Who would do this? (New Engineer scenario)

DISCLAIMER:

I am not suggesting this happen, I am not asked FD to do this and I know the entire concept is rarely ludicrous. Just interested to see who would consider the grind worthwhile?

I have always been interested in the different definitions of Grind in the game, and whether the reward at the end justifies or at least mitigates the grind required to achieve it. So after some thought, I have come up with the following scenario and interested to see who would do it:

Background on the Scenario:
FDev, in their infinite wisdom, have introduced a new Engineer, the fabled Telsa (yes he is a distantly related to Nikola Telsa). Telsa's lab is located in an asteroid base approximately 5000 LYs from the Colonia bubble (so about 27,000 LYs from Sol). Due to the small size of the asteroid, there are only small landing pads available. Alas, due to the remoteness of the Engineering outpost, a fuel scoop is required for the last 1,000 LY leg of the journey although there are reportedly numerous scoopable stars enroute.

Getting access to Engineer Telsa:
There is only one way to get access to Telsa, and that is a simple haulage mission. All that is required is 1,000T of a specialised biowaste, cheaply available from Titan City Station in the SOL system. No need for complicated introductions, the esteemed Mr Telsa welcomes all Commanders without hesitation, all he requires is the unique Earth Excrement - and he needs a lot of it evidently!

The Reward:
Unlike other Engineers, Mr Telsa only provides one service, there are no grades involved. His specialisation is the core computers on the ship, he has developed an upgrade that will improve all functions of the ship by 20%. Yes you read it here first, once the computer is upgraded, all functions, whether previously engineered or not, from DPS, speed, shields - well everything is better by a factor of 20%. The good news is the improvement are based on the current modules and upgrades (if any) you have on the ship, so you will get a 20% increase on that G5 rated module! Due to the sensitive and unique nature of the upgrade, Telsa will only allow the upgrade to be performed at his station, no blue prints are available. But being the super smart guy he is, and knowing that there are only two small landing pads available, he has developed a way of remotely accessing the computer on your ship as long as you are within the 10 kms of the station (and have previously met the initial haulage requirements of course). The downside is you can't transfer the software upgrade to another ship or even store it, no one except the Engineer has the knowledge or capability to do so. The upside is any new modules/weapons/whatever you add after the software upgrade are affected retrospectively.

So who would do this? It would take numerous extremely long and tedious trips in a small ship to meet the access requirements, then repeat the journey for all the rest of your fleet. Is the reward, a 20% across the board increase in everything enticing enough to do it? Would you do it then jump on the forums to complain about the grind involved or would you not consider this grind due to the reward?
 
Good way to make stock ships even more useless. Well done, mate. As addition, it will discourage even more "new" players from upgrading their ship or even playing just because "I don't have enough time to play this game".
 
Good way to make stock ships even more useless. Well done, mate. As addition, it will discourage even more "new" players from upgrading their ship or even playing just because "I don't have enough time to play this game".

Tell me, did you read the disclaimer??????
 
So about 15 round trips in a Cobra MkIV, and then I can take my Full Grade 5 Engineered Sidewinder to get an Additional 20% on top....

Yes... yes, I would.
 
Yep.
p.s. single question mark was more than enough.

Good, so you read the bit where I stated this isn't a request, and it entire scenario is ludicrous - excellent! (yep only one (1) exclamation mark, is that better). As to your statement, doesn't the present Engineering requirements already discourage new players, there seems to be a lot of posts about the grind requirement for Engineers. The intent of this thread is to discuss whether a player would attempt a task that would result in a momentous grind if they thought the reward at the end was justified.
 
Oops, dyslexic finger syndrome, I could say they can't the spelling of the family name to remove any embarrassment from the Elon Musk controversy back in the 21st Century :eek:

yeah, i figured just phonetic corruption somewhere around the 25th century :D

i actually like your suggestion. i would much prefer a long silly adventure with some story behind than the ubiquitous farming for endless silly names. that said, i would suggest more like 0.5% boost, 20% boost would be way over the top and completely spoil combat and ship character (if engineers hadn't accomplished just that already, that is).

yeah i would probably do it. once.
 
Good, so you read the bit where I stated this isn't a request, and it entire scenario is ludicrous - excellent! (yep only one (1) exclamation mark, is that better). As to your statement, doesn't the present Engineering requirements already discourage new players, there seems to be a lot of posts about the grind requirement for Engineers. The intent of this thread is to discuss whether a player would attempt a task that would result in a momentous grind if they thought the reward at the end was justified.
The only point I made is about the topic.
But yes, I agree that current engineering system isn't right since it's looks like being bluntly taken from freemium game. Originally, pre-3.0 engineering was my reason for me to abandon game at 2.4 patch, and only new storages, mission rewards and material traders made me come back.
 
