Heres another wacky idea...little automated mining facilities already exist in game and have done fer some time...they just happen to be as rare as hens teeth to find is all, but they are there. Not only do the mechanics exist, that really at the point where they appear to function, the only thing missing is players ability to set them up and use them. Right now, they just very occasional eye candy, although sometimes they have good minerals, but ye need to scan each pod individually to find out whats in them...or just shoot them all depending on how immersed ye wanna be
Apart from that and sometimes the half a dozen skimmers guarding them, they seemingly in the same sorta catagory as the likes of wrecks which certainly have the potential to be expanded upon in some way...what we get is a few skimmers and maybe some semi decent bits n pieces of cargo, sometimes legal, sometimes not.
Its the oft told story of a game with so much potential and not even half of it being used beyond eye candy to break up the monotony of it. These placeholders could have been so much more and sometimes, I just sit back and scratch my head wondering why not dammit? Its simply building on stuff thats been there fer ages and players call placeholders...basically doing the very thing they said they would be doing this year.
In saying that, its a question of perspective. Fer most, beigification was a minor issue, while I gave up the game entirely fer 2 months because of it, so in that respect at least, Im thankful 3.0 started with that.
However...yeah the planets are a bit empty and sterile atm but however...time will tell the tale soon enough ^