Advice on BGS Counter Attack pls

Since 3.0 we've noticed a vast amount of NPC ships from a neighbouring system pillaging in our local HazRes. It looks like this faction is attempting to expand into our system.

My immediate idea was to hop over to their place and cause some significant havoc. Is this a response that would halt their activities at our home base?

Is my understanding of the situation even correct!?

Also INARA notes this as a player faction albeit with 0/0 supporters.

Fly Safe CMDR's o7
 
That was introduced in 3.0.3, I think. It does make sense to see ships from neighbouring systems. Last night, I even saw one from a system I frequent that's more than 100LY away.

But as has been said, NPCs only affect the BGS when you make them explode .
 
That was introduced in 3.0.3, I think. It does make sense to see ships from neighbouring systems. Last night, I even saw one from a system I frequent that's more than 100LY away.

But as has been said, NPCs only affect the BGS when you make them explode .

^^^

according to a semi-cryptic post by Sandro murdering the ships from the neighbouring system in the system where the faction is not present has no influence effect.

One way they do indirectly affect the BGS is that there arent enough mission target ships anymore to complete pirate massacre missions. (half those that do apear, while wanted are not tagged as mission target).
 
Thanks everyone for the input :)

What I'm taking from this is that I should perhaps just enjoy the credits from these guys throwing themselves at my Corvettes lasers! I may do some RP and go over to their 'hood and hand out some woopass for a laugh :D

+1's all round [up]
 
Thanks everyone for the input :)

What I'm taking from this is that I should perhaps just enjoy the credits from these guys throwing themselves at my Corvettes lasers! I may do some RP and go over to their 'hood and hand out some woopass for a laugh :D

+1's all round [up]

Ahh if you go over there it will affect their influence levels. Not sure it will reduce the invaders onto your home turf.
 
Am I the only one who finds this to be yet another shortcoming of the BGS?

It's not all that Background if NPC actions have no effect on it.

While Individual NPC actions dont count, the NPCs are considered in other ways, mainly by the use of the Population figure. A high population system is harder to influence than a low population system.
NPCs can be considered to be bashing away at each other proportionate to their Influence level so are in a state of equilibrium, the players make the difference.

Handwavium ? Maybe, but running a background process to deal with individual NPCs is not possible without some quantum computing click bait.
 
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Am I the only one who finds this to be yet another shortcoming of the BGS?

It's not all that Background if NPC actions have no effect on it.

Since NPCs only spawn in an instance created by a player, it would be quite possible, I guess, to have NPC actions affect the BGS by having their actions packaged along with the player's in the transaction log. The question is why do it? Would you like it to be non-random? If it were random, the effects would ultimately sum to zero anyway.
 
Am I the only one who finds this to be yet another shortcoming of the BGS?

It's not all that Background if NPC actions have no effect on it.

Well, I think the problem is that we don't have a persistent world managed by a central server. NPCs don't even exist at all to begin with... all NPCs we see are dynamically generated whenever a player enters an instance in a system and vanish once the last player leaves the instance. No player in a system means no NPCs either... that's probably why they can't have any influence on the BGS.
 
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