Good, so you read the bit where I stated this isn't a request, and it entire scenario is ludicrous - excellent! (yep only one (1) exclamation mark, is that better). As to your statement, doesn't the present Engineering requirements already discourage new players, there seems to be a lot of posts about the grind requirement for Engineers. The intent of this thread is to discuss whether a player would attempt a task that would result in a momentous grind if they thought the reward at the end was justified.

We already know a mindless grind will attract more players than a major content release, the recent skimmer missions. Repeat the same task over and over again, after a run or two no real challenge at all (if ever), and people showed up in mass, never complained a grind (actually defended the quality game play in some cases), and the only reason was reward.

Edit: Sorry, didn't answer your question. I'm not sure if I'd do your scenario to be honest. If I did it would be a take a trip once a week or two and gradually knock it out.
 
Last edited:
Nice thought-experiment. :)

Sure, I'd give it a go.

Problem is, you haven't made it hard enough.

3 People in Cutters travel out to Colonia carrying 1,100t of poop (probably wise to carry a bit extra to avoid having to go back for a top-up if something goes wrong) between them (to maximise jump range) and limpet controllers.
Once there, one Cutter distributes it's cargo into the other 2 ships, docks at Jaques and the pilot swaps to a Dolphin.
Finish the journey, the Cutters gradually transfer their cargo to the Dolphin which delivers it.
Dolphin pilot gets the engineer unlocked and it's home in time for tea and medals.

Give it a month to get over it and then do it again for the 2nd guy and then, again, a month later for the 3rd guy.

Might even be kind of "fun" to achieve, in that twisted, masochistic, way that only ED players truly appreciate. :eek:
 
So about 15 round trips in a Cobra MkIV, and then I can take my Full Grade 5 Engineered Sidewinder to get an Additional 20% on top....

Yes... yes, I would.

I knew someone would do the math - well done. So would you consider the task a grind or, going by your post, something worthwhile?

yeah, i figured just phonetic corruption somewhere around the 25th century :D

i actually like your suggestion. i would much prefer a long silly adventure with some story behind than the ubiquitous farming for endless silly names. that said, i would suggest more like 0.5% boost, 20% boost would be way over the top and completely spoil combat and ship character (if engineers hadn't accomplished just that already, that is).

yeah i would probably do it. once.

I purposely made the enhancements way over the top, just to see if no matter how grindy something is, players will do it if they think the reward is good enough. I must admit, I would like to see something like that with a backstory and without any way of circumventing it by mode hopping or whatever, something that fits into the Lore and BGS in a meaningful way that would be enjoyable to do.

The only point I made is about the topic.
But yes, I agree that current engineering system isn't right since it's looks like being bluntly taken from freemium game. Originally, pre-3.0 engineering was my reason for me to abandon game at 2.4 patch, and only new storages, mission rewards and material traders made me come back.

See, this is what worries me, too many players are now thinking that Engineering is a mandatory requirement for all aspects of the game and they get that fixated on it and the resultant grind that they end up ejecting the pacifier and ranting all over the forums. I agree that FDev are at least attempting to made Engineering better but for some it has become their only focus on the game.

We already know a mindless grind will attract more players than a major content release, the recent skimmer missions. Repeat the same task over and over again, after a run or two no real challenge at all (if ever), and people showed up in mass, never complained a grind (actually defended the quality game play in some cases), and the only reason was reward.

Edit: Sorry, didn't answer your question. I'm not sure if I'd do your scenario to be honest. If I did it would be a take a trip once a week or two and gradually knock it out.

This is what confuses me, the forums are full of players complaining about the grind (whether perceived or real) yet will readily do the most grind worthy tasks available if they think they will get some minor edge over everyone else. To me it just doesn't make sense. Oh regarding your edit, you were lucky - I was originally going to put a time limit from first to final delivery of the biowaste, something like 1 week (240 hours), so this is the only task they can do. Decided I didn't want to be that mean lol
 
Nice thought-experiment. :)

Sure, I'd give it a go.

Problem is, you haven't made it hard enough.

3 People in Cutters travel out to Colonia carrying 1,100t of poop (probably wise to carry a bit extra to avoid having to go back for a top-up if something goes wrong) between them (to maximise jump range) and limpet controllers.
Once there, one Cutter distributes it's cargo into the other 2 ships, docks at Jaques and the pilot swaps to a Dolphin.
Finish the journey, the Cutters gradually transfer their cargo to the Dolphin which delivers it.
Dolphin pilot gets the engineer unlocked and it's home in time for tea and medals.

Give it a month to get over it and then do it again for the 2nd guy and then, again, a month later for the 3rd guy.

Might even be kind of "fun" to achieve, in that twisted, masochistic, way that only ED players truly appreciate. :eek:

I actually thought of that solution when I was making it up. Except I used a wing of Anacondas (better jump range). I should have made it hard, yep this is still too achievable and not grindy enough lol
 
...too many players are now thinking that Engineering is a mandatory requirement...
So, try to convince me that it's not true. In any aspect of a game, even non-g5 engineering is a HUGE change!
Exploration? you might get lighter (better jumps) or bulkier(more vital internals) build, better fsd to reach some-interesting-nebulae you're personally interested in, shields engineering is a complete nonsence (anaconda might start at ~1000 and reach 2400 with MAX resistances even w/o faction shield gen's). Call stock weapons good and i'l point my 5.5 km no-falloff rails onto you. You'l want to kill me? kill my healing beam buddy first with his buffy 10k+ shields cutter. Some weapon experimentals are so insane, that they completely change weapon's way of utilization. And now, again, try to convince me that engineering is NOT mandatory.
 
I actually thought of that solution when I was making it up. Except I used a wing of Anacondas (better jump range). I should have made it hard, yep this is still too achievable and not grindy enough lol

FWIW, it's not the reward that motivates me for stuff like this.
I guess it's more the "cos it's there" mentality.
I spent 3 months shipping Emergency Power cells to Obsidian Orbital and haven't been back since and I got 640t of meta-alloys to the Dove Enigma after it was clarified that it's journey wasn't in jeopardy.

I'm up for anything that's a challenge, all the more-so if it involves cooperative play.

That's actually why I'm not keen on the new Guardian nonsense.
That's not a challenge to organise or execute. It's just mindless repetition.

The only way I got through that was by jumping in my ship and helping out anybody else who arrived.

Scooping Ancient artifacts with my ship and then dropping them on SRVs below is kind of fun too. :p
 
Uhh, no?

90%(+/-) increase in DPS for Overcharged Multicannons?

And the Anaconda would get the single biggest boost to its jump range possible (which is one reason I'm glad the GBoosters are a set amount and NOT percentage based). Can you imagine a Cutter's Shield Strength, with 20% extra Shields AND the Boosters? What? No....

All you'd be doing is making the disparity between Smaller and Larger Ships even wider.
Amazing +20% is Stupid.
Poop +20% is still poop, just higher quality poop.

As an aside, you made me consider my Ship's weaponised with C&C style Tesla Coils, oh my days that would be amazing! We could be like our own little (or big) Thargoids!
"Zap me would you??!11 Bugs get Zapped!! kekeke (Insert "Only Good Bug is a Dead Bug" derp here)

[EDIT: Oh cool, I'd left this page unrefreshed for hours, replied and saw how long it'd been. Good job me...
 
So, try to convince me that it's not true. In any aspect of a game, even non-g5 engineering is a HUGE change!
Exploration? you might get lighter (better jumps) or bulkier(more vital internals) build, better fsd to reach some-interesting-nebulae you're personally interested in, shields engineering is a complete nonsence (anaconda might start at ~1000 and reach 2400 with MAX resistances even w/o faction shield gen's). Call stock weapons good and i'l point my 5.5 km no-falloff rails onto you. You'l want to kill me? kill my healing beam buddy first with his buffy 10k+ shields cutter. Some weapon experimentals are so insane, that they completely change weapon's way of utilization. And now, again, try to convince me that engineering is NOT mandatory.

Answer me this: Can you play the game in an non-engineered ship or are you prohibited from leaving the dock?

Never said engineering isn't a desirable requirement, but some here are saying you basically can't play or at least not worth playing, the game unless you have a fully engineered ship. Which is a load of Earth Excrement! All engineering has accomplished in the game is create a power war, a perceived requirement that unless you spend an exorbitant amount of time running around collecting mats, chasing down engineers you can't play the game. The only exclusion I can think of is PvP in Open, and they are such a small minority in the overall scheme of things it hardly matters. And the result, "Look at me, I have an uber Cutter, I can kill any ship I see, err as long as it is in my system cos it has a jump rank of 0.8LYs"

There have been players that have circumnavigated the galaxy in a stock standard Sidely, we all managed quite well before the introduction of Engineers but for some reason it has now become the ONLY focus to so many, who then complain about every aspect of the Engineers, including the grind.
 
  • Like (+1)
Reactions: NW3
Back
Top Bottom