Exploraconda

Here's a suggestion. If you don't like the Anaconda, maybe it's not the best ship for you to go exploring in.

(If someone else does like it, perhaps it will be the best choice for them).

I recognize the Anaconda for what it is. A mistake. It should be fixed, but we all know it won't.

That said, I have my own 60ly Anaconda that I took to Beagle not long ago. I know how useful it is. This does not mean I won't call it out for being screwed up.
 
Yeah, they should fix it by adding 300t to the mass of the damn ship. The thing is made of unicorn farts and rainbows. It should have been hit with the nerf-bat years ago.

You mean a ship the size of a Corvette shouldn't be able to jump further than a specialist explorer ship?
 
Yeah, they should fix it by adding 300t to the mass of the damn ship. The thing is made of unicorn farts and rainbows. It should have been hit with the nerf-bat years ago.

Oh god I nearly fell off my chair laughing.
Personally i do agree that the anaconda is made up of fairy dust and leprechaun rainbow gold and somehow shouldnt be the way it is. But while it is I'll use it and if it ever got a nerf I wouldn't complain.
 
I recognize the Anaconda for what it is. A mistake. It should be fixed, but we all know it won't.

That said, I have my own 60ly Anaconda that I took to Beagle not long ago. I know how useful it is. This does not mean I won't call it out for being screwed up.

I also recognize the Anaconda for what it is.......the best versatile, multi purpose ship in the game to date!
 
I'm in the process of putting a Conda together that will jump 70ly fully armed as soon as the guardian FSD booster is available again. Meanwhile it will jump 60ly. I've flown my AspE to Sag A* and back, and it made me explorer Elite. But the next exploration trips or rather expeditions will be in the comfort of the big ship. It also comes with fuel and repair limpets to help unfortunate souls out in the black.
 
I'm in the process of putting a Conda together that will jump 70ly fully armed as soon as the guardian FSD booster is available again. Meanwhile it will jump 60ly. I've flown my AspE to Sag A* and back, and it made me explorer Elite. But the next exploration trips or rather expeditions will be in the comfort of the big ship. It also comes with fuel and repair limpets to help unfortunate souls out in the black.

What setup are you using to get 60ly fully armed?
 

Question: With a total shield strength of 350ish have you tested the combat capabilities of your build? I ask because I know personally I have stripped my shields going through the airlock, let alone had someone shoot at me. 4D shields are for landing scratches and not good for much else in my findings... anyone can strip my shields by ramming me one good time and then unleash a volley of seekers to send me back to my last docking station in short order.

I see you are running a full laser boat on top of that and I am interested in how much time on trigger your pp/pd give you in that arrangement. I would suggest running full MCs and use the 30% damage synthesis ammo, Reduce the distributor workload.


Just some thoughts/questions is all sir, o7.
 
I take pretty much everything, and even have two different SLFs for variety.
Only thing missing is a PA/rail gun to bleed fuel.

It doesn't reflect 3.x engineering so won't show accurate numbers, but the basic build is below.
I can boost to ~350 and max range is ~ 60ly.

https://eddp.co/u/RXDJ8Gz8
 
Question: With a total shield strength of 350ish have you tested the combat capabilities of your build? I ask because I know personally I have stripped my shields going through the airlock, let alone had someone shoot at me. 4D shields are for landing scratches and not good for much else in my findings... anyone can strip my shields by ramming me one good time and then unleash a volley of seekers to send me back to my last docking station in short order.

I see you are running a full laser boat on top of that and I am interested in how much time on trigger your pp/pd give you in that arrangement. I would suggest running full MCs and use the 30% damage synthesis ammo, Reduce the distributor workload.


Just some thoughts/questions is all sir, o7.

I'm only yet building it. The turrets will be able to fire infinitely if I go 4 pips to weapons. It's not like I'd even think of fighting with that in a PvP situation.
 
One thing I don't think has been mentioned (unless I missed it), is these weak thrusters that are being fitted to some builds (Asps or Condas), they are all very well for jump range but it could really limit which planets you can land on (assuming you have Horizons of course!:p;)).

