I owe FDEV an apology! For a while now I've been banging on about not getting interdicted by NPC space pirates and saying that the game is boring as a result of this. It's been going on for months and I really thought it was a game fault. I've been stationed in the Gateway system trading in and around the neighbouring systems. I wasn't seeing any NPC pirates and I thought it was a fault with the game, but it turns out it was a fault with the way I was playing the game. I wasn't taking into account the security levels of the systems, which in this area are mostly high and medium systems. So I was trading in complete safety. It wasn't until I took a good look at the galaxy map and chose a new home station in an area comprised of medium to low security systems that the game suddenly came alive for me.
It seems really obvious now, and I feel very dumb for not noticing it sooner, but getting away from areas around the major systems and more out towards the edge of the bubble really makes a difference to the game. I'm having a blast all of a sudden, doing my trading and having encounters with NPC pirates. It's making me feel like I'm playing the original '84 Elite again, and I'm loving it!
So, apologies to FDEV for blaming my lack of NPC encounters on game design rather than where I was choosing to set up my home base...
It seems really obvious now, and I feel very dumb for not noticing it sooner, but getting away from areas around the major systems and more out towards the edge of the bubble really makes a difference to the game. I'm having a blast all of a sudden, doing my trading and having encounters with NPC pirates. It's making me feel like I'm playing the original '84 Elite again, and I'm loving it!
So, apologies to FDEV for blaming my lack of NPC encounters on game design rather than where I was choosing to set up my home base...
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