PvP The PvE <-> PvP Rift

Status
Thread Closed: Not open for further replies.
So, in summary, the way to make a combat-capable ship viable for all aspects of ED is to only ever do combat-related stuff in ED?

Perfect. [rolleyes]
 
So, in summary, the way to make a combat-capable ship viable for all aspects of ED is to only ever do combat-related stuff in ED?

Perfect. [rolleyes]

Well. The FDL is a dedicated combat ship. So... in regards to that ship... yeah? Why would you try to make it into something it's not?

I mean, what are you on about? Multi-roles? We can change the subject to one of those, if you like.
 
@Phisto Sobanii Despite your claims to try to bridge the gulf between PVE and PVP you demonstrate the typical PVP crowd's inability or unwillingness to discuss these matters in good faith.

For the record, you should also dispense with your ridiculous notion that they OP has any desire to close the rift between the PVP or PVE crowds. His Post was one part about advocating for jumping up the power of NPC ships and one melodrama bemoaning the state of discourse while giving his 'goodbye cruel world routine'. He then choose a thread title barely tangentially related to the topic at hand specific designed to be inflammatory. Yet another good example of the unwillingness to discuss proposals in good faith.
 
Yeah I saw that slip up and left it thinking you would get my point. I gave you too much credit. Do you want me to go back and edit my post? Fair enough, now what?

The reason he "didn't get your point" was because he was being cool and giving you an explanation in good faith.
 
The reason he "didn't get your point" was because he was being cool and giving you an explanation in good faith.

I honestly thought he didn't know about the importance of combat bonds and the uselessness of missions. Revealing my cargo capacity was a bit of a zinger, I'll admit, but Kruzer you should have a sense of humor about yourself. It's ok to look silly - I do it all the time!

In any case, this has been a very interesting series of posts. But don't mind me, I'm just some PvP ganker that's only in it for the pew pews.
 
You are actually the one who changed the subject. Basically 'shifting the goal posts' to restricting PVE to only combat. Supercharging NPCs would have ramification going well beyond that.

Now you're just acting like a bone head. I was responding to the person discussing how they might change, or not change, their PvP and PvE loadouts and I was explaining how I do things. I'm a combat pilot, so, naturally my input was combat focused. If you'd like my educated opinion on other types of ships, like miners, explorers, or traders, I'd be happy to share it. I've done those activities, but, most of my knowledge comes from experts in my wing and circle of friends.
 
I honestly thought he didn't know about the importance of combat bonds and the uselessness of missions. Revealing my cargo capacity was a bit of a zinger, I'll admit, but Kruzer you should have a sense of humor about yourself. It's ok to look silly - I do it all the time!

In any case, this has been a very interesting series of posts. But don't mind me, I'm just some PvP ganker that's only in it for the pew pews.

This thread was DOA. The fact that we've bothered to contribute beyond page one is a clear sign of masochism.
 
  • Like (+1)
Reactions: NW3
I honestly thought he didn't know about the importance of combat bonds and the uselessness of missions. Revealing my cargo capacity was a bit of a zinger, I'll admit, but Kruzer you should have a sense of humor about yourself. It's ok to look silly - I do it all the time!

In any case, this has been a very interesting series of posts. But don't mind me, I'm just some PvP ganker that's only in it for the pew pews.

I honestly did have a chuckle at my self that's why I didn't sweat the error. Look I've said it before, I have no problem with people who are in it for the PVP. Even the worst or worst gank noobs? No problem! Stream snipe? Kind of cowardly but sure, why not. If I don't like it there are things I can do about it.

However, if you want to advocate for something that is going to radically effect the way I play the game you should at least have the courtesy to explain;

1. How it is going to improve the game rather than one small aspect of it. (which by the way, it won't even achieve your goals)
2. Address my concerns with more respect than 'Get Gud' or other such B.S.

I think I've exhausted my innate desire to be slimed for one day. Maybe tomorrow.

Well, you get what you give. I'm not surprised.
 
Well. The FDL is a dedicated combat ship. So... in regards to that ship... yeah? Why would you try to make it into something it's not?

I mean, what are you on about? Multi-roles? We can change the subject to one of those, if you like.

I think it might be a useful avenue to pursue, yes. I think that in terms of any perceived or real difference between a typical combat loadout, that difference is fairly clear - one is for farming, one is for 1-on-1.

For a player (like myself) in open, who plans ahead & builds in anticipation of emergent PvP, for carrying cargo & general mission running (including combat) I use a corvette, which has a 128t cargo capacity and a single C6 module slot I vary depending on need. Currently I have a passenger module in there, but it may be another cargo rack, a collector limpet controller, whatever. When exploring I carry a hull repair controller in that slot (it's arguably the most heavily armed ship piloted by arguably the most paranoid pilot ever to visit Beagle Point ;)). I don't do the Python specific missions, or haven't tried them at least.

Now a corvette can carry a lot more, but I am cautious & my defences are possibly more than necessary, but clearly I need more defence playing in open than I would in Solo, where the potential threat is much more manageable. This is the area where the gap is most extreme imo. I need a multi-role that can 'handle' an encounter with a dedicated (PvP) combat ship. How would you approach this scenario? Or would you just avoid it by only doing combat related stuff (and data missions as you say)?
 
Now you're just acting like a bone head. I was responding to the person discussing how they might change, or not change, their PvP and PvE loadouts and I was explaining how I do things. I'm a combat pilot, so, naturally my input was combat focused. If you'd like my educated opinion on other types of ships, like miners, explorers, or traders, I'd be happy to share it. I've done those activities, but, most of my knowledge comes from experts in my wing and circle of friends.

