MC Ammo in Cargo Slot?

Shouldn't MCs be able to have more ammo if you have a larger ship build? Pretty sure an AC130 gunship can carry more rounds than an A10 Warthog. We should be able to use a military slot or cargo slot for extra ammo for the MC or any item that requires ammo. If we can use cargo bays for limpets, we should be able to use them for ammo as well. Lasers have the benefit of never running out, and are punished for it by heat and power use. If we could simply haul more ammo when we want to loadout for fighting, that would be great.

I don't care for the ability to synthesize, in flight, things like ammo and heat sinks. It doesn't make sense in a small build to have that capability.
Thoughts?
 
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Not necessary for the reason of having synthesis imo.
Edit: Iron, Nickle, Sulphur is all it takes
 
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All you need is a bit of Iron,Sulphur and nickel to synthesise MC ammo, why do you need cargo storage? We already have ammo storage with no mass penalty.
 
Yeah, and my finger is on the trigger of Autoload OC MC. I don't think you want that.

Rapid fire Autoload would be OP; just don't let up!
 
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Not necessary for the reason of having synthesis imo.

Synthesis uses raw material you need for engineering. You can synthesize limpets but also carry them in your cargo slots. How does synthesizing discount anything I suggested?
 
All you need is a bit of Iron,Sulphur and nickel to synthesise MC ammo, why do you need cargo storage? We already have ammo storage with no mass penalty.

I don't need cargo storage. I need more ammo. I don't want to have to synthesize it. I should be able to buy it and pack it with me. Add the mass penalty since it should be added anyhow (probably is added with the mass of the MC in the first place, just never subtracted as you use ammo).
 
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Synthesis uses raw material you need for engineering

You can't drive 2 minutes without finding those basic materials for the MC, they are everywhere. It is the Premium synthesis that is a little harder.

I don't need cargo storage. I need more ammo. I don't want to have to synthesize it. I should be able to buy it and pack it with me.

Well good luck with that, maybe try the suggestion forum, seems pointless though. I just checked my panel, 15 MC refills, I can get 150 refills in total.
 
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Can you imagine the outcry of small and med ship owners "it's not fair that a big ship can carry extra mags", "it's not fair that big ships have an advantage" (frankly I thought that was the point in owning them).

Not worth running the forum gauntlet.
 
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Can you imagine the outcry of small and med ship owners "it's not fair that a big ship can carry extra mags", "it's not fair that big ships have an advantage" (frankly I thought that was the point in owning them).

I don't think anyone would actually care, unless cargo ammo had some auto refill.
 
You can't drive 2 minutes without finding those basic materials for the MC, they are everywhere. It is the Premium synthesis that is a little harder.

It's not about the materials. It's about consistency and making sense. Synthesis is the magical handwavium answer to lack of ammo capacity on multicannons. Oddly we can create limpets and we can buy and store limpets, and that affects our ability to carry cargo. No one seems to think the ability to create limpets as well as store them is somehow ruining the game play.
 
I don't think anyone would actually care, unless cargo ammo had some auto refill.



I thought that was what was implied as to shift ammo from cargo shouldn't really be any faster (as you say) then synth'ing it. Sorry if I didn't get it.

I

Oh, I think the limpid thing is really silly. Compare it with heat sink synth. Silly.
 
It's not about the materials. It's about consistency and making sense. Synthesis is the magical handwavium answer to lack of ammo capacity on multicannons. Oddly we can create limpets and we can buy and store limpets, and that affects our ability to carry cargo. No one seems to think the ability to create limpets as well as store them is somehow ruining the game play.

Limpets are essentially autonomous machines, weighing 1 tonne each, makes complete sense that they need to be stored in cargo. I think we should not be able to synthesise limpets.

@Schmack - So does that mean I can store more torpedo's? If players can carry MC ammo then why not torps? Boy would it be a game changer if players could store G5 Cascade torps, I'd permanently move to mobius.
 
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Limpets are essentially autonomous machines, weighing 1 tonne each, makes complete sense that they need to be stored in cargo. I think we should not be able to synthesise limpets.
They weigh one tonne each because FDev said they do. So that's a bit of circular reasoning. Still, you can synthesize this 1 ton autonomous machine in your tiny ship with no extra module for doing so, with a few raw materials.
 
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Limpets are essentially autonomous machines, weighing 1 tonne each, makes complete sense that they need to be stored in cargo. I think we should not be able to synthesise limpets.



I agree. Probably a bow to explorers and repair. And I say this as an avid explorer.
 
Limpets can’t kill people, MC ammo can, so there is a natural reticence in giving players a significant advantage in “staying power”.

I believe all kinetic style weaponry is balanced by a limited amount of ammo as well as reload. Synthesis gives players ability to restock without returning to a station, but faffing about with dedicated Magazine compartments might take a lot of balancing with little reward.

Howmany rounds can you fit in a 1Tonne cargo slot? 1000? 10,000? 1,000,000? What amount of damage should a player receive if a rail gun NPC hits and penetrates that cargo module - insta death even with 1,000 rounds in it. So it’s safer, less likely to cause player anger and easier to balance to give synthesis the way to replenish such stuff rather than having to tote around a highly explosive magazine module in a ship.
 
I thought that was what was implied as to shift ammo from cargo shouldn't really be any faster (as you say) then synth'ing it. Sorry if I didn't get it.

I

Oh, I think the limpid thing is really silly. Compare it with heat sink synth. Silly.
That was implied. You'd have to select it and transfer it. Autoloading from there should only be possible with a crewmate, which would give them something to do to earn their money besides fly in telepresence as a distraction.
 
Limpets are essentially autonomous machines, weighing 1 tonne each, makes complete sense that they need to be stored in cargo. I think we should not be able to synthesise limpets.

I would agree except that we inhabit a universe where you can fit a module that can "3D print" a fully-functional space-fighter... but not a dune-buggy.

Fickle sort of place, eh?
 
Old argument this one.
Reason and logic are out with regards to ammunition in ED.
We can't have ships magazines, but we can have multi tonne Gatling guns that use clips!
R.I.P ammo belts in the 3300's.
My advice is to try to not think of these inconsistencies in the game. There are a great many. All sorted to accomplish balance. A balance that sailed in 2.1 and has never been seen again.
Still at least we got Multi-Canon's that use clips, honest they're super effective :)
 
"Multi-cannons would be perfect if I could carry tons of Ammo."

Maybe no weapon type is supposed to be perfect. Maybe ammo is just a facet of the decision making process for choosing how to outfit your ship. I don;t think all of the details of the game should be wiped away for convenience. I stopped using MC's for the agonizingly slow pace they operate, and the ammo issue. It's just part of the give-and-take of weapon choice, and all modules for that matter.
 
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