Shouldn't Thargoids be interdicting us in supercruise?

We are at war right?

If you drop into one of their instances they will shoot you without hesitation - so they are hostile.

It's weird that we get to choose when we fight them.
 
Could be they don't have the capability to do so. We know they can travel through witch space and enter normal space but they probably don't make use of the alcubierre type drive that we use to travel in supercruise. It is a shame that they are such an optional threat, but maybe that will change in time.
 
so they lost the ability to do so from last month where they wud scan you and all the elite games before this one because they cannot handle salty tears?
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

Or maybe the-powers-that-be agree with their opinions.

The mind is like a parachute. It only works when it's open.
 
Could be they don't have the capability to do so. We know they can travel through witch space and enter normal space but they probably don't make use of the alcubierre type drive that we use to travel in supercruise. It is a shame that they are such an optional threat, but maybe that will change in time.

about FTL travel in elite. Sorry but no.

The FSD in elite isn't based on any hard sci fi.

Supercruise is the same FSD drive tech as full on high jumping into witchspace/hyperspace. It's just at a lower power level. Dont confuse how it's depicted visually in the game to correspond to the lore because it doesn't.

There was an older version of the drive that was much closer to the Alcubierre drive that existed between the first generation fsd's and the current ones that was in use due to the loss of the technology blueprints of the first gen tech. but this FTL technology is not used in any ships in-game. Even cap-ships dont use them, their visual behavior in the game is due to their size - using the same FSD tech as all the normal ships.

So in the game, you just have a representation of the same tech at different power scales resulting in slightly different behavior, from low velocity movement within a system to near instant travel to other systems to ripping a hole in space-time and insta jumping from one point to another.

Most of this is even in the game as early galnet articles revolving around FTL travel.

Now what the thargoids use could be something totally different with a different method of traversing hyperspace and different capabilities power-wise. But the fact remains, it's been part of the lore since day one that thargoids interdict between systems. I dont think it's ever been part of it that they interdict during supercruise type travel, but that's because we haven't interacted with them in lore since supercruise travel was invented (it's new).
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

It’d be a pretty harsh game if, at any point, you could be randomly interdicted by an enemy against which you have literally no defence. Or offense ... the Thargoids right now are, frankly, irrelevant for 90%+ of players since we can’t take on even a basic scout ship variant without a wing and specialist weapons locked behind seriously specific grind. Simply throwing a Thargoid in front of players with a “tough - we know you can’t even dent it, here’s a rebuy” would be ridiculous. Might as well have a “your FSD will randomly spit you into a sun” feature while you’re at it.
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

My thoughts exactly.

It’d be a pretty harsh game if, at any point, you could be randomly interdicted by an enemy against which you have literally no defence. Or offense ... the Thargoids right now are, frankly, irrelevant for 90%+ of players since we can’t take on even a basic scout ship variant without a wing and specialist weapons locked behind seriously specific grind. Simply throwing a Thargoid in front of players with a “tough - we know you can’t even dent it, here’s a rebuy” would be ridiculous. Might as well have a “your FSD will randomly spit you into a sun” feature while you’re at it.

What, you mean like in all earlier versions of the game?
 
Should they? Probably, that along with actually being seen in places other than USS's and the odd station or planet surface. They should be terrifying the hell out of everyone but unless you read about it in Galnet you'd never know they were even here. The most pitiful bad guy ever to reemerge in gaming history.
 
Scouts can be handled pretty easily with a courier using conventional weapons. Scouts can't interrupt FSD charging, or directly disable thrusters, and can't really mass lock anything. They are less of a threat than a dangerous FDL NPC pirate.
 
My thoughts exactly.

What, you mean like in all earlier versions of the game?

Previous versions of the game had a “spit you into a sun” feature? ;)

I know older versions of the game had that random Thargoid element - last version I played before ED was the original BBC Micro version back in the 80s. I seem to recall flying with a “space bomb” as a Thargoid “panic button” but I may be imagining that ... anyway, I still think it would be overly harsh on ED ... but maybe I’m more scared of ‘em than I should be? Everything I’ve read says standard weapons don’t work on ‘em, though ...
 
Interesting ... that is news to me. If that is the case then random interdictions from those might be reasonable. Last Thargoid battle I read about involved 4 ‘condas, specialist weapons, rearming at a station mid-fight and something about “hearts” and EMPs ... getting interdicted into THAT would make for a very irritating turn of events ...
 
I don't think they use Super cruise as they seem to be able to work hole in accurately to where they want to ve
 
I don't think they use Super cruise as they seem to be able to work hole in accurately to where they want to ve

Pretty much this.

They would have to use super cruise to be able to interdict us while we use it.

Their FSD tech seems to drop them out exactly where they want to go,unlike us who arrive at the main star then travel in system to where we want to go.

They do Hyperdict us so least they do interact with us in their form of FTL travel,even if its rare.
 
They don't look to do the supercruise/spacetime compression thing at all. They seem to rely entirely on point to point wormhole travel.
 
It's because there are people ....a subset of players... who would cry so tremendously about not being able to play without risk of death that Fdev has made this combat opt-in.

Not sure what kind of dirty laundry they have against the powers that be, but it seems their opinions hold some pretty strong influence in the direction the game takes.

Why not make it a game option? Or why not have different regions of space that are more dangerous than others?
 
about FTL travel in elite. Sorry but no.

The FSD in elite isn't based on any hard sci fi.

Supercruise is the same FSD drive tech as full on high jumping into witchspace/hyperspace. It's just at a lower power level. Dont confuse how it's depicted visually in the game to correspond to the lore because it doesn't.

There was an older version of the drive that was much closer to the Alcubierre drive that existed between the first generation fsd's and the current ones that was in use due to the loss of the technology blueprints of the first gen tech. but this FTL technology is not used in any ships in-game. Even cap-ships dont use them, their visual behavior in the game is due to their size - using the same FSD tech as all the normal ships.

So in the game, you just have a representation of the same tech at different power scales resulting in slightly different behavior, from low velocity movement within a system to near instant travel to other systems to ripping a hole in space-time and insta jumping from one point to another.

Most of this is even in the game as early galnet articles revolving around FTL travel.

Now what the thargoids use could be something totally different with a different method of traversing hyperspace and different capabilities power-wise. But the fact remains, it's been part of the lore since day one that thargoids interdict between systems. I dont think it's ever been part of it that they interdict during supercruise type travel, but that's because we haven't interacted with them in lore since supercruise travel was invented (it's new).

I love the way your write this as if you are an absolute authority on it when you are completely wrong.

According to the games lore, supercruise is when the FSD drive bends and moves space around the ship like an alcubierre drive (not the same). When it hyper jumps, it punches a whole into another dimension which is called witch space or a hyperdrive tunnel, which the thargoids use to travel as well as capital ships due to their size. Capital ships do not use FSD drives due to their size and use older tech.

This is the in game lore. Not too sure where yours comes from.

Here is some infirmation:
https://web.archive.org/web/2016041...gress-report/hyperspace-the-definitive-guide/
 
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