Haz Res Bounty Hunting is dead?

After skipping through the 4 Haz Res sites at our system and relogging several times we basically gave up on our nightly bounty hunting session last night after about 3/4 hr.

Expert/Master level Drophsips, Eagle and Vipers pirates and a bunch of clean Pythons. OK we got the occasional big ship but they were Expert level, it was utterly dismal. :(

After I consulted with other commanders and confirmed I'm not just imagining this I've filed a bug report because it appears that for all intents and purposes Haz Res' have been neutered.

https://forums.frontier.co.uk/showt...Res-Spawn-activity-poor-in-qty-and-difficulty

I don't know if this is a bug or whether FD turned a dial down on them but something must be done!!!

We need a Haz res to be truly Hazardous to the biggest ships with the best pilots - I want to be challenged. I want a wings of Elite Anacondas, Gunships and FAS with 3.0 engineered shields. I want to be on the top of my game or be sent home in an escape pod.

Say no to mediocrity.

I've seem arguments that dialing up the difficulty on Haz Res sites would upset some players. I can't accept this as players can choose to enter them or not and other than surviving long enough to escape there is no restriction on leaving.

I'd also add that since 3.0 and the apparent demise of random ganking there is literally no danger left in ED at present.

I was in one a few days ago when the system state changed to war or something like that, and the ships got very large, nasty and high ranked very fast.

Before hand the pathetically few targets available were being mobbed by NPCs, there were so many security ships it was annoying.
 
I am seeing the same as everyone else.. HazRez is completely dead.

The system I use as my 'home system' used to have a Resource Extraction (High) prior to 3.0.

They changed it to a Hazardous and now there is nothing in it but clean ships and wings of 6-8 alliance enforcers. Yeah.. real Hazardous. lol
 
If you hand in bounties it increases the security level of the controlling faction and lowers the influence of the factions you have been killing.

The increased security should lower the amount of pirates that spawn because your bounty hunting actions are having an impact on the system and making it a safer place, the lower influence of the factions you have been killing mean there's less of the faction spawning (clean or wanted).

If your actions have made the system a safer place, it might be best to move to a haz res in a lower security system if you want better money.
 
I saw the ticket you submitted. I'm also doing well in Haz REZ even around the starting systems near ERANIN. Combat Master in a Chieftain I get the usual small fighters but also Asp, FAS, FGS, FDL, DBX, Clipper and Python showing up consistently with an occasional Anaconda. No Corvettes or Cutters. 90 percent were Dangerous or higher. I harvest multiple systems instead of staying in one all the time and have an Interstellar Factor close by when I mess up.

On a second ED account going to the same areas in a Cobra Mk III I get the same results. Maybe it is a case of over-farming the sites and the BGS is responding. Just a guess.

Interesting thought. I had another thread a while back where I'd noticed an influx of pirates from different local factions but one inparticular. Could it be that these "invaders" can only afford small ships?

The fact you can log out, then back in resetting the instance, often getting entirely different spawns puts paid to that idea. A common approach is to keep exiting the instance until you get larger ships spawning. Once you get an instance where ships like conda spawn at the outset, often they will continue to appear for as long as you remain. The BGS may well be part of the mechanic for spawning ships in haz res, but rng seems to play a more dominant role.

Yes and no, randomly after various relogs it'll throw out a good spawn, overfarming may just have reduced the probability of this.

So far overfarming fits what I have observed the best.

I had my hands full in a haz res a few nights ago in a Chieftain (VR). If you want more action, put some cargo on your ship.

Lol, we tried that last night. My wingmate had his "tasty" cargo stolen almost immediately! So it didn't work :( :D
 
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Achilles7

Banned
The fact you can log out, then back in resetting the instance, often getting entirely different spawns puts paid to that idea. A common approach is to keep exiting the instance until you get larger ships spawning. Once you get an instance where ships like conda spawn at the outset, often they will continue to appear for as long as you remain. The BGS may well be part of the mechanic for spawning ships in haz res, but rng seems to play a more dominant role.

The 'best' spawn that I have encountered was post 3.0 - mainly wings of Federal mediums, FDLs, Condas etc, which was great...the biggest challenge to my DBS being two deadly FDLs & an Elite Conda in a wing, all with SCBs. Obviously in anything from a Vulture up, the word "challenge" induces a chuckle for most experienced players, but in a DBS it was a fun session.

Counterintuitively - for most, I suspect - I only use 're-log' to get spawns of small ships to enable me to practice my fixed wep skills; the same applies to CZs, I leave the medium & large ships alone (except FASs) & focus on Cobras, Vultures & specifically Vipers where possible.

Thought for the day: I wonder why SJA made Viper IVs the best flown NPC ships?...Hmmmm
 
Pirates and criminals are way smarter today than ever before.

They can sense your super engineered battleship wings from miles away and will not engage, less even show up on your weak sensor range.

Try this:
Send a lone scout into a Haz res that is Elite, but has less intimidating factor. Follow a large miner. The pirates and criminals will show up eventually. Then you let your big engineered battle wing enter the fray.
 

Achilles7

Banned
Pirates and criminals are way smarter today than ever before.

They can sense your super engineered battleship wings from miles away and will not engage, less even show up on your weak sensor range.

Try this:
Send a lone scout into a Haz res that is Elite, but has less intimidating factor. Follow a large miner. The pirates and criminals will show up eventually. Then you let your big engineered battle wing enter the fray.

There's such a fine line between stupid & uh...clever!
 
Two words. Conflict Zone.

Conflict zones are useless for doing pirate bounty hunting missions, targeting PP faction ships, or trying to elevate your player faction when you are not in a state of war. A random cz is fine when all you want to do is make credits or grind combat rank. However, that is not the only reason players need content within any given system.
 
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I've never seen an NPC in a cutter. I have seem them in corvettes, especially assassination missions.

do some of the new wing assassinate missions, you will get cutters too now...much more fun than regular assassinate missions.
and yes, of course in cz's....
 
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