Modes These arguments are tedious.

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Robert Maynard

Volunteer Moderator
Why should We give anything up? The scale is tipped to one side. Its not OPEN play that should be giving anything up to begin with.

What kinda nonsense are you trying to pull here?

We all bought the same game, regardless of play-style preference - why should those who don't share yours give something up to suit your play-style preference?
 
Why should We give anything up? The scale is tipped to one side. Its not OPEN play that should be giving anything up to begin with.

What kinda nonsense are you trying to pull here?


SO blatantly every time you said compromise you never meant it. And you claim Jockey is trying to pull nonsense when it is you pulling it. Open has EVERYTHING... yet you claim that it shouldn't give up anything and that the other modes need to be hampered. That isn't compromise that is making one server the main server and the others regulated to not meaning anything if you play in them. That is not what compromising is. There is no meeting in the middle with you and that is part of the problem and why these arguments keep going on and on and on.
 
Why should We give anything up?

Because you want the game changing from the original concept that was player funded.
And as it's just a "vocal few" making the noise, they should be the ones to offer something in trade.

The scale is tipped to one side. Its not OPEN play that should be giving anything up to begin with.

What kinda nonsense are you trying to pull here?

The scale is tipped in your favour every time you pick a fight in Open, so don't act like the victim here.
Traders, explorers, miners in Open don't stand a change versus your over engineered combat gank wings.
So unless you want to tip that scale back to give those a chance, then why should they let you tip the token pushing one in yours.

You want something, make an offer.
 

ALGOMATIC

Banned
Because you want the game changing from the original concept that was player funded.
And as it's just a "vocal few" making the noise, they should be the ones to offer something in trade.



The scale is tipped in your favour every time you pick a fight in Open, so don't act like the victim here.
Traders, explorers, miners in Open don't stand a change versus your over engineered combat gank wings.
So unless you want to tip that scale back to give those a chance, then why should they let you tip the token pushing one in yours.

You want something, make an offer.

I actually made alot of offers for the SOLO player. In fact imo the SOLO player csn have anything they want as long as it doesnt involve PF or PP. Let them have the advatage when they play against NPC factions.

All I want is for game mechanics that directly involve other players to stay in OPEN only. This includes the few dozen PFs and PP.
 
I actually made alot of offers for the SOLO player. In fact imo the SOLO player csn have anything they want as long as it doesnt involve PF or PP. Let them have the advatage when they play against NPC factions.

All I want is for game mechanics that directly involve other players to stay in OPEN only. This includes the few dozen PFs and PP.

But this doesn't solve anything for those who currently potter about doing things for their PF or PP choice in Solo / PGs. There is no reason to go in to Open when there is no balance for non-combat ships.

You're also ignoring that factions and PP were always suppose to be in all modes, so you're trying to take things away for no real compensation towards those who do PP and PF stuff in Solo/PGs.
 

Robert Maynard

Volunteer Moderator
All I want is for game mechanics that directly involve other players to stay in OPEN only. This includes the few dozen PFs and PP.

Given that the most that any Dev has mused about was a bonus for PowerPlay only (i.e. the Power, not the player) and specifically not for the BGS, what do you think the chances of locking content to Open is?
 
I actually made alot of offers for the SOLO player. In fact imo the SOLO player csn have anything they want as long as it doesnt involve PF or PP. Let them have the advatage when they play against NPC factions.

All I want is for game mechanics that directly involve other players to stay in OPEN only. This includes the few dozen PFs and PP.

It's been pointed out time, and time again, that actions for or against any BGS faction are not directed at players, or player groups. It is all filtered through the BGS, the very definition of indirect. The only actions that affect a player directly is PvP, and guess what, you got that in open. Problem solved.

PP is exactly the same type of mechanic. Everything is filtered through the PP UI, something akin to the BGS. It is all indirect, expressly to make it even and balanced for all three modes. No one is restricted from accessing the BGS, the PP UI, nor the three modes. It was designed to allow for universal access so no one looses out on content.
 
Because you want the game changing from the original concept that was player funded.
And as it's just a "vocal few" making the noise, they should be the ones to offer something in trade.



The scale is tipped in your favour every time you pick a fight in Open, so don't act like the victim here.
Traders, explorers, miners in Open don't stand a change versus your over engineered combat gank wings.
So unless you want to tip that scale back to give those a chance, then why should they let you tip the token pushing one in yours.

You want something, make an offer.

Can you order me some of what you're smoking?

Everyone has the same abilities to use engineers. Ill never see any of those dudes and hardly ever have when it comes to territorial wars. Those traders, miners and explorers. They arent around in open. And a Trader thats influencing another player group. I should be able to intercept them. Just because they are a trader, Doesnt mean they arent involved in PVP.

They are intentionally removing themselves from the higher risk. For the same reward.

You already have the advantage. There is nothing for me to give up or offer. All of it is taken already.

The scale is tipped so bad into your favor. Youre asking me to give up something we dont have.
 