Uhmm actually, you responded to me when you 'butted in'.


Sure, I'd love to hear your opinion about other ship types but, I'm surprised given the topic of the thread that I'd have to ask. After all, that would be a heck of lot more on topic than restricting the discussion to merely combat. Specifically I'd like to hear it with respect to an environment with Supercharged NPCs.
 
I think it might be a useful avenue to pursue, yes. I think that in terms of any perceived or real difference between a typical combat loadout, that difference is fairly clear - one is for farming, one is for 1-on-1.

For a player (like myself) in open, who plans ahead & builds in anticipation of emergent PvP, for carrying cargo & general mission running (including combat) I use a corvette, which has a 128t cargo capacity and a single C6 module slot I vary depending on need. Currently I have a passenger module in there, but it may be another cargo rack, a collector limpet controller, whatever. When exploring I carry a hull repair controller in that slot (it's arguably the most heavily armed ship piloted by arguably the most paranoid pilot ever to visit Beagle Point ;)). I don't do the Python specific missions, or haven't tried them at least.

Now a corvette can carry a lot more, but I am cautious & my defences are possibly more than necessary, but clearly I need more defence playing in open than I would in Solo, where the potential threat is much more manageable. This is the area where the gap is most extreme imo. I need a multi-role that can 'handle' an encounter with a dedicated (PvP) combat ship. How would you approach this scenario? Or would you just avoid it by only doing combat related stuff (and data missions as you say)?

With the Multi role question (taking into account I can't get the Cutter or Corvette yet) I would run the Clipper with Frag Cannons and BiWeaves.

It's fast enough to get into peoples faces, fast enough to escape mass lock, has high hull mass + Hull strength, has enough internal slots to carry a SRV and Cargo but running x2 fixed mediums is a challenge. Also the Clipper can just orbit people because it's speed is ridiculous.

The reason I would take that over the Anaconda is highly driven by cost, followed by Maneuverability. A Base Anaconda is 145 mil from memory, whereas a Clipper is 15 mil.

I haven't taken a hard look at the new Chieftan though.
 
Last edited:
While I like OPs ideas for fixing the problem, I don't see it as on of the worst problems in Elite. I'd much rather see any number of other features and bug fixes added.
 
  • Like (+1)
Reactions: NW3
People in the modern age are completely incapable of having any meaningful PvP gameplay. All the ideas during development get immediately shut down once launch comes due to carebear tears.

The problem is.... the carebears are NOT the majority. They are just the loudest. Yet, ED caters strictly to them.

This game will never be succesful as long as it continues to pander to carebears. There is absolutely 0 meaningful PvP in ED. 0. It is just plain silly how you can mode switch and how smaller ships cant lock down big ones.

Furthermore, there is no meaningful tasks to do with other players in the game. It is literally just space trucker. Move bland and pointless object A from Location B to Location C. NO POINT.

Frontier missed a huge opportunity. Especially with their amazing flight mechanics. ED will forever be THE GAME THAT COULD HAVE BEEN!!

GG FAIL GAME.
 
With the Multi role question (taking into account I can't get the Cutter or Corvette yet) I would run the Clipper with Frag Cannons and BiWeaves.

It's fast enough to get into peoples faces, fast enough to escape mass lock, has high hull mass + Hull strength, has enough internal slots to carry a SRV and Cargo but running x2 fixed mediums is a challenge. Also the Clipper can just orbit people because it's speed is ridiculous.

The reason I would take that over the Anaconda is highly driven by cost, followed by Maneuverability. A Base Anaconda is 145 mil from memory, whereas a Clipper is 15 mil.

I haven't taken a hard look at the new Chieftan though.

Would you think it unlikely that you'd be accosted by another Clipper? I use a Cobra MkIII for similar reasons btw.
 
Now a corvette can carry a lot more, but I am cautious & my defences are possibly more than necessary, but clearly I need more defence playing in open than I would in Solo, where the potential threat is much more manageable. This is the area where the gap is most extreme imo. I need a multi-role that can 'handle' an encounter with a dedicated (PvP) combat ship. How would you approach this scenario? Or would you just avoid it by only doing combat related stuff (and data missions as you say)?

In a way you and I are thinking along the same lines - just my ship is a lot smaller.

Beyond that, yes I would accept the inherent limitations of my preferred ship and work around it. Working in a team is a great way to do that - during the height of our war we regularly ran a wing of four FDLs banging out data missions and small cargo missions. When an enemy showed up, we were never more than a jump away from each other.

Additionally, I try to do more than my fair share in conflict zone work to make up for my lack of abilities in non combat situations.

Finally, I lead a relatively small but active wing and have many allies. For particularly difficult projects, I can call them in and do more than I could ever do alone.

Of course that's going beyond just the discussion of ships, but lots of ways to skin a cat, you know?

Uhmm actually, you responded to me when you 'butted in'.


Sure, I'd love to hear your opinion about other ship types but, I'm surprised given the topic of the thread that I'd have to ask. After all, that would be a heck of lot more on topic than restricting the discussion to merely combat. Specifically I'd like to hear it with respect to an environment with Supercharged NPCs.

Ooo, fair enough there. Let me get that nasty thing out of your face now... :D

Regarding your question, I would love to answer it, but it's late where I am and Riverside got my last bit of energy for now. Let me get back to you tomorrow! Give me a chance to think it over as well.

crosses fingers he doesn't forget
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom