? Won't happen unless you get the backing of Frontier. Of course, making it up yourself works, but it doesn't feel the same way as making it known across the galaxy.

What if I wanted my faction to mark a massive war between another player faction? How would I tell the galaxy about this war that happens on major scales of war? Can players build Stations? Can players become Powers as stated by Salome in her recordings? Nope... and the only way to even build stations is by through Community Goals. This I think is what's missing in terms of players shaping the galaxy.
 
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Well let's hope that happens, because so far it's frustrated many factions about this, even my own.

They've put some things on hold during the huge free QOL improvement patch that 3.0 is.

As much as they can change the behaviour of Thargoids and BGS, there is nothing more you can change from there. Want to be recognized by the Emperor for your brave combat against the Federation? Won't happen unless you get the backing of Frontier. Of course, making it up yourself works, but it doesn't feel the same way as making it known across the galaxy.

What if I wanted my faction to mark a massive war between another player faction? How would I tell the galaxy about this war that happens on major scales of war? Can players build Stations? Can players become Powers as stated by Salome in her recordings? Nope... and the only way to even build stations is by through Community Goals. This I think is what's missing in terms of players shaping the galaxy.

The emperor will never notice you, too many insignificant independent pilots scurrying like ants in a big old universe which is why player built/owned stations are never likely to exist in ED the way some players want them to. The X-games are good for galactic mogulling which is why they have very simple controls and flight models, but it's not really ED's thing.
 

sollisb

Banned
There's been a massive (FREE!!!!) patch of great new content improving QOL. Some of it broke when it went live, some of it needed a balancing pass, some of it needed to be removed for fixing and we are now on 3.05 as FDEV have been patching like champions. Some people accept that as normal (me), some people can't cope with it and the forum goes meltdown mode every time there's a patch. The best cure is to avoid games for a while after major updates to allow for patching, if patching bothers you but most people simply don't see the obvious solution and seem to resent it being suggested.

On top of that you have people who will simply never be happy "we need consequences" FDEV add consequences and they say "I didn't mean I should be subject to consequences". They will be in a state of perpetual WAH the game itself will never effect this.

Then there are the disappointed players who are missing feature X, for example space legs. It was never promised, it was never paid for it was mentioned as being something that "would be cool if we can do it". Anyone buying things on the basis of "would be cool if" is always going to be disappointed.

And don't forget people demand things they don't want, CQC was the answer to PVP'ers requests and complaints yet they say they don't like it. This happened because when they said "we want organized PVP content" they meant "force everyone into open so I can shoot them".

Rant over :D, time for coffee [up].

There's been a massive free release of buggy half thought out deliveries, with what is it now, 5 updates to attempt to fix it? And it's still not right.

I hope I'm wrong but it looks like the dev team and design team are in different companies. The deliverable when delivered is always, always buggy and need fixing.

As simple example is the KWS; Sandro promisied extra income and he delivered. How-ever to claim that extra income requires the use of a third party site to find out where to claim... Or like me develop your own code to do it.

Elite Dangerous is a fantastic graphical piece of work. It just needs a better 'team'. (Personal opinion I know)
 
There's been a massive free release of buggy half thought out deliveries, with what is it now, 5 updates to attempt to fix it? And it's still not right.

Good isn't it, if I'm bothered about teething issues I avoid recent upgrades till they are fully patched.

I hope I'm wrong but it looks like the dev team and design team are in different companies. The deliverable when delivered is always, always buggy and need fixing.

As simple example is the KWS; Sandro promisied extra income and he delivered. How-ever to claim that extra income requires the use of a third party site to find out where to claim... Or like me develop your own code to do it.

Elite Dangerous is a fantastic graphical piece of work. It just needs a better 'team'. (Personal opinion I know)

Honestly I like what they've done with 3.0.
 
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