Still not getting that whole Anarchy "Vibe"

Seriously, I got offered a passenger mission paying "well above the odds" for the distance we were travelling. Then I noticed they were headed to an Anarchy system, so it kind of made sense.....only it *really* didn't. I felt less threatened in the anarchy system than I did in all the surrounding Low & Medium Security Systems I had been in.

Come on, FDev, stop Molly-coddling players. It's time to make all Anarchy Systems FEEL like true Anarchy Systems. Lots & lots of Interdictions-by High Ranked NPC's; & USS's where we get jumped by enemy high ranked NPC's......& just an overall sense of genuine danger. Same with War Zones too. A new C&P system practically DEMANDS a better approach to Anarchy Systems IMHO.
 
No thanks.


The last thing I need when I am trading or carrying high value VIP's is MORE interdictions. I already average 2-3 as it is.
 
No thanks.


The last thing I need when I am trading or carrying high value VIP's is MORE interdictions. I already average 2-3 as it is.

Wouldn't you just use the galaxy map filters to avoid Anarchy systems then, to improve your trade experience (albeit with longer plotted routes to avoid the potential hassle...)?

That sounds like good gameplay to me.
 
Wouldn't you just use the galaxy map filters to avoid Anarchy systems then, to improve your trade experience (albeit with longer plotted routes to avoid the potential hassle...)?

That sounds like good gameplay to me.

Or they could just leave it as it is and I can just continue playing the game like I do now?
 
Or they could just leave it as it is and I can just continue playing the game like I do now?

Booooriiing.

If you never notice any difference between Anarchy systems and non-Anarchy systems, why have them in the first place?

What reason is there to go to an Anarchy system?
What reason is there to avoid them?

They don't have any gameplay purpose right now.

Can you imagine a future version of the game where you get highly paid smuggling missions to deliver items through Anarchy space, where doing so means you will get into combat with highly skilled pirates?

Wouldn't it be good to give traders the choice of choosing high-pay, high-risk missions like that? Or wing missions where a combat ship has to defend a trader?

You wouldn't even have to change the way you play the game, except to filter out Anarchy systems from your route plotter.

Win-win.
 
Booooriiing.

If you never notice any difference between Anarchy systems and non-Anarchy systems, why have them in the first place?

What reason is there to go to an Anarchy system?
What reason is there to avoid them?

They don't have any gameplay purpose right now.

Can you imagine a future version of the game where you get highly paid smuggling missions to deliver items through Anarchy space, where doing so means you will get into combat with highly skilled pirates?

Wouldn't it be good to give traders the choice of choosing high-pay, high-risk missions like that? Or wing missions where a combat ship has to defend a trader?

You wouldn't even have to change the way you play the game, except to filter out Anarchy systems from your route plotter.

Win-win.

I already have plenty of high risk missions. As I said I average 2-3 interdictions per trip as it is and thats plenty.


As I stated above though I would be totally fine with making interdictions much more difficult overall or even just in those systems that are under anarchy. Heck you could even make it to where the ships doing the interdicting have a much higher chance of having a high combat rank in those systems. I would be fine with that as well.



I am fine with making those systems harder.


Just don't make them tedious.
 
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I've said, on more than one occasion, that the basic formula should be.

Hi Security: Rapid Security Response (1-3 minutes, depending on how far from the Shipping lanes you are), Bounties Gained are double the norm, no interdictions outside of Mission Specific ones. Most enemy NPC's you encounter (outside of missions) will be Harmless to Novice, weighted by your own Combat Rank.

Medium Security: Average Security Response (2-5 minutes, depending on how far from the Shipping lanes you are), Bounties Gained are the norm, Non-mission Specific Interdictions will be rare, & most enemy NPC's you encounter will be from Novice to Expert, again weighted by your own Combat Rank. Some Enemy NPC's can also sport lower level upgrades to non-weapon Modules.

Low-Security: Slow Security Response (4-7 minutes, etc etc), Bounties gained are half of the norm, Non-Mission Specific Interdictions will be relatively frequent-compared to Medium Security, & most enemy NPC's you encounter will be from Expert to Dangerous, & can sport mid level upgrades to non-weapon modules, & low level upgrades to weapon modules.

Anarchy:
No Security Response, no Bounties are gained from crimes, Interdictions are very frequent, & most enemy NPC's you encounter will be Dangerous to Elite, & can sport a whole range of Engineer Upgrades.
 
I never said I wanna be safe from interdictions.

I said I don't need anymore of them than I am already getting. 2-3 in a single trip to a station is more than enough. Any more than that and you would be intentionally annoying the playerbase.


Instead of making interdictions more numerous you simply just need to make them harder to avoid. Just make it to where its much harder to avoid interdiction, but once you have been interdicted it lowers the chance of it happening again. That way you could make interdictions more threatening and end the annoying hassle of chain interdictions.

I would be completely fine with that. Then I could simply drop out of SC and then lay on the throttle and leave and not have to worry about it anymore. It would almost be better that way.



I already have plenty of high risk missions. As I said I average 2-3 interdictions per trip as it is and thats plenty.


As I stated above though I would be totally fine with making interdictions much more difficult overall or even just in those systems that are under anarchy. Heck you could even make it to where the ships doing the interdicting have a much higher chance of having a high combat rank in those systems. I would be fine with that as well.



I am fine with making those systems harder.


Just don't make them tedious.

