Combat people, what do I do with a Vulture?

I stacked shields mJ and resistance, threw a healing beam on one side and a red beam on the other. One overcharged for burst and one efficient for sustained fire. Overcharged the PP to negate issues, weapon focused the PD for that beam uptime, and then put on an ugly green "pulse" skin to annoy people. Gonna put red engine color on the already engineered dirty drives. Named it the "X-Mas Special"
 
Curious why beams to a pulse? Distributer drain or heat issues?

Cause I have pulses on it from pre 2.0 so will give them a try engineered before playing with other weapons! I am wondering how a beam or pulse/mc combo might work out though..hmm
 
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Cause I have pulses on it from pre 2.0 so will give them a try engineered before playing with other weapons! I am wondering how a beam or pulse/mc combo might work out though..hmm
How were the beams? I used to have pre 3.0 engineered MC's and Beam, but was curious if the beams drew too much drain on the PD or caused too much heat issues to be efficient at all since 3.0 engineering...
 
How were the beams? I used to have pre 3.0 engineered MC's and Beam, but was curious if the beams drew too much drain on the PD or caused too much heat issues to be efficient at all since 3.0 engineering...

Dunno this is a template I am working on right now, the template was more to look at shields and power than look at weapons tbh. That's what I meant by I have the pulses from pre 2.0, will try out beams or some other combo after I finish engineering the the basic and pulses.

I only got horizon a little before this last xmas so all my ships right now are mostly a rated pre horizons builds.
 
Since abandoning the impunity of my increasingly boring Unfair-De-Lance...this is the build for my new go-to ship, PvE & PvP:

Most serious PvPers have apex FDLs that do 560+m/s, ergo it is essential that your ship does at least this for when they run &...when you run! [big grin] This build also requires good pip management in CZs & especially in PvP; & if you are good at multitasking under pressure an AFMU is a good option in your C2 slot to deal with the Vulture's infamously fragile canopy.

Weaponry? Depending on my target type my hard-points are equipped with fixed o/c'd multis with oversized (I'm going to change to autoloader when I get the time!) / efficient APAs with TLB / or double-shot pacifiers with screening shell & of course, for farming the NPC idiots in CZs & HazRESs, fixed efficient pulses with phasing are a good 'no-ammo-needed' option.

Oh & swap the heat-sink for a pdt or double chaff or another resist-aug booster or KWS or...whatever!

EDIT: Mistakenly included two C1 HRPs instead of 1D MRPs.

I bet you don't get targeted much in your low-key, gold Vulture & accompanying understated Ford Escort Cosworth bodykit!? [squeeeee]
 
Cause I have pulses on it from pre 2.0 so will give them a try engineered before playing with other weapons! I am wondering how a beam or pulse/mc combo might work out though..hmm

I split the difference and have really enjoyed mine with a beam/pulse combo; I prefer my CZ workhorse to be ammo-independent. At 4Wep I can tape down the pulse fire button and refill the cap at the same time as long as I lay off the beam.
 
I have been using this template to enigeer my Vulture this week,

I am going to try out this build but with pulse laser instead of beams.

Funny you mention this - I engineered the s**t out of some fixed beams for my vulture, tonight = efficient with oversized 'special'.

They are much better than pre-3.0 ie. more damage & less dist draw...in fact, they might well be my new PvE weps. Three pips in weps is needed for sustained fire but with good manipulation of pips, two pips is eminently viable.
 
I haven't used a Vulture since before engineering was a thing and I think remember it having major power management issues. Obviously now I can overcharge the PP but does that make it over heat? Should I go for clean or dirty drives? I used to use 2 pulse lasers but I don't know if that's the best option and I definitely don't know the best upgrades for weapons. Any tips would be appreciated. Treat me like a total noon because I am when it comes to combat.

I want to build at least one good combat ship because I'm going back to Colonia and shipping a few ships out there to stay, so I don't keep getting caught in the engineers grind.

Have fun in it.
I just recently got my Vulture back to play with but this time I wont bother engineering it.
Depending on your loadout, power management will come in to play.
I had burst lasers on my old build and had to shut off life support when engaging in combat to save power. Only when hardpoints deploy though.
Those where fun times.
This is why Im not engineering. The most fun I had with it was before engineers came along.

Last thing.
Set up a nice control bind and fly FAoff.
Rapid ship.
 

Achilles7

Banned
I bet you don't get targeted much in your low-key, gold Vulture & accompanying understated Ford Escort Cosworth bodykit!? [squeeeee]

Yes, I lost my genitalia in an unfortunate smelting accident...I love goooollllld [big grin]

Funny you mention this - I engineered the s**t out of some fixed beams for my vulture, tonight = efficient with oversized 'special'.

They are much better than pre-3.0 ie. more damage & less dist draw...in fact, they might well be my new PvE weps. Three pips in weps is needed for sustained fire but with good manipulation of pips, two pips is eminently viable.

Good point...even my best legacy beam stats have been superceded across the board with the new:

power/distributor/damage/thermal stats (% improvement)

legacy: 40/38/14/57

new (with oversized): 45.4/45/27.7/60

Lasers (fixed) should be the best weapons in the game, imo...due to their sci-fi heritage. Frontier make so many illogical, questionable decisions...it is beyond a joke!
 
Last thing.
Set up a nice control bind and fly FAoff.
Rapid ship.

FAoff is something I've pretty much never tried but want to be good at. I'm aiming to go for elite rank in combat and I'm only at 12% dangerous so I think I'll be able to get plenty of practice. :) I'm on Xbox though so I'm not sure about control settings. I don't see how the basic flight controls can be changed much on a controller. I'll have to look into it.
 
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