I don't get the analogy really; I think what you are doing is staying in the theater after the credits have finished rolling. It's all very well to meet people and be invested in your power, but if you want prismatics or hammers or packhounds you are forced to pledge multiple times. Only forced if you want them I understand, but surely that is the first incentive players look at?
If you could unlock all PP modules in your chosen faction, over time (make it one per month so it's the same as now if you have to) you will be there for the long term. Like a movie marathon! I understand some are there for the long term anyways, but why not work to improve use of a what must have been an expensive feature?
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Ya, you have a point. The powers are using their exclusive goodies to keep people on board I guess, since they know many won't find incentive to help them otherwise.
It still boils down to viewpoint.
Does PP exist to wall these modules behind time sinks, or do the modules exist to reward loyalty to Powers.
I don't think the tier 3 rewards are the reason for PP, and I don't think PP should be conformed to ease of access for the items. If you are looking at 6 items, all behind a 4 week wall, then ya, half a year could sound pretty ridiculous for what you're getting.
I'm a little odd for a gamer though. I don't think everything needs to balance or be available regardless of game choices, especially when there is a story/reasoning behind something.
If I could change one thing in PP, it would be the top tier benefits.