What is the benefit/advantage of being a law abiding citizen?

verminstar

Banned
What exactly do you think the consequences are for being a criminal in real life? Unless you are the active target of a manhunt or something, you are living a pretty ordinary life like everyone else. You seem to think being a criminal should mean living like a fugitive 24/7 and that just doesn't make sense.

People who never put a foot wrong just wont get it. In this politically correct world we find ourselves in, frontier sorta have to portray criminality as scum otherwise some sensitive snowflake will take issue with them and start comparing them to rockstar. Tis the world we live in sadly...

I would dearly love it if they developed criminal gameplay to be a lot deeper, but not holding my breath...not with this crowd, but Im happy to be proved wrong.

In this world, theres no such thing as a smart criminal because all the criminals they know were caught...what people fail to comprehend is that if they were caught in the first place, they werent very smart to begin with. Smart criminals dont get caught because they have already gotten away before the victim even knows a crime has taken place, which is why normals sleep better at night as they tell themselves all criminals are dumb ^
 
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What exactly do you think the consequences are for being a criminal in real life? Unless you are the active target of a manhunt or something, you are living a pretty ordinary life like everyone else. You seem to think being a criminal should mean living like a fugitive 24/7 and that just doesn't make sense.
But killing and pirating multiple victims in real life, does mean running from the law...

So what is your point exactly?
 
Let's try and ask it the other way around, what's the benefit/advantage of not being a law abiding citizen ?
There only seem to be drawbacks. From what i understand it's not very profitable, plus you have to deal with C&P.
Sure, if it tickles your RP needs it's an option, i'm not much of an RPer myself.
But based on a purely rational game approach, a criminal career isn't really a smart route to pick.
So in short my answer would be, the advantage of being a law abiding citizen is not having to deal with the disadvantages of not being a law abiding citizen.
If this reply bored you out of your skull, i shall apologize. :)
 
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People who never put a foot wrong just wont get it. In this politically correct world we find ourselves in, frontier sorta have to portray criminality as scum otherwise some sensitive snowflake will take issue with them and start comparing them to rockstar. Tis the world we live in sadly...

I would dearly love it if they developed criminal gameplay to be a lot deeper, but not holding my breath...not with this crowd, but Im happy to be proved wrong.

In this world, theres no such thing as a smart criminal because all the criminals they know were caught...what people fail to comprehend is that if they were caught in the first place, they werent very smart to begin with. Smart criminals dont get caught because they have already gotten away before the victim even knows a crime has taken place, which is why normals sleep better at night as they tell themselves all criminals are dumb ^

Even then most of this is garbage, because in real life very few people get a way with piracy and killing multiple people. Drug dealers and other low level criminals, yeah, the smart ones get away and only very powerful crime syndicates may get away with murder... And in most cases when they do, it is usually in poorer developing countries, with corruption all the way to the top, for example, countries in south America, Mexico or war torn countries like Afghanistan.

And that the problem it's the type of crime that people compare... How often do people who kill dozens of people get away with it? Or piracy?

But yeah, I do agree with you that there is a real lack of deep criminal game play and something that I have been fighting hard for, both consequences and rewards.... In exactly the same way that there should be benefits and bonuses to those who don't break the law.

All styles of game play should be encouraged, but so should consequences.
 
Let's try and ask it the other way around, what's the benefit/advantage of not being a law abiding citizen ?
There only seem to be drawbacks. From what i understand it's not very profitable, plus you have to deal with C&P.
Sure, if it tickles your RP needs it's an option, i'm not much of an RPer myself.
But based on a purely rational game approach, a criminal career isn't really a smart route to pick.
So in short my answer would be, the advantage of being a law abiding citizen is not having to deal with the disadvantages of not being a law abiding citizen.
If this reply bored you out of your skull, i shall apologize. :)

You don't have to deal with C&P, you just swap ships... Then you can do whatever a law abiding person can do... thus making the entire C&P development a joke.
 
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I enjoy hunting the bad guys. As a PVPer being able to do that legitimately/organically with other players has always been what I have wanted to do.