I never get chain interdictions, not in any security level. However I do get interdicted more in Hi-Sec than in Anarchy systems.....which is dumb. Also, I don't see Interdictions as annoying, I see them as a challenge. Indeed, I wish they *were* harder to avoid, especially in lower security systems. Either way, getting paid over 2 million credits for a milk-run VIP mission of under 10 light years-allegedly just because its an anarchy system-is stupid, & boring......& desperately needs to be fixed.
 
I never get chain interdictions, not in any security level. However I do get interdicted more in Hi-Sec than in Anarchy systems.....which is dumb. Also, I don't see Interdictions as annoying, I see them as a challenge. Indeed, I wish they *were* harder to avoid, especially in lower security systems. Either way, getting paid over 2 million credits for a milk-run VIP mission of under 10 light years-allegedly just because its an anarchy system-is stupid, & boring......& desperately needs to be fixed.

I get chain interdicted constantly.

Just last night I was carrying a Head of State and a some tourists to HIP 5700 and got interdicted 2 times in a row. First time I submitted because for me its just quicker that way because my dirty drives can just get me out of there, and then went only about 3LS and was immediately interdicted again.


Its part of the reason why I sold my T-9 and got a Python. I was tired of having to deal with constant interdictions while doing Trade Missions. At least with Passenger missions I have a chance of getting missions with no chance of them at all.
 
I never get chain interdictions, not in any security level.

Chain interdictions will only occur if you submit to the interdictor, and then jump back into SuperCruise without destroying your interdictor. You'll be interdicted again by the same interdictor pretty quickly.

So I agree with pretty much all your suggestions of how different security states should behave, but I also agree with CoyoteXStarrk that interdictions shouldn't necessarily be more frequent in Anarchy - they should be harder to win though.
 
Chain interdictions will only occur if you submit to the interdictor, and then jump back into SuperCruise without destroying your interdictor. You'll be interdicted again by the same interdictor pretty quickly.

So I agree with pretty much all your suggestions of how different security states should behave, but I also agree with CoyoteXStarrk that interdictions shouldn't necessarily be more frequent in Anarchy - they should be harder to win though.

Thats not actually true.


I have avoided being interdicted only to be interdicted again right after that. It doesn't happen ALL the time, but its common enough for me that its annoying.
 
Thats not actually true.


I have avoided being interdicted only to be interdicted again right after that. It doesn't happen ALL the time, but its common enough for me that its annoying.

Are you sure it's the same NPC within the same system? I've had delivery missions where I get one NPC interdict me for each mission I have stacked. That means I can sometime get 3 or 4 interdictions right after each other, but each one is from a different NPC.
 
I already have plenty of high risk missions. As I said I average 2-3 interdictions per trip as it is and thats plenty.


As I stated above though I would be totally fine with making interdictions much more difficult overall or even just in those systems that are under anarchy. Heck you could even make it to where the ships doing the interdicting have a much higher chance of having a high combat rank in those systems. I would be fine with that as well.



I am fine with making those systems harder.


Just don't make them tedious.

You sound like a person who doesn't like risk for reward. I honestly don't mind having 30 interdictions if the price is right, even hyperspace interdictions by Thargoids. I just prefer the NPCs to be tough like Pirate Lords or somewhat
 
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Anarchy means ungoverned, not run by pirates though. You wouldn't expect an empty system to be dangerous and those are anarchy. You wouldn't get attacked in a system by peace-loving peaceniks that don't believe in regulation either and in elite that would also be an anarchy.
 
Are you sure it's the same NPC within the same system? I've had delivery missions where I get one NPC interdict me for each mission I have stacked. That means I can sometime get 3 or 4 interdictions right after each other, but each one is from a different NPC.

Oh I didn't know people considered that different.


I call chain interdicting anytime I get interdicted one right after the other. I don't really care if its a different person.
 
I still don't know if I kill a ship in an anarchy system will I be wanted back at a station that has some semblance of a legal system? The new C&P thing seems a bit convoluted to me and I've read conflicting reports. I am not going to experiment. Otherwise, the greatest threat in this game, imo, is the possibility of accidentally shooting a clean ship.
 
Seriously, I got offered a passenger mission paying "well above the odds" for the distance we were travelling. Then I noticed they were headed to an Anarchy system, so it kind of made sense.....only it *really* didn't. I felt less threatened in the anarchy system than I did in all the surrounding Low & Medium Security Systems I had been in.

Come on, FDev, stop Molly-coddling players. It's time to make all Anarchy Systems FEEL like true Anarchy Systems. Lots & lots of Interdictions-by High Ranked NPC's; & USS's where we get jumped by enemy high ranked NPC's......& just an overall sense of genuine danger. Same with War Zones too. A new C&P system practically DEMANDS a better approach to Anarchy Systems IMHO.

Oh absolutely 100%. Great post.
 
Btw, I don't agree that Anarchy should = chaos. The result would be that no one goes to the anarchy systems. There'd be no reason to pay anything out to you for going because it would be desolate. There are long stretches of open spaces in the world where there is no law to speak of (open seas for example) where there aren't millions of pirates just waiting for you to venture out there.
 
When I say "Increase Interdiction Rates", I don't mean above what it currently is in the game. I mean off a new base that actually makes more sense overall. As I said, in a High Security system, the only time you should get Interdicted is if it is mission related......as well as being Interdicted by local security *if* you've got outstanding bounties. Then each drop in security level incrementally increases the rate of interdiction above this "zero" baseline. With Anarchy being the worst. I agree with Schmack that it doesn't need to be absolute chaos.....but it does need to be sufficiently chaotic as to make more lawful players feel like giving them a wide berth......unless the payout makes it worthwhile.

Sorry if I wasn't more clear.
 
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