C&P and assassination missions... How well are these two living together at the moment?

You get an assassination mission to go and destroy someone, and when you do, the repercussions? Ignorable? Tollerable? A pain the boosters?
 
Yeah, the assassination targets have been "wanted" in the last few missions I've done. So no repercussions. Which doesn't feel dodgy enough really... hmmm
 

verminstar

Banned
Mission targets don't attract notoriety, and cleaning up bounties is trivial.

Actually they do attract notoriety...I know cos I logged of on 6 last night after doing an evening of nothing but assasination missions.

As bugged as they are, I found a workaround by simply not stacking them so much and only taking on 3 or 4 at a time instead of a dozen plus...but the point stands that they do indeed attract notoriety. Whether by design or not I dont know and dont care...notoiety is easily dealt with.

I jumped into an empty anarchy and set off into the great unknown with the stick jammed on so it wouldnt disconnect and think I was in front of the screen fer a couple hours. Made a bacon sarnie, two cups of tea and walked the dogs...notoriety gone and I didnt need to lift so much as a finger to achieve it. So easy in fact that it borders on an exploit yes? I dont really care either way cos it works and causes zero stress so its a win fer me.

Bounties are easy to clear up, just bookmark as many IF stations that ye find, especially any independants or even alliance at a push as both feds and imps can lock ye out entirely even in the same station ye originally took the missions from which just doesnt make sense tbh...but again, childishly easy, if a bit time consuming, to deal with.
 
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Mission targets don't attract notoriety, and cleaning up bounties is trivial.

Pretty much this ^^.

I do the Pirate Lord versions all the time and never have any problems. Unless you forget to scan/resolve the bad guy before firing, you won't get any fines or bounties on you either.

The only ones I would stay away from would be the WetWorth versions/Political Assassinations. Those targets are usually NOT Wanted criminals, so you will be incurring some heavy C&P load by trying to complete those missions.

Not worth the trouble in my opinion.
 
The repercussions for the ones that I do are nonexistent. I get rid of pirat lords, terrorists and deserters. These are all wanted and therefore free to kill.
If you take the illegal ones for the local mafia clan I guess you will get notority.
 
They where dodgy on release of 3.0. Attacking a wanted target would gain you a bounty.
Right now they work well.

I stacked around 8 a few days ago and had zero problems, apart from the random npcs sent out to mess with me nearly making me miss my time window.

Edit

Im talking about assasinate terrorist missions.
I completely forgot the other type exist. Have not seen them in a long time. Forget they where a thing.
 
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Depends on mission type. There are "unlawful" assassinations (mission icon is target reticle) and "lawful" ones (mission icon is target reticle with "scales of justice" on it). The former give you bounty and notoriety, the latter don't.
 
Depends on mission type. There are "unlawful" assassinations (mission icon is target reticle) and "lawful" ones (mission icon is target reticle with "scales of justice" on it). The former give you bounty and notoriety, the latter don't.

Those would be the "WetWorth" versions I pointed out in my post above. Definitely not worth the hassle when there are plenty of Pirate Lord versions to do.
 
Depends on mission type. There are "unlawful" assassinations (mission icon is target reticle) and "lawful" ones (mission icon is target reticle with "scales of justice" on it). The former give you bounty and notoriety, the latter don't.

Mission targets for targets which make you a criminal are *not* meant to give notoriety. If you're getting notoriety i suggest making a bug report.

Edit: note... some targets can have non-target escorts. If you destroy them then yes, you will get notoriety, as these are not mission targets
 
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Mission targets for targets which make you a criminal are *not* meant to give notoriety. If you're getting notoriety i suggest making a bug report.

Edit: note... some targets can have non-target escorts. If you destroy them then yes, you will get notoriety, as these are not mission targets

Interesting. I have seen some massacre missions where description specifically states that police response will be disabled and you will not get notoriety, but I never saw that bit with assassination missions, only the standard "these actions may be illegal".
 
Interesting. I have seen some massacre missions where description specifically states that police response will be disabled and you will not get notoriety, but I never saw that bit with assassination missions, only the standard "these actions may be illegal".

It's entirely plausible I have that bit wrong. I remember seeing that statement for the massacre missions too, but that was after hearing someone else mention more broadly that "mission targets don't give notoriety"... I did assume that would be the case (having differences that significant between missions still feels like a bug though). I'll get a wetwork job and go see.

On an unrelated note, I took a wing assasination mission last night for a terrorist leader... all targets were Clean in that system... interdicted the leader, got a fine, others joined in... but i still only had a fine. They attacked me first, got wanted, Authorities rock up and joined the fight. Free NPC wing :) But the fact they were all clean was a big bug.
 
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Mission targets for targets which make you a criminal are *not* meant to give notoriety. If you're getting notoriety i suggest making a bug report.

Edit: note... some targets can have non-target escorts. If you destroy them then yes, you will get notoriety, as these are not mission targets

I have done quite a few wetwork jobs, on every occasion the target has not been wanted but my notoriety stayed at 0 .However when i killed anything other than the target then my notoriety increased. Just sayin.
 
I have done quite a few wetwork jobs, on every occasion the target has not been wanted but my notoriety stayed at 0 .However when i killed anything other than the target then my notoriety increased. Just sayin.

Thanks for the info :)
 
.Edit: note... some targets can have non-target escorts. If you destroy them then yes, you will get notoriety, as these are not mission targets

If your report crimes is set to on, I wonder if these ncp body guards will become wanted and thus fair game when they start shooting at you.

I had an assassination mission with a clean wing body guard. I had report crimes off at the time. Would need to retest later to see what happens.
 
On an unrelated note, I took a wing assasination mission last night for a terrorist leader... all targets were Clean in that system... interdicted the leader, got a fine, others joined in... but i still only had a fine. They attacked me first, got wanted, Authorities rock up and joined the fight. Free NPC wing :) But the fact they were all clean was a big bug.

I remember one wing assassination where I jumped to leader's low wake (I don't use interdictor, so it's either mission USS or target interdicts me), and terrorists inside were already battling cops. What wasn't funny is the fact the terrorist leader did not count towards the mission. I had to fly in supercruise and look for mission USS - that one completed the mission.
 
On an unrelated note, I took a wing assasination mission last night for a terrorist leader... all targets were Clean in that system... interdicted the leader, got a fine, others joined in... but i still only had a fine. They attacked me first, got wanted, Authorities rock up and joined the fight. Free NPC wing :) But the fact they were all clean was a big bug.

As I mentioned in my last post... I would suggest avoiding WetWorth jobs. It is totally normal for the mission target to be clean. You will invariably incur a fine and murder bounty for completing those missions.

This is not a bug, but functioning as intended. (Regardless of how LAME that may be for players)

Stick to Pirate Lord Missions where the targets are always wanted in advance. Terrorist Leaders are hit and miss depending on the nature of the actual mission. It the mission description contains the words "WetWorth", walk away!
 
Just updating... did a Wetwork Job, only killed the mission target, no notoriety.

Tertti0.png


5000cr bounty when you don't get notoriety is no problem. Don't even need to pay it, doesn't block access to anything I care about.

Off topic, but the way my transactions tab normally looks:

zIBHMOm.png


I've never understood people's reasons for staying squeaky-clean, and complaining lots if they aren't able to maintain that state... unless it's a regular hangout where you intend to use facilities, you never need to pay off crime. Five of my regular-use ships still have multiple outstanding bounties.

(Another invisible aspect is I'm also hostile to about 6 factions)
 
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From what I remember they added some blurb to Wetwork missions saying that the signals are jammed in the mission area so that the security forces won't turn up.
 
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