I dont get why everyone thinks Ellite is such a grind

I just started a new account on PC as I have been an Xbox Elite Player for years now to the tune of about 6800 hours played(On XBox alone). I felt like the grind was going to be so hard because I hear so many people complain about it so often that I started to believe it was true. Then I look at my Inara journal updates(https://inara.cz/cmdr/109447/) and realize its not at all that hard and I feel more and more people just want stuff that they are unable or unwilling to work for. This is still less then 8 days played and Im 2 Imperial ranks away from the Cutter. From a Sidey to a A class Python in less then 8 days in game playing time.

https://screenshots.firefox.com/PeertbT0buRTMg6K/inara.cz

I guess I just want people to know it isnt hard. In fact, with the right information, its super easy.
 
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For me this game totally worked untill Python in 16 days.
Then I could not find third fire button...

What is the issue about this grind, is that it consist of scarce amount of simple actions. Which you have to repeat over and over and over.

Maybe it is because I was way younger, but never had such problems in Lineage. It was WAY grindier. But time you had to grind was reverse proportional to your personal qualities. Knowledge of the game or social qualities, for example. Here, knowledge of the game can only provide you with some money exploit. Thats it.
And it never had no USS hunting. And you had more than two buttons to press. And partying up does nothing but increase your time spent proportional to participants in the most cases.

In ED, all progression consist of assembling geometrical puzzle for children. You know, sqare, circle, triange, star sockets, made of rubber. And you have assemble it over and over for days, while crawling in bugs which are not fixed for months.
 
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This new version of Elite is not a grind, it's not even all that difficult. Frontier Elite 2 was much more difficult when you started out with an Eagle and only had about 2 tons of cargo space to play with and the profits were very low. In Elite Dangerous you can be out of your starter ship very quickly in comparison to the previous games.
 
Well it seems you simply have more time to spare OP. 6800 hours is always going to be more than any in game grind.

But some people don't have as much free time, so maybe, and I'm just guessing, that's why they feel the grind, because it matters how many years it takes to get things when you only play a few hours a day. But maybe I know nothing hey, not like an alternate opinion matters or anything. Lol.
 

verminstar

Banned
I dont think fer one second this game is a grindy game...I know its a grindy game because I play it every single day and love it. That being said, I also know its a grindy game and I not only accept, but openly embrace that concept...to a degree, such wells are not bottomless and I say this without so much as a trace of sarcasm.

Honestly Im genuinely not sure I understand why this is confusing fer peeple to understand and then question the reasoning behind why its a grind...thats not the point. The point is, the grind exists regardless whether or not we choose to accept it or not...accepting it is easier...embracing it is godmode ^
 
For me this game totally worked untill Python in 16 days.
Then I could not find third fire button...

What is the issue about this grind, is that it consist of scarce amount of simple actions. Which you have to repeat over and over and over.

Maybe it is because I was way younger, but never had such problems in Lineage. It was WAY grindier. But time you had to grind was reverse proportional to your personal qualities. Knowledge of the game or social qualities, for example. Here, knowledge of the game can only provide you with some money exploit. Thats it.
And it never had no USS hunting. And you had more than two buttons to press. And partying up does nothing but increase your time spent proportional to participants in the most cases.

In ED, all progression consist of assembling geometrical puzzle for children. You know, sqare, circle, triange, star sockets, made of rubber. And you have to do it for days, while crawling in bugs which are not fixed for months.

it sounds like you had a very hard time with Elite and for that I am sorry. If you go through my logs on Inara you will see all of this was done in a random system and although I did repeat some missions 10-20 times I never once went to an exploit. The knowledge and understanding that I received playing my Xbox account turned into 240 million in a week and that’s without rank bonus’ that I’m use to on my Xbox account. The money is there. I still just think everyone that has a “grinding” problem in Elite didn’t take enough time to figure that knowledge out. Worst yet we got a whole groups of these people congregating together and channting “THE GRIND IS TOO HARD”. Then comes the little bonus. People who haven’t even tried the game because they hear the players of the game saying this stuff. These types of thoughts are acidic to our community and to Elite as a whole. The sooner we work together to erase untrue thoughts like this the better for all of us.

I wouldn't say "everyone" but I don't get why you don't get why they say it's a grind.

Because I just started with a loaned sidey and will be buying a Imperial Cutter in the first month.

Edit: that’s a month in game playing time and not real time.
 
