Before I say anything I know this has been talked about in other discussions but I really feel the need to talk about this myself. The hunting animations are looking "ok" so far but we can't really judge as there has only been footage of one carnivore. The part that concerns me the most is the animation shown when the Ceratosaurus kills a guest. It's very clunky in the sense that it will chase groups of people around until eventually the animation begins where a person stops running and just stands in fright when the Ceratosaurus then roars at the person causing him/ her to stumble over and finally be eaten and this is the only animation that occurs which also applies when it hunts goats. This means it is very predictable to know when someone will die because as I said the person stops running. I preferred the variety that JPOG had where the dinosaur will either chase after someone then scoop them up and thrash them around or will stand still in fright then be grabbed. I hope that because it was an early build that they add more animations for each dinosaur to make it more fluid.
If anyone can confirm whether there will be more animations that would be great because i can't rest without knowing.
If anyone can confirm whether there will be more animations that would be great because i can't rest without knowing.
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