Aliens you can eat

Aliens you can Eat

Over the past while I've become really curious about the 'explorer' potential of Elite and what would really do it for me in terms of long term interest and playability. The game is set in a period of great expansion, we are heading off into the great unknown.. it really sounds terrific. But what's the main thrust, the zeitgiest of the time?

The obvious answer would be the continuing search for new types of life.

Minerals and materials would be readily abundant in just the core systems. Sure there would be some prospecting going on for the explorer, and potential riches to be made, but the crown jewel would surely be in the discovery of new species of plants and animals, and perhaps once in a while, the Grand Jackpot- an alien civilisation or two.

Without getting into the civ stuff at all... what could we look forward to? Well, new food sources, new compounds to aid medical and scientific research (new drugs), new stuff to sell on the market!! In fact, that's where I'm getting at with this post. I'd like to open up discussion about the possibility of entering new types of items into the market for sale, since I haven't found anything about this possibility at all so far in the various threads.

A very simple category of newly discovered alien would be the 'foodstuff' variety. I referred to them on another recent thread as 'Poppler' aliens (like the Popplers from Futurama- think chicken nuggets with eyes).

Poppler aliens (whether animal or vegetable) could take on a range of attributes including:

  • Nutrition (more people are fed as nutrition increases, higher prices per ton)
  • Addictiveness (desire, but highly addictive would be classed as an illegal drug)
  • Medicinal potential (sell to relevant factions)
  • Toxicity (sell to relevant factions- black market - toxicity would be inversely related to nutrition)
  • Abundance (how common or rare the species)

A jackpot find for the trader/explorer might be to locate a planet teeming with tasty and very addictive aliens, which he/she could sell on the black market for an outrageous sum. The attraction here is that the whereabouts of the market item would be known only to the player who discovered it- unless they tell others, or another player happens upon the same species. It would be a 'set for life' discovery, as long as you decided to exploit it, or until you ran the species to extinction.


But perhaps you don't want to sell your new friends as food to space tourists.. well there are other options you could pursue...


  • Perhaps you're motivated more by environmental protection and the intrinsic worth of nature. In that case, inform the Space Greens and implore them to set up shop around the planet as environmental defense.

  • Or maybe you're swayed more by humanitarian concerns. In that case, you could sell to scientists looking for new chemical compounds to tackle disease.

  • Or fame... Contact the Interstellar Zoo and have your guy locked in a cage for the amusement of others. (imagine actually being able to walk around a zoo later on in the mature game and see your discovery, along with everybody elses).

Etc...

Of course, some of the stuff you'd find would be worthless to everyone. They might just taste horrible.



This kind of thing could help to tie together and bring added meaning to a lot of the kinds of things already in or planned for the game. Planetary landings, enhanced trading, moral choices, new (sub) factions (the Greens, Big Pharma, Fast Food Corps, Bioweapons Corps), etc. For the player, there would be the sense of real discovery, of making an impact on the game by revealing something new about it to the community.


I couldn't think of anything I'd rather do.

Thanks for reading. :)
 
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...and just when you thought it was safe to go to the breakfast table. dunn dun dunnnn :p

Some interesting ideas. It will be nice to see walking on planets added.
 
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You should post new features in Gameplay and Features.

At the moment I'm more interested in a discussion of the possibilities. Interactions with alien plants and animals seems to be a blank spot in the DDA and I wonder why that is. Is it because no-one's interested? Too early to talk about this stuff? Would bringing new things to market cause problems? What about interactions/missions with interested/related factions? Would it be possible to see these discoveries in a graphical way? How would the procedure for scanning for new life work? Or getting it into your ship? What about established laws dealing with the introduction of a new species? Quarantine. The moral choices. Etc.



Excellent! I haven't read that in years, and had no idea it was available on PG (an awesome resource)... thanks!

Yep, thanks Jack :D
 
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Well considering the intention is for the finished game to have 400 billion stars I would like to think that there would be a few other sentient lifeforms other than Thargoids and us poor humans. I'm not suggesting that there should be millions, thousands or even hundreds of sentient species to interact with but a few dozen to discover in the far reaches of the galaxy would be nice. If there's nothing like this included then I don't see what the point of exploration would be since I think it would become boring and people would loose interest in the game and thats the last thing that any of us would want I hope.
 
