Very little repetiveness.
The entire game is repeating the same actions over and over, much like any game. Terrible thing to try and argue, but maybe I'm being pedantic.
well I’m sorry but elites easy
No one said it's hard. You keep equating grind to challenge, it's incorrect. The only time anyone ever complains about difficulty is when the AI is buffed, but that's a whole other topic.
Here's the thing about 'getting' why people think something is a grind: First you must agree on how the word is defined, then accept the fact that experiences vary with play styles along with the opinions that follow, then accept that it isn't a self made problem but a common way to extend the amount of time spent on 'progression'. If you can't get there, you can't 'get it'.
The credit grind has been pretty much long gone, credits are essentially trivial to earn, time and rep being the only factors with the rest spent having fun doing things you like. People still complaining about credits aren't likely to ever be happy about the speed. Engineers, while
less grindy
feeling than in the past still carry a bit of it and can still be improved, especially for people that have many ships. The loop could be more inspired, but instead we get a typical MMO craft grinding loop that is just as engaging but without the ability to trade with other players, we now just get an NPC trader. Other things, like exploration are rather just devoid of depth and only seem to fit those impressed by taking screenshots or like solving the periodic, drip fed, one time puzzles that Frontier tosses out for us to 'unlock' 'story elements' with a Community Goal as reward. Gameplay wise, there's nothing else there, just jump honking and idle-cruising to scan or eyeballing planet surfaces for what are ultimately distilled back to photo ops.
For many people here, grind complaints has less to do with effort and time, but more of interesting mechanics to use the effort and time on with less reliance on RNG. It turns into this monotonous slog, where things like mining could just be turned into an Idle Heroes mini-game and be the same. Of course, there are some that REALLY like certain aspects of the game, to the point of staunchly defending it and finding a way to interact with the systems in a way that makes it more meaningful to them (mapping asteroid belts, making videos, etc) Though that's those people making those things more than they are, when the developers should be making them more than what they are. Why can't we
actually map the belts
in game? Putting more effort and imagination into something that the developers couldn't initially be bothered to put into it does not make those systems good, it only speaks of your ability to interact with those weak systems, turning them into something you enjoy. Lastly, the game just doesn't feel coherent enough, making the whole thing less enjoyable and devaluing the experience of each system.
If you don't feel the same, good on you, you're in a better place with the game and I envy it at times. We're not talking about religion here though and grind isn't Satan or God, dismissing existence is missing the point of the complaints, so is turning it into a different argument. Often times both sides agree on things that need to be improved, they just don't agree on the definition of grind and whether or not Frontier uses it in their game, as if it's some sort of extra dirty mark that means it's unplayable. Pointless and fruitless.