My Conda is in long range hauler config atm, so jump range is important, but that said I wanted some thruster power for landing on the higher G worlds. Anyway I went for 7D thrusters, & it was enough for me to land on a 3+g world, very carefully & only just! Bizarrely, the instant I deployed landing gear it dropped like a stone :S.
Taking another look at corolis, I see the 5A thrusters are fractionally more powerful & 12t lighter! Doh! Anyway, not worth going down to 5D thrusters IMO, & not worth having a Pwr Dist so weak it can't boost! :p
 
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One thing I don't think has been mentioned (unless I missed it), is these weak thrusters that are being fitted to some builds (Asps or Condas), they are all very well for jump range but it could really limit which planets you can land on (assuming you have Horizons of course!:p;)).

My Conda is in long range hauler config atm, so jump range is important, but that said I wanted some thruster power for landing on the higher G worlds. Anyway I went for 7D thrusters, & it was enough for me to land on a 3+g world, very carefully & only just! Bizarrely, the instant I deployed landing gear it dropped like a stone :S.
Taking another look at corolis, I see the 5A thrusters are fractionally more powerful & 12t lighter! Doh! Anyway, not worth going down to 5D thrusters IMO, & not worth having a Pwr Dist so weak it can't boost! :p



My build above uses 5D thrusters and a 4D PD, and can boost to 350.
 
My build above uses 5D thrusters and a 4D PD, and can boost to 350.

Sadly I don't have mine saved on coriolis with all the engineering since I reworked it after 3.0 but yeah, snap. Amazing what you can achieve with a bit of engineering. That's with a 3A powerplant, 4 (!) SRVs, 2 x AFMUs, 32 tons of regular cargo space, a corrosive resistant rack, both scanners and for the height of laziness a docking computer lol. 64LY range.
 
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Sadly I don't have mine saved on coriolis with all the engineering since I reworked it after 3.0 but yeah, snap. Amazing what you can achieve with a bit of engineering. That's with a 3A powerplant, 4 (!) SRVs, 2 x AFMUs, 32 tons of regular cargo space, a corrosive resistant rack, both scanners and for the height of laziness a docking computer lol. 64LY range.

Yep, that's with dual SRV and SLF bays too.

:)
 
I find exploring in my Anaconda very relaxing. There's something very reassuring about knowing you have packed everything (and the kitchen sink) to cover all eventualities. But most of all, it gives me the opportunity to break away and get the blood pumping by launching a fast fighter and doing some canyon running when the opportunity arises. So long as its got a fighter bay, I'll explore in it, but I don't need to make compromises when I pack the Anaconda up for a trip.
 
weak thrusters that are being fitted to some builds (Asps or Condas)

That is a good point, the answer is in the Commanders experience. There is a way to safeguard a landing on a high g planet. It involves knowing the procedures of toggling flight assistance on and off to control your decent. With this knowledge of procedure a commander can land on a 8G + planet without any issues. I will take some time tonight and make a quick video specifically using my Search&Rescue Conda build outfitted with a 5D thruster on HD 148937 3 which is a 9.77G planet.

I would suggest to not only do some research on YouTube but also get in some practice inside the bubble using the exact loadout you plan to take into the dark.

It can be done with no fuss :)
 
On a side note:

HD 148937 is around 1,000Ly from the bubble and when I have an Exploration Build I am trying to shake down and test, I plot a course to that system. The distance is close enough to the bubble so if any issues arise I can make changes, also far enough away to get a solid feel for the builds performance. If I really want to push the shakedown I make an attempt at landing on planet 3 which is a 9.77G planet and known commander killer.
 
....Anyway, not worth going down to 5D thrusters IMO, & not worth having a Pwr Dist so weak it can't boost! :p

I'm with you on the power distributor - even my stripped-out fitting can boost, but dd5 on 5D thrusters makes 'em completely viable - more powerful than stock 5A - I got dd5 with stripped down mod, it's fine on 3g landings.

Anyway, my conda looks a little different every time I take it out, but I have two main themes - one is fairly lightweight but has little bells and whistles to make life a little nicer, the other is more single-minded for getting out to those hard-to-reach spots where you need jumponium boosts (but it can still boost, and I wanted a small buffer shield to take the bump on planetary landings).

Exploraconda: https://eddp.co/u/jNfPA4EX
Jumpaconda: https://eddp.co/u/T2cApTwL
 
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