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Can you order some me some of what you're smoking?

Everyone has the same abilities to use engineers. Ill never see any of those dudes and hardly ever have when it comes to territorial wars. Those traders, miners and explorers. They arent around in open. And a Trader thats influencing another player group. I should be able to intercept them. Just because they are a trader, Doesnt mean they arent involved in PVP.

They are intentionally removing themselves from the higher risk. For the same reward.

You already have the advantage. There is nothing for me to give up or offer. All of it is taken already.

The scale is tipped so bad into your favor. Youre asking me to give up something we dont have.

I just have to remind you of this again. Anything that trader can do to a BGS faction, can be countered. Without ever having to see them, or shoot at them. The disagreement is in how important shooting at them is. Well, the game's mechanics say it't not important at all.

If you truly believe there is a benefit to playing in Solo/PG then you should do that. You can dip in and out as you please. Nothing is stopping you. Your desire to shoot at someone, doesn't trump their desire to not be shot at by you. You make choices, and those choices come with consequences. They are yours alone. There is no justification to push them off on any other players.

Raptor, meet Electric Fence. Electric Fence, meet Raptor.
 

I just have to remind you of this again. Anything that trader can do to a BGS faction, can be countered. Without ever having to see them, or shoot at them. The disagreement is in how important shooting at them is. Well, the game's mechanics say it't not important at all.

If you truly believe there is a benefit to playing in Solo/PG then you should do that. You can dip in and out as you please. Nothing is stopping you. Your desire to shoot at someone, doesn't trump their desire to not be shot at by you. You make choices, and those choices come with consequences. They are yours alone. There is no justification to push them off on any other players.

Raptor, meet Electric Fence. Electric Fence, meet Raptor.

Would it halt their progress?

This would make PVP more than a side show.

Would it hurt their rebuy/credit pool?

Would it hurt their influence for their faction because they failed the mission when they died or was shot at?

For the guy killing cops to drain influence. Would it stop their progress? If we were able to meet them and stop them. If modes were restricted?

The answer is YES.

Now please. Stop with intentional circle dance and look at the facts I am giving you.
 
I actually made alot of offers for the SOLO player. In fact imo the SOLO player csn have anything they want as long as it doesnt involve PF or PP. Let them have the advatage when they play against NPC factions.

All I want is for game mechanics that directly involve other players to stay in OPEN only. This includes the few dozen PFs and PP.


Your "suggestions" were to make 2 games.. one that was Elite and forced PVP the other was an arcade version of Elite...

Can you order me some of what you're smoking?

Everyone has the same abilities to use engineers. Ill never see any of those dudes and hardly ever have when it comes to territorial wars. Those traders, miners and explorers. They arent around in open. And a Trader thats influencing another player group. I should be able to intercept them. Just because they are a trader, Doesnt mean they arent involved in PVP.

They are intentionally removing themselves from the higher risk. For the same reward.

You already have the advantage. There is nothing for me to give up or offer. All of it is taken already.

The scale is tipped so bad into your favor. Youre asking me to give up something we dont have.

Going for the insults again? And if you want to know what Jockey has.. it is called reality.


And again.. there is not "higher or lower risk"... you are making that up to try and prove and argument that doesn't exist. The scale also isn't tipped against Open..
 
Everyone has the same abilities to use engineers.

Everyone has the same abilities to use the modes.

You already have the advantage. There is nothing for me to give up or offer. All of it is taken already.

The scale is tipped so bad into your favor. Youre asking me to give up something we dont have.

Really?

The Type 6 looking at 4 engineered FDLs is "balanced" is it?
A single Type 9 versus a wing of Corvettes is "balanced"?
Using 2 FSDI to bypass the mini game and insta drop a target is "balanced"?
Combat ships waiting at Sag A* for unarmed explorers "balanced"?

You need to get in touch with Weights and Measures as your scales are off.
Because non-combat ships in Open is a bad idea until that balance issue is sorted.
 
Your "suggestions" were to make 2 games.. one that was Elite and forced PVP the other was an arcade version of Elite...



Going for the insults again? And if you want to know what Jockey has.. it is called reality.


And again.. there is not "higher or lower risk"... you are making that up to try and prove and argument that doesn't exist. The scale also isn't tipped against Open..

No insults here.

Bull, there is different levels of risk. Cmon now.
 
Everyone has the same abilities to use the modes.



Really?

The Type 6 looking at 4 engineered FDLs is "balanced" is it?
A single Type 9 versus a wing of Corvettes is "balanced"?
Using 2 FSDI to bypass the mini game and insta drop a target is "balanced"?
Combat ships waiting at Sag A* for unarmed explorers "balanced"?

You need to get in touch with Weights and Measures as your scales are off.
Because non-combat ships in Open is a bad idea until that balance issue is sorted.

I am aware of them.

An ADC in League is at a disadvantage against the other team if caught alone.

