Crime does NOT fit the punishment

What kind of "more refined system" are you thinking of?

To make it more complex than it currently is would possibly (needlessly) involve an over-engineered/overly-complex solution IMO. The current system is simple and elegant if a bit gamey in nature.

Exactly. If I had a more refined (logically consistent and interesting) system in mind, I would post it in S&F or one of the FF threads, until someone comes up with one I (quote) willingly accept this as a necessary game mechanism that provides some measure of lingering pain to punishments and rewards certain types of criminals.

PS a simple addition, for me (Notoriety=0), would be for notoriety to have some benefit beyond utube bragging rights... access to criminal permit systems, hidden asteroid bases, mission trees, etc.
 
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Fines and crimes now do have significant values.

I smuggled weapons and slaves, was scanned and got a 1.3m fine.

Killing with notoriety 10 gets you 982k per kill.
Don't know whether that's tied to the ship value - in my case the Corvette - but a few kills and you are up in the 10s or 100s of millions bounties.
Take the +25% surcharge and you feel it.

Still affordable for a veteran player but not insignificant anymore.

What I don't like about the new system is that a griefer easily can escape the punishment by just changing the ship.
You couldn't even kill him in his clean ship without acquiring a bounty yourself.

Overall I like the new system. It's better than the old one but partially illogical to common sense.
 
As I understand it from the Release Notes, that is two hours per point of notoriety and the higher the notoriety the higher the baseline PvE bounty and additional PvP penalties are for subsequent crimes.


At 10 clean (off-mission) kills the bounty scale is maxed out as I understand it from the release notes - 20 game time hours later after the last crime is committed (with a notoriety of 10) the bounty can be cleared. That means 20 hours of in-game "clean" playing (idle or otherwise) between killing sprees if you want to pay off the bounty.

Where fines and lesser bounty crimes are concerned, they can be paid off immediately.

regards:

Question:

I am a criminal, one day I have 2 free hours to play in front of the PC. I do all the punishable actions that make my notoriety go up to the maximum of 10, a few minutes before leaving the game, I park the ship in a base or low security system station and so, the computer does not turn it off, I leave the game in second flat; I'm going to sleep to work, what do I need to do until the next day, what time do I have time to play and with just paying the fines, I'm clean and without reward?
Genial¡¡¡ :O

I can be a criminal continuously and clean my ship the next day quietly, I just have to do .. not turn off the pc.... This effect of the current rules of crime and punishment is possible??
 
I am perfectly happy with the wanted system. The fine system does need tweaking imo. Too many bugs, glitches and design flaws that warrent a fine and thus too many interruptions to game play. It would be nice to remotely pay fines from your ship.
 
regards:

Question:

I am a criminal, one day I have 2 free hours to play in front of the PC. I do all the punishable actions that make my notoriety go up to the maximum of 10, a few minutes before leaving the game, I park the ship in a base or low security system station and so, the computer does not turn it off, I leave the game in second flat; I'm going to sleep to work, what do I need to do until the next day, what time do I have time to play and with just paying the fines, I'm clean and without reward?
Genial¡¡¡ :O

I can be a criminal continuously and clean my ship the next day quietly, I just have to do .. not turn off the pc.... This effect of the current rules of crime and punishment is possible??

You could do that if you want, I suppose.

But it seems like a daft waste of electricity.
 
Since when does daftness keep people from doing things? The game mechanics would at least 'encouraging' or 'suggesting' such behavior which is already enough to be responsible IMO.

As I said, you can do want you want. I don't pay your leccy bill.

Personally, I see out my Notoriety time by jumping in a clean ship and doing something else for a bit. Lots to do in this game!
 
When I am flying a black gunship and fire upon and destroy another ship, how does anyone actually know who was piloting the vessel?

Because it has your name on it, visible to anyone who does a basic scan passing by, or instantly to anyone you fire on.
 
