Achilles7
Banned
The mind is like a parachute. It only works when it's open.
Indeed & it would appear yours has been packed incorrectly with a failure to remove the (hot) air, during folding!
The mind is like a parachute. It only works when it's open.
Indeed & it would appear yours has been packed incorrectly with a failure to remove the (hot) air, during folding!
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.
Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.
They should be just like any other NPC interdicting CMDRs in supercruise not just in poxy U.S.S. & it is easy to make them nice to Thargoid Huggers
The Thargoid Scans the CMDRs Ship
IF the ship is Not armed for Thargoid combat / not carrying Thargoid Bits/Meta alloy they jump back into SC
If the ship is Armed for Thargoid combat / carrying Thargoid Bits/Meta alloy let battle begin
My thoughts exactly.
What, you mean like in all earlier versions of the game?
I’m in agreement, but mot fully. There should absolutely be areas where any human vessel is seen as an intruder, and you should be prepared to fight, jump quickly through, team up with armed wingmates to busy the goids while the T-9’s wake out, or take the long way around. There is already a map filter for Thargoid-controlled systems; make us use it.That seems quite reasonable: in modern warfare armies fight and don’t arbitrarily attack civilians so, if on hyper-diction, the CMDR is not armed for anti-Thargoid warfare (i.e. not considered a member of the opposing “army”) and does not attack, the Thargoid could realistically consider them a “civilian”, perform some scans for intel and then leave ‘em be. Would still be pretty stressful the first time it happens (which is good!) and would allow more people to at least see ‘em.
Or maybe the-powers-that-be agree with their opinions.
The mind is like a parachute. It only works when it's open.
Scouts can be handled pretty easily with a courier using conventional weapons. Scouts can't interrupt FSD charging, or directly disable thrusters, and can't really mass lock anything. They are less of a threat than a dangerous FDL NPC pirate.
I can't agree, i have tryed to take on 4 Scouts with my usual fast-travelling AspX.
Usually i can take on some serious NPC's but class 1 and 2 weapons do barely any damage to scouts amd they spit corrosive missiles. I was always dead due to corrosive damage with that lightweight armor long before reaching a starport.
I had 3 rebuys in that AspX against Scouts and i surely won't do that again.
In my Gunship/FDL/Anaconda/Corvette with good armor instead....yes no problem. I could fight scouts all day long and even escape Cyclops' without serious danger. But my Cobra MK.IV, Asp, Orca, trade-Python.....it would just end in a rebuy in 99% of all cases.
So i'm the same opinion like tolm.
As long as half-way preparation takes an endless grind or is just not available for some ships due to class/internal error, it should NOT be the case that we can be attacked everywhere everytime.
In the old game you could win with a Cobra MK.III against Thargoids with some skill so this wasn't a problem. This is just NOT possible in this Elite today.
However, when being around in the Pleiades, i would expect also some more hyperdictions and action. But we should be carefull what we wish for.....![]()
My thoughts exactly.
What, you mean like in all earlier versions of the game?
I don't know about interdiction, but shouldn't we be able to defend a station while they are attacking?
Unless I'm mistaken, all we can participate in are the rescue and rebuilding efforts afterwards.
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.
Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.
Sure, it would be welcome content until the 44th interdiction while trying to do something else. That's how FD seems to do it, they don't know the concept of moderation. You either get interdicted always or never.That seems quite reasonable: in modern warfare armies fight and don’t arbitrarily attack civilians so, if on hyper-diction, the CMDR is not armed for anti-Thargoid warfare (i.e. not considered a member of the opposing “army”) and does not attack, the Thargoid could realistically consider them a “civilian”, perform some scans for intel and then leave ‘em be. Would still be pretty stressful the first time it happens (which is good!) and would allow more people to at least see ‘em.
It's because FDev decided to put Thargoids into a magical realm of "weapons won't work" to create the need for special weapons and more grind.
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.
Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.