One thing keeps coming up is how there is no real PvP territorial game.
The BGS isn't it. PvP has barely any impact on the BGS, and usually only a negative impact.
Powerplay isn't really it either. While PvP has a part to play, its by and large a minority part.
Some people try and present solutions though that take things away from players that they currently enjoy, rather than looking for solutions that will give them what they want without impacting on others.
A long time ago I wrote a long post about how PP should be tied to the BGS, making it a single system, but that was never going to happen anyway once it was released. Perhaps others also hoped that they would have been a single system.
So what it means is we already have two largely disconnected territorial games, with admittedly some crossover.
With that in mind, would it then really hurt to add another territorial game which is only weakly linked with the others, but this one focused on PvP?
To be honest, i'm kind of fed up with FD making changes to deal with or please the PvPers. Attemps have had mixed results and mixed reactions, and ultimately, for the best possible PvP experience in ED, the whole game would need to be rebuilt from the ground up, with a strong focus on PvP. Too late for that really, and also not what people were sold.
Still, let's assume FD have the time and resources to do this sort of thing without too much impact on doing other things for the majority of the playerbase.
So, a week or two ago in a post i mooted the possibility of some sort of PvP territorial game, where PvE has zero effect. Let's call it Clash of Clans... erm... ok, could be some trademark dispute there, but let's roll with it. In CoC you can only affect your Clan's territory through PvP actions. You mark a system as being home for your clan, others do the same. By killing opposing clan members, you grow your territory or shrink theirs (depending on in which territory the kill is made - maybe partial effects on both). Of course, there would need to be some sort of system of rewards and whatnot as well for winning and controlling systems, maybe someone can think of something appropriate. Maybe ranks in Fed/Empire could be an option for Clans aligned to those.
Those who are looking for a meaningful PvP experience then could gain something, without making changes that would negatively affect the PvEers working the BGS or PP.
The BGS isn't it. PvP has barely any impact on the BGS, and usually only a negative impact.
Powerplay isn't really it either. While PvP has a part to play, its by and large a minority part.
Some people try and present solutions though that take things away from players that they currently enjoy, rather than looking for solutions that will give them what they want without impacting on others.
A long time ago I wrote a long post about how PP should be tied to the BGS, making it a single system, but that was never going to happen anyway once it was released. Perhaps others also hoped that they would have been a single system.
So what it means is we already have two largely disconnected territorial games, with admittedly some crossover.
With that in mind, would it then really hurt to add another territorial game which is only weakly linked with the others, but this one focused on PvP?
To be honest, i'm kind of fed up with FD making changes to deal with or please the PvPers. Attemps have had mixed results and mixed reactions, and ultimately, for the best possible PvP experience in ED, the whole game would need to be rebuilt from the ground up, with a strong focus on PvP. Too late for that really, and also not what people were sold.
Still, let's assume FD have the time and resources to do this sort of thing without too much impact on doing other things for the majority of the playerbase.
So, a week or two ago in a post i mooted the possibility of some sort of PvP territorial game, where PvE has zero effect. Let's call it Clash of Clans... erm... ok, could be some trademark dispute there, but let's roll with it. In CoC you can only affect your Clan's territory through PvP actions. You mark a system as being home for your clan, others do the same. By killing opposing clan members, you grow your territory or shrink theirs (depending on in which territory the kill is made - maybe partial effects on both). Of course, there would need to be some sort of system of rewards and whatnot as well for winning and controlling systems, maybe someone can think of something appropriate. Maybe ranks in Fed/Empire could be an option for Clans aligned to those.
Those who are looking for a meaningful PvP experience then could gain something, without making changes that would negatively affect the PvEers working the BGS or PP.