Well considering the intention is for the finished game to have 400 billion stars I would like to think that there would be a few other sentient lifeforms other than Thargoids and us poor humans. I'm not suggesting that there should be millions, thousands or even hundreds of sentient species to interact with but a few dozen to discover in the far reaches of the galaxy would be nice. If there's nothing like this included then I don't see what the point of exploration would be since I think it would become boring and people would loose interest in the game and thats the last thing that any of us would want I hope.

It seems that the Thargoids will be with us again. Hopefully there will be one or two other advanced species to deal with/fight with, or develop a story and flesh out the Elite universe.

The way I'm thinking about these other lower level aliens is that they're generated procedurally, with attributes randomly chosen. They're not like Thargoids, they wouldn't have their own ships. They'd just be part of the ecology of certain planets. They'd be discoverable and tradeable, and hopefully viewable somehow. Not sure if you remember a game called 'El Fish', but that game was great for surprising people with the kinds of species it could generate. My hope would be to see something like that again for Elite (Spore is way too cartoony to take as a reference). Procedural worlds, procedural creatures.


as long they don't think that of us its fine.

Haha, yeah. It sounds pretty brutal, but the game is pretty brutal. You can casually search the bulletin board for missions to wipe out innocent civilians. It's hyper capitalist. I think this proposal gels with the spirit of the game. And of course, you wouldn't need to be nasty- your path might be to go out and protect these things.
 
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The way I'm thinking about these other lower level aliens is that they're generated procedurally, with attributes randomly chosen. They're not like Thargoids, they wouldn't have their own ships. They'd just be part of the ecology of certain planets. They'd be discoverable and tradeable, and hopefully viewable somehow.

This is a cool idea, but it's such a big feature that it would be an expansion. There will be basic wild life to hunt with the Planet Expansion.

Haha, yeah. It sounds pretty brutal, but the game is pretty brutal. You can casually search the bulletin board for missions to wipe out innocent civilians. It's hyper capitalist. I think this proposal gels with the spirit of the game. And of course, you wouldn't need to be nasty- your path might be to go out and protect these things.

A bulletin board with missions to terminate civilians is not free trade or capitalism (trading is not killing).
The most destructive wars have been planned and conducted by the state, politicians, dictators, kings, queens and emperors.
The cause is centralization of power by force, coercion instead of voluntary agreements between individuals and decentralization. Such as fascism, national socialism, communism, collectivism, central planning, bureaucracy concentrates much power and control over society to a small group who can abuse it and inflict much damage.
 
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This is a cool idea, but it's such a big feature that it would be an expansion. There will be basic wild life to hunt with the Planet Expansion.

I'm definitely thinking expansion. And most probably sometime after the planetary landings expansion. This would be a long term proposition. Maybe even start with vegetables/plants, rather than creatures. Procedural vegetables would be a logical place to begin building the graphics system which dealt with rendering those kinds of things.


A bulletin board with missions to terminate civilians is not free trade or capitalism (trading is not killing).
The most destructive wars have been planned and conducted by the state, politicians, dictators, kings, queens and emperors.
The cause is centralization of power by force, coercion instead of voluntary agreements between individuals and decentralization. Such as fascism, national socialism, communism, collectivism, central planning, bureaucracy concentrates much power and control over society to a small group who can abuse it and inflict much damage.

I probably shouldn't have put it that way. But in the end you're destroying some folks to get some credits to kit out your ship. And it's not coercive since you're free to take on those jobs or not. What I meant is that money is a big motivator in the game and a lot of the time, it's divorced from ethics. But that's a different discussion. All I really meant is that trading aliens would fit with trading anything else.
 
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What I really love about having these "Kill the civilians!" missions is that the option to carry the deed out is there, but it all comes down to the player/character's own ethics to carry them out or not.

Also I would definitely like the idea about seeing what can be used from an alien planet, such as resources or if the meat from the animals are suitable for eating.
 
I hope that later we will find an alien civilization (Thargoid or other) and that we can visit their space stations, trade, take advantage of their technologies, visit their planets etc ...
 
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