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This is getting exhausting. Which part of NPC is too hard for you? Read my posting again, then please explain what is incomprehensible.
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I am speaking of NPCs. I have a clue what i am talking about. I am well aware that there are NPCs which can soak up a lot of damage. All of that is mentioned in my previous postings. I am sorry if that was incomprehensible, i thought i was clear that i understand the effect. But i also dare to tell you that you are wrong in your thought, that this is because of engineering effects.
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All the "tanks like a god" NPCs rely on shield cell banks. Perhaps my memory is faulty, but i still believe that shield cell banks existed even before 2.1 and everybody, even somebody without having bought Horizon, can equip them. As you seem to doubt what i write, please confirm: are shield cell batteries available without engineers? (Y/N)
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What actually was changed a while ago is how NPCs do -use- SCBs.
Formerly they triggered them much later, which allowed players to burst through them. (That's before mentioning that NPCs in old times often did easily exploitable "wide evasion" maneuvers when triggering SCBs, which made it even easier to keep firing on them and bursting through the SCBs. )
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This and some other AI changes (e.g. NPCs showing a reaction to using thrusters even before you yourself notice any significant movement, removal of some maneuvers which made NPCs very easy targets, giving NPCs access to the reverski maneuver, etc. ) indeed made them harder to crack. And indeed people keep compensating for that by having highly engineered ships.
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But the fact remains: even elite NPCs don't gain a lot of defence from engineering. You can easily test this if you have just very basic engineer access: Fly a ship with two railguns in the setup. One of them you engineer to G1, with an upgrade which doesn't add damage. Add the feedback cascade effect to the weapon.
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Now next time you fight such an "immortal" NPC, first try to kill it with your normal weapons and the non-engineered railgun. Then, after you checked that it has the "tough shields", use the feedback cascade when the NPC uses his shield cell battery again.
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You might be surprised how easily you can melt through the same NPCs shields by just having one feedback cascade at hand. (If you can reliably hit it with a railgun, of course. ) Would the NPCs power come from high engineering, resists and the likes, adding feedback cascade would do nothing. But according to my experience, it makes hell of a difference.
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That's why i keep saying that NPCs didn't gain that much from the Engineers. It's players who fly around with +700% defence. Now as i wrote that word, i have to point out again, the is about NPCs. Really. And those usually "only" have comparatively little engineering. Sure they gain a little from it, but it doesn't matter that much.
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If you want to be angry about engineers, then take a look at the very other side: Feedback cascade. It's the counter for shield cell batteries. And it requires Engineering to be able to use it. People who use engineered weapons and carry this experimental effect can easily handle NPCs with shield cell batteries, while those who don't carry engineered railguns fall behind.
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So please: was this too complicated again or do i manage to make myself understood now?
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Pretty sure the the NPC's that do have any engineering are topped off at grade 3 as well. Not 100% sure that is correct though, I think I remember it being mentioned. And to be honest getting grade 3 shields and weapons for yourself is so easy these days, if you find the NPC's tough you really have no excuses. Just get them.
At the moment it just sounds like complaining for the sake of complaining.