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Earing credits can be a grind if you don't know what you are doing. If you do know what you are doing, either from experience or google, you can make pretty decent credits in the early game. But there's a point where you hit a wall when t comes to credits, and it's more time efficient to only grind for credits when the latest exploit comes out and spend the rest of your tims grinding all the other things.

Generally I have found that the more experience or knowledge you have, the better you will be able to mitigate the grind. But there are some areas where you just can't avoid the grind. Engineers in a good example. While there are some exploits/cheats to get certain mats, there are others that still have to be gotten through HGE, which just involves flying through supercurise picking your nose until rngesus smiles on you. Same thing with the guardian stuff, there just is no other way to get those guardian blueprints, at least until they add the xeno material trader they leaked the existence of during the beta.

The best way to progress in this game is to try and fine something you like doing and just do it until you hit a wall where it's not giving you what you need to progress further. Then try to find something else. If your lucky, you will enjoy enough random activities in game to progress you without it feeling like a grind, but if you aren't it starts feeling like a grind real fast.
 
lack of money to be made, enough said
$250 million in 7 days playing time with ranks starting at 0 in all ranks. I’m showing you the proof with my logs on my inara. Everything is clear for you I see if you want to look. I feel I could do his in any system hybhe ways. The money will on double and triple as I go up in ranks so I see no issue with money. You gotta put time into get money back, CMDR.
 
I've never been rich nor really engineered much and I have a blast. Playtime limited, I envy those who have time to grind up

I just started a new account on PC as I have been an Xbox Elite Player for years now to the tune of about 6800 hours played(On XBox alone). I felt like the grind was going to be so hard because I hear so many people complain about it so often that I started to believe it was true. Then I look at my Inara journal updates(https://inara.cz/cmdr/109447/) and realize its not at all that hard and I feel more and more people just want stuff that they are unable or unwilling to work for. This is still less then 8 days played and Im 2 Imperial ranks away from the Cutter. From a Sidey to a A class Python in less then 8 days in game playing time.

https://screenshots.firefox.com/PeertbT0buRTMg6K/inara.cz

I guess I just want people to know it isnt hard. In fact, with the right information, its super easy.


$250 million in 7 days playing time with ranks starting at 0 in all ranks. I’m showing you the proof with my logs on my inara. Everything is clear for you I see if you want to look. I feel I could do his in any system hybhe ways. The money will on double and triple as I go up in ranks so I see no issue with money. You gotta put time into get money back, CMDR.

thats mental. Indica and coffee>?
Welcome Cmdr to the PC Master Race.
 
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Well, parts of it are grindy by design - if you want a G5 focussed weapon you need to find military supercapacitors and that's a dull ole task if ever there was one. The Guardian tech is a grind apparently, not that I know anything about it other than what I've read on the forum.

You don't need to do these things of course, but they are part of the game. Optional, but part of it.

Do you not find flying around systems looking for HGEs that contain the material your after a little, just a little uninteresting?
 
it sounds like you had a very hard time with Elite and for that I am sorry. If you go through my logs on Inara you will see all of this was done in a random system and although I did repeat some missions 10-20 times I never once went to an exploit. The knowledge and understanding that I received playing my Xbox account turned into 240 million in a week and that’s without rank bonus’ that I’m use to on my Xbox account. The money is there. I still just think everyone that has a “grinding” problem in Elite didn’t take enough time to figure that knowledge out. Worst yet we got a whole groups of these people congregating together and channting “THE GRIND IS TOO HARD”. Then comes the little bonus. People who haven’t even tried the game because they here the players of the game saying this stuff. These types of thoughts are acidic to our community and to Elite as a whole. The sooner we work together to erase untrue thoughts like this the better for all of us.



Because I just started with a loaned sidey and will be buying a Imperial Cutter in the first month.

Edit: that’s a month in game playing time and not real time.

It is for doing same monotone stuff for a couple of weeks of game time.

Those fourteen days had an small exploration trip involved. No rushing, really.
I had just said that this game is dumb and you tell me that I had some problems with it.

Seriously, look at the progression. Only vector of difficulty which is used is "time involved".
It is increased either by amount of repetitions or simply with 4 weeks of wait time for PP stuff.

Usually, those are signs of an FTP game. Which ED is not.

Please do point me at any type of progression in this game which does not follow those rules.

And yes, Goid slaughtering is hard. But it have nothing to do with progression. And it have questionable motivation.
 
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