The squishy ships in ELITE looking to make a percentage gain against another player faction is not off the table here. AND SHOULD BE SHOT AT, at all costs. They are the one making most of the influences here. During Elections, try and catch explorers data bombing.

There so much to this game you fail to understand. It blows my mind in why you're even here in the first place.

If you dont know anything else besides "But I dont want to get blown up and I bought the game because of that". Only to watch the game evolve, because youve been posting on these forums since 2015 or something. From what it was. To what it is now.

Balancing is needed.

Pretty upsetting you'd try to hold a game back like that. A lot of you are trying to do it.

You guys know the advantages and disadvantages here.

You know damn well the risk vs reward that happenes within each mode.

Stop playing dumb. I know you guys arent stupid. I know why you guys are fighting against it.

And so does every one else.
 
Would it halt their progress?

This would make PVP more than a side show.

Would it hurt their rebuy/credit pool?

Would it hurt their influence for their faction because they failed the mission when they died or was shot at?

For the guy killing cops to drain influence. Would it stop their progress? If we were able to meet them and stop them. If modes were restricted?

The answer is YES.

Now please. Stop with intentional circle dance and look at the facts I am giving you.

What you are describing is different than having no recourse, or being at a disadvantage. Your describing a limited occasional set back, rather than a built in method of countering BGS stuffs. You're implying that you could control all BGS activity, even in an open-only structure, with direct combat. That just isn't so. This has been recognized by FD, and everything has been designed to be filtered through the BGS/PP UI.

How do you answer for Player Groups that don't favor PvP? Just because yours may, they have to? How do you answer for an NPC faction, backed by unorganized Commanders, from expanding into a system your group claims? How do you stop nonaligned Commanders from influencing, for good or bad, your Player Group Associated Faction? This is all accounted for through the BGS. You can track influence and react accordingly.

My basic question always comes down to; why should your personal gamer ethics be forced on me? You and your group have exactly the same opportunity to gain influence as any other player. That is perfect balance. You want to limit that to favor your preferred play style. You offer no more facts than I do. You even contrive supposed facts to bolster your argument.

I simply explain the logic, and spirit in which FD have developed this game. Three modes in order to bring as many different player types to the game. PvP players are welcome. PvP players are no welcomed to distort the intentions of the game's design, to gather more targets.
 
What you are describing is different than having no recourse, or being at a disadvantage. Your describing a limited occasional set back, rather than a built in method of countering BGS stuffs. You're implying that you could control all BGS activity, even in an open-only structure, with direct combat. That just isn't so. This has been recognized by FD, and everything has been designed to be filtered through the BGS/PP UI.

How do you answer for Player Groups that don't favor PvP? Just because yours may, they have to? How do you answer for an NPC faction, backed by unorganized Commanders, from expanding into a system your group claims? How do you stop nonaligned Commanders from influencing, for good or bad, your Player Group Associated Faction? This is all accounted for through the BGS. You can track influence and react accordingly.

My basic question always comes down to; why should your personal gamer ethics be forced on me? You and your group have exactly the same opportunity to gain influence as any other player. That is perfect balance. You want to limit that to favor your preferred play style. You offer no more facts than I do. You even contrive supposed facts to bolster your argument.

I simply explain the logic, and spirit in which FD have developed this game. Three modes in order to bring as many different player types to the game. PvP players are welcome. PvP players are no welcomed to distort the intentions of the game's design, to gather more targets.

Ive been through all of these question with you before. Im not about to go through it all again. If you dont get it the first 50 times. Youre not gonna get it the 51st time.

I dont know if you're doing this intentionally(which I believe you are) Because I dont believe someone to actually be this inept.

If you are involved in PVP, You should be involved in all of it. Not some of it because its convenient not to be defended against.

Its your fault you dont understand this. Not mine.

Otherwise, the game can stay just like it is now. And the only meaning PVP has if griefing and ganking.

Im trying to give it structure. You're whining because if that structure happens. You're going to have to play a part of the game you dont want to. Well then maybe you shouldnt be attacking other player factions to begin with. And you'll never have to worry about it. And if you get attacked, go out and do your best to defend against it.

So Ill ask you people.

Keep griefing and ganking in the game?

OR give PVP definition by restricting adversarial play to the SAME PLAYING-FIELD. A balanced one. A level one. With understanding.

As long as there is an option to remove yourself from it. While you get to attack another player group.

There will only be griefing and ganking.

And if you get your way. My goal is to create the most toxic environment until it changes.

I will destroy everything in my path in open play...

Wait hang on, this already happens from people other than me.

Because thats all there is in this game.

You SHOULD NEVER have to ask the Developer of a game for simple attack and defend mechanics in a game where PVP is enabled. EVER.
 
No insults here.

Bull, there is different levels of risk. Cmon now.


When why ask what Jockey was smoking? Please 90... don't insult my intelligence.

And there is no bull nor is there different levels of risk... no matter the mode you are in you get attacked.
 
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