Quick update, got the flechette launchers.
Very interesting indeed.
Observation #1, they could use an arming delay!
I had them blow up in my face quite a few times because I forgot to hold down the trigger.
It does immediate hull and module damage too, hahaha...
Killed an NPC Python, eventually.
That was a learning experience.
Somehow I got all of the modules down to 0% except for the PP and shield generator, and maybe the FSD.
But it still had 3 rings of shields and didn't blow up!
It took at least 10 mins of firing, synthesis, and chasing down the rapidly cooling ship to deal more damage.
At the end I could only hold target lock to about 600m, then the impact of the flechette missiles would push it too far away and off of lock!
Too funny.
Anyhow, back to your regularly scheduled programming...