But, you dont get to do that very often when people show up on bounty boards in systems and what not.

I wont go into it. But ill leave it up to you guys to figure it out.
 
You don't have to deal with C&P, you just swap ships... Then you can do whatever a law abiding person can do... thus making the entire C&P development a joke.

Yes, but that doesn't really fall into the category of a "benefit of criminal play", it's simply a (valid) workaround to making it more tolerable.
I can stay law abiding and not have a need to swap, thus skipping that workaround altogether, right ?
Btw, i saw some of your suggestions (from the link) before your edited your reply to me, seemed well thought out overall.
In the end, i think the choice of playing as law abiding or criminal probably isn't just tied to advantage/disadvantage, but simply down to individual player preference.
I simply prefer to play "within the law" (where such a choice is available), and not just in ED.
 
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verminstar

Banned
Really... Seeing as just changing ships means you get outfitting again and the universe loves you.

So that is not really a benefit as you can still get access to outfitting.

So tell us then...how exactly do ye swap ships when ye cant access the shipyard?

I get the distinct impression that ye dont really understand why crime and punishment was developed in the first place...its not designed to stop anything and it never was...its designed to slow the pace down.

That and this is merely the foundations to crime and punishment...just the first part so of course its a bit patchy in places. Time will tell the tale.

Ye really think those who have committed multiple murders run from the law? Theres little to be gained from debating a semantic point beyond a possible chatban, but I will say m8...ye really need some education cos ye couldnt be more wrong if ye tried ^
 
There are plenty of missions requireing you to break the law.

Also, you can pirate in anarchy systems without consequences.

At the planat where I live on you will get blown up if you try to pirate in uncontrolled open sea.

So yeah, crime does pay if done correctly.

What I'm missing is a criminal record that tells me what my bountys and fines are for.

Also, murder should cost a lot more than measly 5000 credits.

I'd also like to have assault removed in combat zones. Friendly fire just happens.
 
Rewards should come because of the consequences. I.e. hidden criminal bases, criminal engineers, specialist equipment, missions etc as you lose access to the best trade routes, the best high tech systems etc etc.... Not mention the financial cost as well.

Congratulations. You just answered your own question.

As a law abiding citizen you are practically welcomed anywhere you can go and as long as you have the credits, people will give you anything you ask for without a second thought about what you intend to with it... because you adhere to the law so clearly they can trust you...

Now? A criminal with a rap sheet has the door practically slammed in their face because they have a reputation and people are not going to trust you with anything. Because you've proven you can't be trusted.

You can ether behave and get access to anything and everything or be naughty and suddenly find that your options are severely limited.

And don't reward yourself with criminal bases and the like ether. Because then you don't have any incentive to be law abiding.

So... free access with the freedom to chose? Or do you turn your brain off and go full animal because you feel like it?

Decisions decisions....
 
The benefit to being law abiding is a community benefit. Everyone gets to carry out their roles without worrying about being griefed. That's all it's about. No one IRL cares if you're shooting the feds accidentally. No one cares if you're blocking a mail slot in solo. No one cares if you're shooting clean NPC ships. People begin to care when you're seal clubbing and griefing and playing outside the scope of the game direction by salt farming. The rest of the punishment for other actions are for the sake of consistency. Tbh, I wouldn't care if no one ever got a bounty or fine except for PvP transgressions. That wouldn't be feasible in an immersive game though.

Pirating is fine and it's a needed part of this game. Griefing for the sake of lulz isn't.
 
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There are plenty of missions requireing you to break the law.

Also, you can pirate in anarchy systems without consequences.

At the planat where I live on you will get blown up if you try to pirate in uncontrolled open sea.

So yeah, crime does pay if done correctly.

What I'm missing is a criminal record that tells me what my bountys and fines are for.

Also, murder should cost a lot more than measly 5000 credits.

I'd also like to have assault removed in combat zones. Friendly fire just happens.

I didn't know assault was charged in combat zones. How does that work? You accidentally shoot your own team and get a penalty?

