Engineers Pack Hound missile rack

So, same all engineer blueprints and experimental effects?

After I pledge allegiance to LYR, do I just do their missions to grind rank to 3 and is there a time limit?

Also, how can I tell which PowerPlay or controlling faction will be hostile to me?

Cheers.
 
So, same all engineer blueprints and experimental effects?

After I pledge allegiance to LYR, do I just do their missions to grind rank to 3 and is there a time limit?

Also, how can I tell which PowerPlay or controlling faction will be hostile to me?

Cheers.

well, not the same as dunbfires but seekers yes, I have twin high capacity pack hounds on my corvette, on with drag other with cascade. very fun indeed!!
 
So, same all engineer blueprints and experimental effects?

After I pledge allegiance to LYR, do I just do their missions to grind rank to 3 and is there a time limit?

Also, how can I tell which PowerPlay or controlling faction will be hostile to me?

Cheers.

Its same blueprints as if for seekers.

For LYR, just do nothing for 3 weeks, in last week, just earn these 750 merits, with whatever method u like, easiest is buying PP cargo but that will cost aprox. of 7,5 million, but its worth it.
 
What would you guys consider useful for packhound engineering? Inara lists drag no more, instead there is FSD interrupt for all missile types now. But FSD interrupt would not be very useful on my slow Corvette, so what to use? Overload for bringing down shields? Or penetrator resp. thermal cascade, but both of which are rumoured to be nerfed?!
 
What would you guys consider useful for packhound engineering? Inara lists drag no more, instead there is FSD interrupt for all missile types now. But FSD interrupt would not be very useful on my slow Corvette, so what to use? Overload for bringing down shields? Or penetrator resp. thermal cascade, but both of which are rumoured to be nerfed?!

That's incorrect. Go into the mods through Liz Ryder to see the correct experimental available.
 
It's eleventh hour (4 weeks pledged) and I re-read the PP rules which state my merit points will be halved after rating promotion. So with 750 merit points, I shall be promoted to rating 3, points halved to 375 but can still buy pack-hound missiles, right?


Also, why can't I find any stations that sell the missile rack in Inara.cz or Eddb.io?
 
It's eleventh hour (4 weeks pledged) and I re-read the PP rules which state my merit points will be halved after rating promotion. So with 750 merit points, I shall be promoted to rating 3, points halved to 375 but can still buy pack-hound missiles, right?


Also, why can't I find any stations that sell the missile rack in Inara.cz or Eddb.io?

After the tick-over, you'll be at rank 3 with 375 merits carried over.

You'll find the packhounds avail at virtually any station with outfitting. PP modules aren't listed as they should be available at all stations with outfitting.
 
Thanks, it's ironical that I'm hostile in Empire and Fed allegiance systems but can buy LYR locked weapons from them :rolleyes:

Suppose I get 15% discount if buy from LYR stations then?
 
Aight, t'was as you guys said and I bought 6 rather expensive missile racks last night. Haven't tried them yet b/c busy re-engineering other modules on Asp and now run low on mats - will have to farm more at this week's CGs [big grin]
 
That is what got confussed to me. I was in eng base a few days ago, and I didnt see any FSD reboot effect, so I suppose Inara is wrong, right?

Inara is correct. You need to check the Seeker Missile section and not the Missile Rack section.

Drag Is probably the only worthwhile experimental.
 
Inara is correct. You need to check the Seeker Missile section and not the Missile Rack section.

Drag Is probably the only worthwhile experimental.

Its funny I keep wondering if the drags are worthwhile because I never really see it have an effect. I used to think that making the damage partly thermal was the way to go because then they'd be useful against shields, but now I think that that reduces the usefulness of explosive rounds from damaging external subsystems (ie weapon hardpoints)...
 
Its funny I keep wondering if the drags are worthwhile because I never really see it have an effect. I used to think that making the damage partly thermal was the way to go because then they'd be useful against shields, but now I think that that reduces the usefulness of explosive rounds from damaging external subsystems (ie weapon hardpoints)...

Overload and Thermal is a waste on an explosive weapon with limited ammo.

Emissive is also waste compare to other available options to deliver effect.

So, drag is what's left of my options. Didn't bother with them before, but with the new engineering it doesn't hurt to slap it on.
 
Overload and Thermal is a waste on an explosive weapon with limited ammo.

Well, with an expanded clip, 240 missiles isn't too bad ;) I'm not the sort who would stay forever in a CZ/HRez site anyway (tend to take trips back for rearming and repairing anyway). Plus in my rare PvP situations, my eye is on surviving whatever encounter I'm in. So missile count isn't the issue for me.

That said I'm not convinced that the thermal/explosive split damage works in my favor. So I might go back to drag anyway. Given that I fly a keelback, I can use all the maneuvering/speed advantages I can get ;)
 
Well, with an expanded clip, 240 missiles isn't too bad ;) I'm not the sort who would stay forever in a CZ/HRez site anyway (tend to take trips back for rearming and repairing anyway). Plus in my rare PvP situations, my eye is on surviving whatever encounter I'm in. So missile count isn't the issue for me.

That said I'm not convinced that the thermal/explosive split damage works in my favor. So I might go back to drag anyway. Given that I fly a keelback, I can use all the maneuvering/speed advantages I can get ;)

Could see it useful in special builds like for soloing wing assassination missions and spamming seekers with overload to get rid of pesky minions.

And an all Thermal Cascade build might be fun to play with.

60 salvos x 4 on a FDL is a lot of fun pyrotechnics.
 
I thought P-H missiles share the same engineer blueprints and experimental effects as normal missile racks, but Liz didn't offer Penetrator Munitions to me :(
 
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