Because it has your name on it, visible to anyone who does a basic scan passing by, or instantly to anyone you fire on.

Yes, and my truck has a registration plate that is linked to my drivers liscence, my business address, etc. but that does not mean I am always driving it now does it? If it is used in the commission of a crime, or even a traffic violation, authorities will need to verify who was driving, did I know, etc.

Displaying cmdr names on ship scan is as gamey as it gets... cause every criminal is going to publicly broadcast their name whenever they do anything, aren't they now? The whole 'everyone can see everyone's cmdr name all the time' is the most common deus ex machina (well, OK poor usage, but whatever) in online gaming, but pretty much a necessity to enable repetitive cmdr communication & cooperation, and allow for some semblance of harassment/grief reporting. I'd be all for anonymous cmdr names (not displayed unless toggled for playing with friends, allies, etc.), if ship names & registrations were permanent, unique and linked to a cmdr, but given the sheer number of player ships out there I'm not sure that would be possible.
 
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I'm enjoying the C&P System, I enjoy random PvP, as oppose to the arranged type. I'm always equipped with KWS. I can now engage ships that has bounty else where and I wont get punished for it. I can engage power play Cmdrs and no cops come disturb me.

The new "Warrant" Indicator above the No-Faction by name is extremely helpful to quickly identify targets I can open fire on. It also turns off their report crimes, so system authority won't respond.

I do get FINED for interdicting, but I pay it immediately at Local contacts, then I can repair and rearm in same system.

C&P working as intended.
 
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regards:

Question:

I am a criminal, one day I have 2 free hours to play in front of the PC. I do all the punishable actions that make my notoriety go up to the maximum of 10, a few minutes before leaving the game, I park the ship in a base or low security system station and so, the computer does not turn it off, I leave the game in second flat; I'm going to sleep to work, what do I need to do until the next day, what time do I have time to play and with just paying the fines, I'm clean and without reward?
Genial¡¡¡ :O

I can be a criminal continuously and clean my ship the next day quietly, I just have to do .. not turn off the pc.... This effect of the current rules of crime and punishment is possible??

You can't. Having the game running and your ship being parked in a station doesn't decrease notoriety as far as I know. Only actively playing. By purpose you need to spend time in the game to decrease notoriety but you can do it in a clean ship.
So you need to fly, run missions etc.

Maybe you could leave it landed on a planet surface I assume that would count as playing time as well however your ship wouldn't be totally protected. Unlikely someone passes by but not impossible.
 
I really don't get all the fuss. And am seriously questioning if all the people complaining have actually been playing the game for a reasonable amount of time lately? I'm more than satisfied with the new system. And I find it's very easy to pay off fines and minor bounties. Murder bounties not so much, but then again, when I murder a ship, I choose to do that. And now there are consequences to that. Which makes the game even better in my view, because choices you make now actually have meaning.

I think that all this rattle is just a downside to the way the developers have chosen to publish this game. It's in fact, to me, the reason many other parts of the game get so much heat. Because it has been sold while being in development. I completely understand why FDev did this, because now this way actually they were able to publish a playable game. And I'm grateful for that: I can fly a spaceship in a 1:1 galaxy for god's sake! Which is still g awesome.
But it has a downside: any limiting factor you put in the game is of course subject to change. And if there's one thing a lot of people hate, it's change. People get used to earning a certain amount of credits per hour, or shooting whatever they feel like, doing missions that pay out great, ot whatever. But the game being in development also means the developers are still trying to balance all things, and in the process will change certain factors to the equation. It is unavoidable they will nerf or boost certain things. People tend to get ticked off by that. And since we're on the interwebz here, where people find out they're not held back by real life ugly things like "politeness", "empathy" or "common sense", a lot of anger and entitlement will follow.
Now FDev has made a lot of faults in the process of building and balancing the game, I'm the first to admit to that. But with the C&P overhaul, I really feel it's the aversion to change that gets a lot of people riled up.