I can see that in a res site, but taking that away means some griefer would start stripping down your shield and hull and leave you crippled, as long as they didn't kill you, and feds wouldn't respond to you being attacked.
 
But killing and pirating multiple victims in real life, does mean running from the law...

So what is your point exactly?

You specifically mentioned smuggling. But what I want to know is, what exactly was the point of your topic? You want harsher punishments? What do you get out of being a law-abiding citizen in real life?

And real life pirates get away with it all the time outside of crackdowns that come inconsistently and no they aren't hunted. Their window of risk begins and ends when they're actually out there pirating.

And I hate to break this to you, since you seem to be living quite a sheltered lifestyle but in any given city, the majority of murders that aren't instantly solved because they were committed by someone known to the victim, go unsolved.
 
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...what exactly was the point of your topic? You want harsher punishments?

I know that's not the focus of your reply, nor something you're suggesting, but god no. Hostile rep and criminal activity needs a major buff in terms of access to incentives. As a start...

- allow docking when hostile using anonymous protocols
- make black markets only accessible if you are wanted or hostile.
- make missions which incur a bounty only accessible if you are vfc wanted or hostile.
- special mission agents who offer missions target th ing factions you have unfriendly or lower rep with.
 
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So tell us then...how exactly do ye swap ships when ye cant access the shipyard?

I get the distinct impression that ye dont really understand why crime and punishment was developed in the first place...its not designed to stop anything and it never was...its designed to slow the pace down.

That and this is merely the foundations to crime and punishment...just the first part so of course its a bit patchy in places. Time will tell the tale.

Ye really think those who have committed multiple murders run from the law? Theres little to be gained from debating a semantic point beyond a possible chatban, but I will say m8...ye really need some education cos ye couldnt be more wrong if ye tried ^


1. Any system that doesn't want you dead gives you access to every service like normal, according to jurisdictions.

2. C&P is an ongoing development to improve the depth of gameplay (consequences first, rewards from Archon Delaine later).

3. Smart criminals switch systems temporarily after a certain threshold of attention, effectively running (or as I like to call it "strategic withdrawal")

4. Using 'lack of education' as a rebuttal seems quite ironic considering your apparent distain for the English language, and lack of understanding of the C&P system yourself.
 
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verminstar

Banned
1. Any system that doesn't want you dead gives you access to every service like normal, according to jurisdictions.

2. C&P is an ongoing development to improve the depth of gameplay (consequences first, rewards from Archon Delaine later).

3. Smart criminals switch systems after a certain threshold of attention, effectively running.

4. Using 'lack of education' as a rebuttal seems quite ironic considering your apparent distain for the English language, and lack of understanding of said system.

Like I said its not designed to stop anything, just slow down the pace...ye did actually read that part yes? Ye go to an alternative system and transfer a ship from wherever yes yes thats all very good and very easy to work around...but its not instant and it does take time and it does mean having multiple ships as bounties are tied to those and not players.

As fer me disdain with the english language...its more a habit than intentional but thats it...thats the sum total of how much I need to justify how I write to anyone. Nobodys sitting here forcing ye to read it and I assume ye know how the ignore function works if ye just cant abide it at all, cos Im not gonna change especially when ye dont ask nicely.

That aside...what exactly am I not understanding or ye just gonna be vague on details?
 
Simple question really. What is What is the benefit/advantage of being a law abiding citizen? What rewards/encouragement is there for not breaking the law and become a murdering scumbag, a smuggler, a pirate etc?

Seeing that other than financial consequences (Which really isn't significant as it is too easy to make vast amounts of money), there is no meaningful or negative consequences to being a criminal, especially now that all you have to do is swap your ship and you suddenly become a law abiding citizen again with access to all the best trade routes, best equipment from high tech systems, best stations, profitable missions, ranking with factions that would instantly attack/purse criminals on sight etc.

So what is the point of law abiding game play with zero benefits or rewards or encouragement to remain within in the law?


What's the benefit of being a criminal? Neither side is really rewarded...or punished....even after the C & P update. Just go and pay off your bounties before you die...and everything is golden. Fines can be paid when you land...
 
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