Then again, I could be wrong. But for me, it works like a charm, or at the very least, is a definitive improvement over the convulated system it once was. And in the spirit of empathy: YMMV of course.
 
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Yes, and my truck has a registration plate that is linked to my drivers liscence, my business address, etc. but that does not mean I am always driving it now does it? If it is used in the commission of a crime, or even a traffic violation, authorities will need to verify who was driving, did I know, etc.

Displaying cmdr names on ship scan is as gamey as it gets... cause every criminal is going to publicly broadcast their name whenever they do anything, aren't they now? The whole 'everyone can see everyone's cmdr name all the time' is the most common deus ex machina (well, OK poor usage, but whatever) in online gaming, but pretty much a necessity to enable repetitive cmdr communication & cooperation, and allow for some semblance of harassment/grief reporting. I'd be all for anonymous cmdr names (not displayed unless toggled for playing with friends, allies, etc.), if ship names & registrations were permanent, unique and linked to a cmdr, but given the sheer number of player ships out there I'm not sure that would be possible.

I agree with you it's not ideal... but that's just how it is. Our names are on our ships whenever we fly them and the hot ship thing would only make sense if they weren't. It's like the game pretends that information is available when it's convenient and it isn't when it's not, which is far more gamey to me than the name being there to begin with.
 
The way I understand how it works is that it does indeed decrease your notoriety while passively sitting in a station, but it's not visible to you as long as you either dock or switch to menu and back or in other words: change instance.

From the patch notes if you sit in station your notoriety will decrease but at a reduced rate than that of actively playing and not docked. Although you will still have to jump out to actually decrease the level once it has lowered enough.
 
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From what patch note exactly? Could you quote this part? I browsed through all patch notes but couldn't find anything coming at least close to your statement.

https://support.frontier.co.uk/kb/faq.php?id=423

What is Notoriety?

When you commit a murder your Notoriety is increased by one unit up to a maximum of ten.Notoriety is applied to your commander, not your ship.The higher your Notoriety, the higher the bounty on your head.If you murder another player (i.e. not an NPC) the higher your Notoriety, the lower their rebuy cost.If your Notoriety becomes too high you will attract the attention of the ATR.Notoriety decreases one unit every two hours of play when obeying the law and resets entirely when you respawn in a Detention Centre.Notoriety does decay while docked, however it will not update in your statistics until you undock and jump to supercruise.

Not specifically a patchnote , granted but frontier support sounds legit. ;)
 
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Sorry but this is just awful, insult-laden logic and you should be ashamed for having typed it. "Play by the rules, it doesn't matter what the rules are, just deal with it you stupid idiot."

Not awful. Maybe a tinge of insult and I may have been ashamed once but it was a fleeting moment that passed like a shadow.

I never called you an idiot... you did that to yourself.

And yes, follow the rules. The OP garnered a fine (which actually sounds more like a bounty) left the station, flew 500ly away and tried swapping his modules. Then gets mad when it costs a fortune? Games have rules.

Ignorance is no defense against breaking the rules.

There is no excuse not to pay a 600 cr fine knowing what the punishment is.

But what really irks me is a 600 cr fine doesn't make your ship hot. So the op started his rant trying convince us of a lie - like i said, every two bit criminal who was ever been caught.
 
Let me get you straight...your saying players requested to have minuscule fines for bumping an NPC or blocking a hatch, or trespassing a planetary site...and then they requested that all their ship equipment be tagged with the same fine? What kind of sadistic players wanted that?
 
Yep , so simple clean and easy .... (next time save the rhetoric.).

Hot Ships and Modules
• A ship with bounties on it is hot.

So now that I've aligned with a power, and as I do work I incur huge bounties hunting the Federation NPC's. So standard gameplay makes me wanted in half the power play galaxy and all my ship equipment is "hot".

As the noob with only 580 hours of play...that's dumb.
 
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